735 lines
32 KiB
C++
735 lines
32 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*
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* osg/PrimitiveSetIndirect
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* Author: Julien Valentin 2016-2017
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*/
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#ifndef OSG_INDIRECTPRIMITIVESET
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#define OSG_INDIRECTPRIMITIVESET 1
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#include <osg/PrimitiveSet>
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namespace osg {
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///common interface for IndirectCommandDrawArrayss
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class OSG_EXPORT IndirectCommandDrawArrays: public BufferData
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{
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public:
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IndirectCommandDrawArrays() : BufferData() { setBufferObject(new DrawIndirectBufferObject()); }
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IndirectCommandDrawArrays(const IndirectCommandDrawArrays& copy,const CopyOp& copyop/*=CopyOp::SHALLOW_COPY*/) :
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BufferData(copy, copyop) {}
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virtual unsigned int getTotalDataSize() const { return getNumElements()*getElementSize(); }
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virtual unsigned int & count(const unsigned int&index)=0;
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virtual unsigned int & instanceCount(const unsigned int&index)=0;
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virtual unsigned int & first(const unsigned int&index)=0;
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virtual unsigned int & baseInstance(const unsigned int&index)=0;
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virtual unsigned int getElementSize() const = 0;
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virtual unsigned int getNumElements() const = 0;
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virtual void reserveElements(const unsigned int) = 0;
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virtual void resizeElements(const unsigned int) = 0;
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};
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class OSG_EXPORT IndirectCommandDrawElements: public BufferData
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{
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public:
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IndirectCommandDrawElements() : BufferData() { setBufferObject(new DrawIndirectBufferObject()); }
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IndirectCommandDrawElements(const IndirectCommandDrawElements& copy,const CopyOp& copyop/*=CopyOp::SHALLOW_COPY*/)
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: BufferData(copy, copyop) {}
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virtual unsigned int getTotalDataSize() const { return getNumElements()*getElementSize(); }
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virtual unsigned int & count(const unsigned int&index)=0;
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virtual unsigned int & instanceCount(const unsigned int&index)=0;
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virtual unsigned int & firstIndex(const unsigned int&index)=0;
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virtual unsigned int & baseVertex(const unsigned int&index)=0;
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virtual unsigned int & baseInstance(const unsigned int&index)=0;
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virtual unsigned int getElementSize()const = 0;
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virtual unsigned int getNumElements() const = 0;
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virtual void reserveElements(const unsigned int) = 0;
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virtual void resizeElements(const unsigned int) = 0;
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};
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/// DrawArraysCommand
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struct DrawArraysIndirectCommand
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{
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DrawArraysIndirectCommand(unsigned int pcount = 0, unsigned int pinstanceCount = 0, unsigned int pfirst = 0, unsigned int pbaseInstance = 0) :
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count(pcount), instanceCount(pinstanceCount), first(pfirst), baseInstance(pbaseInstance) {}
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unsigned int count;
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unsigned int instanceCount;
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unsigned int first;
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unsigned int baseInstance;
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};
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/// default implementation of IndirectCommandDrawArrays
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/// DefaultIndirectCommandDrawArrays to be hosted on GPU
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class DefaultIndirectCommandDrawArrays: public IndirectCommandDrawArrays, public MixinVector<DrawArraysIndirectCommand>
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{
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public:
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META_Object(osg,DefaultIndirectCommandDrawArrays)
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DefaultIndirectCommandDrawArrays() : IndirectCommandDrawArrays(), MixinVector<DrawArraysIndirectCommand>() {}
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DefaultIndirectCommandDrawArrays(const DefaultIndirectCommandDrawArrays& copy,const CopyOp& copyop/*=CopyOp::SHALLOW_COPY*/) :
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IndirectCommandDrawArrays(copy, copyop),MixinVector<DrawArraysIndirectCommand>() {}
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virtual const GLvoid* getDataPointer() const { return empty()?0:&front(); }
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virtual unsigned int getElementSize()const { return 16u; };
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virtual unsigned int getNumElements() const { return static_cast<unsigned int>(size()); }
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virtual void reserveElements(const unsigned int n) {reserve(n);}
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virtual void resizeElements(const unsigned int n) {resize(n);}
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virtual unsigned int & count(const unsigned int&index) { return at(index).count; }
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virtual unsigned int & instanceCount(const unsigned int&index) { return at(index).instanceCount; }
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virtual unsigned int & first(const unsigned int&index) { return at(index).first; }
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virtual unsigned int & baseInstance(const unsigned int&index) { return at(index).baseInstance; }
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};
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/// default implementation of IndirectCommandDrawElements
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/// DrawElementsCommand
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struct DrawElementsIndirectCommand
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{
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DrawElementsIndirectCommand(unsigned int pcount = 0, unsigned int pinstanceCount = 0, unsigned int pfirstIndex = 0, unsigned int pbaseVertex = 0, unsigned int pbaseInstance = 0) :
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count(pcount), instanceCount(pinstanceCount), firstIndex(pfirstIndex), baseVertex(pbaseVertex), baseInstance(pbaseInstance) {}
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unsigned int count;
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unsigned int instanceCount;
