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OpenSceneGraph/include/osg/Projection

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_PROJECTION
#define OSG_PROJECTION 1
#include <osg/Group>
#include <osg/Matrix>
namespace osg {
/** Projection nodes set up the frustum/orthographic projection used when rendering the scene.
*/
class OSG_EXPORT Projection : public Group
{
public :
Projection();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
Projection(const Projection&,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
Projection(const Matrix& matix);
META_Node(osg, Projection);
/** Set the transform's matrix.*/
void setMatrix(const Matrix& mat) { _matrix = mat; }
/** Get the transform's matrix. */
inline const Matrix& getMatrix() const { return _matrix; }
/** preMult transform.*/
void preMult(const Matrix& mat) { _matrix.preMult(mat); }
/** postMult transform.*/
void postMult(const Matrix& mat) { _matrix.postMult(mat); }
protected :
virtual ~Projection();
Matrix _matrix;
};
}
#endif