115 lines
3.3 KiB
C++
115 lines
3.3 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_VEC2UI
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#define OSG_VEC2UI 1
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namespace osg {
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/** General purpose integer pair.
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*/
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class Vec2ui
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{
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public:
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/** Type of Vec class.*/
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typedef unsigned int value_type;
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/** Number of vector components. */
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enum { num_components = 2 };
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/** Vec member variable. */
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value_type _v[2];
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Vec2ui() { _v[0]=0; _v[1]=0; }
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Vec2ui(value_type x, value_type y) { _v[0] = x; _v[1] = y; }
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inline bool operator == (const Vec2ui& v) const { return _v[0]==v._v[0] && _v[1]==v._v[1]; }
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inline bool operator != (const Vec2ui& v) const { return _v[0]!=v._v[0] || _v[1]!=v._v[1]; }
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inline bool operator < (const Vec2ui& v) const
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{
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if (_v[0]<v._v[0]) return true;
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else if (_v[0]>v._v[0]) return false;
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else return (_v[1]<v._v[1]);
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}
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inline value_type* ptr() { return _v; }
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inline const value_type* ptr() const { return _v; }
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inline void set( value_type x, value_type y)
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{
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_v[0]=x; _v[1]=y;
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}
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inline void set( const Vec2ui& rhs)
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{
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_v[0]=rhs._v[0]; _v[1]=rhs._v[1];
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}
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inline value_type& operator [] (int i) { return _v[i]; }
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inline value_type operator [] (int i) const { return _v[i]; }
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inline value_type& x() { return _v[0]; }
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inline value_type& y() { return _v[1]; }
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inline value_type x() const { return _v[0]; }
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inline value_type y() const { return _v[1]; }
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inline value_type& r() { return _v[0]; }
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inline value_type& g() { return _v[1]; }
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inline value_type r() const { return _v[0]; }
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inline value_type g() const { return _v[1]; }
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inline Vec2ui operator * (value_type rhs) const
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{
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return Vec2ui(_v[0]*rhs, _v[1]*rhs);
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}
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inline Vec2ui operator / (value_type rhs) const
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{
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return Vec2ui(_v[0]/rhs, _v[1]/rhs);
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}
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inline Vec2ui operator + (value_type rhs) const
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{
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return Vec2ui(_v[0]+rhs, _v[1]+rhs);
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}
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inline Vec2ui operator - (value_type rhs) const
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{
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return Vec2ui(_v[0]-rhs, _v[1]-rhs);
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}
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inline Vec2ui operator + (const Vec2ui& rhs) const
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{
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return Vec2ui(_v[0]+rhs._v[0], _v[1]+rhs._v[1]);
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}
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inline Vec2ui operator - (const Vec2ui& rhs) const
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{
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return Vec2ui(_v[0]-rhs._v[0], _v[1]-rhs._v[1]);
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}
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inline Vec2ui operator * (const Vec2ui& rhs) const
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{
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return Vec2ui(_v[0]*rhs._v[0], _v[1]*rhs._v[1]);
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}
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};
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}
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#endif
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