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unsigned int firstIndex;
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unsigned int baseVertex;
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unsigned int baseInstance;
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};
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/// vector of DrawElementsCommand to be hosted on GPU
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class DefaultIndirectCommandDrawElements: public IndirectCommandDrawElements, public MixinVector<DrawElementsIndirectCommand>
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{
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public:
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META_Object(osg,DefaultIndirectCommandDrawElements)
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DefaultIndirectCommandDrawElements() : IndirectCommandDrawElements(), MixinVector<DrawElementsIndirectCommand>() {}
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DefaultIndirectCommandDrawElements(const DefaultIndirectCommandDrawElements& copy,const CopyOp& copyop/*=CopyOp::SHALLOW_COPY*/) :
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IndirectCommandDrawElements(copy, copyop), MixinVector<DrawElementsIndirectCommand>() {}
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virtual const GLvoid* getDataPointer() const { return empty()?0:&front(); }
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virtual unsigned int getNumElements() const { return static_cast<unsigned int>(size()); }
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virtual unsigned int getElementSize()const { return 20u; };
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virtual void reserveElements(const unsigned int n) {reserve(n);}
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virtual void resizeElements(const unsigned int n) {resize(n);}
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virtual unsigned int & count(const unsigned int&index) { return at(index).count; }
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virtual unsigned int & instanceCount(const unsigned int&index) { return at(index).instanceCount; }
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virtual unsigned int & firstIndex(const unsigned int&index) { return at(index).firstIndex; }
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virtual unsigned int & baseVertex(const unsigned int&index) { return at(index).baseVertex; }
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virtual unsigned int & baseInstance(const unsigned int&index) { return at(index).baseInstance; }
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};
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///////////////////////////////////////////////////////////////////////////////////////
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/// \brief The DrawElementsIndirect base PrimitiveSet
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///
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class OSG_EXPORT DrawElementsIndirect : public DrawElements
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{
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public:
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DrawElementsIndirect(Type primType=PrimitiveType, GLenum mode = 0,unsigned int firstCommand = 0, GLsizei stride = 0) :
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DrawElements(primType,mode, 0),_firstCommand(firstCommand),_stride(stride) { setIndirectCommandArray(new DefaultIndirectCommandDrawElements()); }
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DrawElementsIndirect(const DrawElementsIndirect& rhs,const CopyOp& copyop=CopyOp::SHALLOW_COPY) :
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DrawElements(rhs,copyop),_firstCommand(rhs._firstCommand), _stride(rhs._stride) { _indirectCommandArray=(DefaultIndirectCommandDrawElements*)copyop(rhs._indirectCommandArray.get()); }
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/// set command array of this indirect primitive set
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inline void setIndirectCommandArray(IndirectCommandDrawElements*idc)
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{
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_indirectCommandArray = idc;
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//ensure bo of idc is of the correct type
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if(!dynamic_cast<DrawIndirectBufferObject* >(_indirectCommandArray->getBufferObject()))
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_indirectCommandArray->setBufferObject(new DrawIndirectBufferObject());
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}
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/// get command array of this indirect primitive set
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inline IndirectCommandDrawElements* getIndirectCommandArray() { return _indirectCommandArray.get(); }
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inline const IndirectCommandDrawElements* getIndirectCommandArray() const { return _indirectCommandArray.get(); }
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///Further methods are for advanced DI when you plan to use your own IndirectCommandElement (stride)
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///or if you want to draw a particular command index of the IndirectCommandElement(FirstCommandToDraw)
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/// set offset of the first command to draw in the IndirectCommandDrawArrays
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inline void setFirstCommandToDraw( unsigned int i) { _firstCommand = i; }
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/// get offset of the first command in the IndirectCommandDrawArrays
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inline unsigned int getFirstCommandToDraw() const { return _firstCommand; }
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/// stride (to set if you use custom CommandArray)
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inline void setStride( GLsizei i) { _stride=i; }
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/// stride (to set if you use custom CommandArray)
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inline GLsizei getStride() const { return _stride; }
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virtual unsigned int getNumPrimitives() const=0;
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protected:
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virtual ~DrawElementsIndirect() {}
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unsigned int _firstCommand;
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GLsizei _stride;
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ref_ptr<IndirectCommandDrawElements> _indirectCommandArray;
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};
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///////////////////////////////////////////////////////////////////////////////////////
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/// \brief The DrawElementsIndirectUByte PrimitiveSet
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///
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class OSG_EXPORT DrawElementsIndirectUByte : public DrawElementsIndirect, public VectorGLubyte
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{
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public:
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typedef VectorGLubyte vector_type;
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DrawElementsIndirectUByte(GLenum mode = 0/*,unsigned int firstCommand = 0, GLsizei stride = 0*/) :
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DrawElementsIndirect(DrawElementsUByteIndirectPrimitiveType,mode) {}
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DrawElementsIndirectUByte(const DrawElementsIndirectUByte& array, const CopyOp& copyop=CopyOp::SHALLOW_COPY) :
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DrawElementsIndirect(array,copyop),
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vector_type(array) {}
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/**
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* \param mode One of osg::PrimitiveSet::Mode. Determines the type of primitives used.
