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OpenSceneGraph/include/osg/observer_ptr

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_OBSERVER_PTR
#define OSG_OBSERVER_PTR
#include <osg/Notify>
#include <osg/ref_ptr>
#include <osg/Observer>
#include <OpenThreads/ScopedLock>
#include <OpenThreads/Mutex>
namespace osg {
/** Smart pointer for observed objects, that automatically set pointers to them to null when they are deleted.
* To use the observer_ptr<> robustly in multi-threaded applications it is recommend to access the pointer via
* the lock() method that passes back a ref_ptr<> that safely takes a reference to the object to prevent deletion
* during usage of the object. In certain conditions it may be safe to use the pointer directly without using lock(),
* which will confer a performance advantage, the conditions are:
* 1) The data structure is only accessed/deleted in single threaded/serial way.
* 2) The data strucutre is guaranteed by high level management of data strucutures and threads which avoid
* possible situations where the observer_ptr<>'s object may be deleted by one thread whilst being accessed
* by another.
* If you are in any doubt about whether it is safe to access the object safe then use the
* ref_ptr<> observer_ptr<>.lock() combination. */
template<class T>
class observer_ptr
{
public:
typedef T element_type;
observer_ptr() : _reference(0), _ptr(0) {}
/**
* Create a observer_ptr from a ref_ptr.
*/
observer_ptr(const ref_ptr<T>& rp)
{
_reference = rp.valid() ? rp->getOrCreateObserverSet() : 0;
_ptr = (_reference.valid() && _reference->getObserverdObject()!=0) ? rp.get() : 0;
}
/**
* Create a observer_ptr from a raw pointer. For compatibility;
* the result might not be lockable.
*/
observer_ptr(T* rp)
{
_reference = rp ? rp->getOrCreateObserverSet() : 0;
_ptr = (_reference.valid() && _reference->getObserverdObject()!=0) ? rp : 0;
}
observer_ptr(const observer_ptr& wp) :
_reference(wp._reference),
_ptr(wp._ptr)
{
}
~observer_ptr()
{
}
observer_ptr& operator = (const observer_ptr& wp)
{
if (&wp==this) return *this;
_reference = wp._reference;
_ptr = wp._ptr;
return *this;
}
observer_ptr& operator = (const ref_ptr<T>& rp)
{
_reference = rp.valid() ? rp->getOrCreateObserverSet() : 0;
_ptr = (_reference.valid() && _reference->getObserverdObject()!=0) ? rp.get() : 0;
return *this;
}
observer_ptr& operator = (T* rp)
{
_reference = rp ? rp->getOrCreateObserverSet() : 0;
_ptr = (_reference.valid() && _reference->getObserverdObject()!=0) ? rp : 0;
return *this;
}
/**
* Assign the observer_ptr to a ref_ptr. The ref_ptr will be valid if the
* referenced object hasn't been deleted and has a ref count > 0.
*/
bool lock(ref_ptr<T>& rptr) const
{
if (!_reference)
{
rptr = 0;
return false;
}
Referenced* obj = _reference->addRefLock();
if (!obj)
{
rptr = 0;
return false;
}
rptr = _ptr;
obj->unref_nodelete();
return rptr.valid();
}
/** Comparison operators. These continue to work even after the
* observed object has been deleted.
*/
bool operator == (const observer_ptr& wp) const { return _reference == wp._reference; }
bool operator != (const observer_ptr& wp) const { return _reference != wp._reference; }
bool operator < (const observer_ptr& wp) const { return _reference < wp._reference; }
bool operator > (const observer_ptr& wp) const { return wp._reference < _reference; }
// Non-strict interface, for compatibility
// comparison operator for const T*.
inline bool operator == (const T* ptr) const { return _ptr == ptr; }
inline bool operator != (const T* ptr) const { return _ptr != ptr; }
inline bool operator < (const T* ptr) const { return _ptr < ptr; }
inline bool operator > (const T* ptr) const { return _ptr > ptr; }
// Convenience methods for operating on object, however, access is not automatically threadsafe.
// To make thread safe, one should either ensure at a high level
// that the object will not be deleted while operating on it, or
// by using the observer_ptr<>::lock() to get a ref_ptr<> that
// ensures the objects stay alive throughout all access to it.
// Throw an error if _reference is null?
inline T& operator*() const { return *_ptr; }
inline T* operator->() const { return _ptr; }
// get the raw C pointer
inline T* get() const { return (_reference.valid() && _reference->getObserverdObject()!=0) ? _ptr : 0; }
inline bool operator!() const { return get() == 0; }
inline bool valid() const { return get() != 0; }
protected:
osg::ref_ptr<ObserverSet> _reference;
T* _ptr;
};
}
#endif