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* \param no Number of intended elements. This will be the size of the underlying vector.
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* \param ptr Pointer to a GLubyte to copy index data from.
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*/
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DrawElementsIndirectUByte(GLenum mode, unsigned int no, const GLubyte* ptr) :
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DrawElementsIndirect(DrawElementsUByteIndirectPrimitiveType,mode),
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vector_type(ptr,ptr+no) {}
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/**
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* \param mode One of osg::PrimitiveSet::Mode. Determines the type of primitives used.
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* \param no Number of intended elements. This will be the size of the underlying vector.
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*/
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DrawElementsIndirectUByte(GLenum mode, unsigned int no) :
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DrawElementsIndirect(DrawElementsUByteIndirectPrimitiveType,mode),
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vector_type(no) {}
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virtual Object* cloneType() const { return new DrawElementsIndirectUByte(); }
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virtual Object* clone(const CopyOp& copyop) const { return new DrawElementsIndirectUByte(*this,copyop); }
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virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const DrawElementsIndirectUByte*>(obj)!=NULL; }
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virtual const char* libraryName() const { return "osg"; }
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virtual const char* className() const { return "DrawElementsIndirectUByte"; }
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virtual const GLvoid* getDataPointer() const { return empty()?0:&front(); }
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virtual unsigned int getTotalDataSize() const { return static_cast<unsigned int>(size()); }
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virtual bool supportsBufferObject() const { return false; }
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virtual void draw(State& state, bool useVertexBufferObjects) const;
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virtual void accept(PrimitiveFunctor& functor) const;
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virtual void accept(PrimitiveIndexFunctor& functor) const;
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virtual unsigned int getNumIndices() const { return static_cast<unsigned int>(size()); }
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virtual unsigned int index(unsigned int pos) const { return (*this)[pos]; }
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virtual void offsetIndices(int offset);
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virtual GLenum getDataType() { return GL_UNSIGNED_BYTE; }
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virtual void resizeElements(unsigned int numIndices) { resize(numIndices); }
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virtual void reserveElements(unsigned int numIndices) { reserve(numIndices); }
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virtual void setElement(unsigned int i, unsigned int v) { (*this)[i] = v; }
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virtual unsigned int getElement(unsigned int i) { return (*this)[i]; }
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virtual void addElement(unsigned int v) { push_back(GLubyte(v)); }
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virtual unsigned int getNumPrimitives() const;
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protected:
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virtual ~DrawElementsIndirectUByte();
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};
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///////////////////////////////////////////////////////////////////////////////////////
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/// \brief The DrawElementsIndirectUShort PrimitiveSet
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///
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class OSG_EXPORT DrawElementsIndirectUShort : public DrawElementsIndirect, public VectorGLushort
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{
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public:
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typedef VectorGLushort vector_type;
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DrawElementsIndirectUShort(GLenum mode = 0/*,unsigned int firstCommand = 0, GLsizei stride = 0*/) :
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DrawElementsIndirect(DrawElementsUShortIndirectPrimitiveType,mode) {}
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DrawElementsIndirectUShort(const DrawElementsIndirectUShort& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY) :
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DrawElementsIndirect(array,copyop),
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vector_type(array) {}
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/**
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* \param mode One of osg::PrimitiveSet::Mode. Determines the type of primitives used.
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* \param no Number of intended elements. This will be the size of the underlying vector.
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* \param ptr Pointer to a GLushort to copy index data from.
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*/
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DrawElementsIndirectUShort(GLenum mode, unsigned int no, const GLushort* ptr) :
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DrawElementsIndirect(DrawElementsUShortIndirectPrimitiveType,mode),
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vector_type(ptr,ptr+no) {}
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/**
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* \param mode One of osg::PrimitiveSet::Mode. Determines the type of primitives used.
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* \param no Number of intended elements. This will be the size of the underlying vector.
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*/
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DrawElementsIndirectUShort(GLenum mode, unsigned int no) :
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DrawElementsIndirect(DrawElementsUShortIndirectPrimitiveType,mode),
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vector_type(no) {}
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template <class InputIterator>
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DrawElementsIndirectUShort(GLenum mode, InputIterator first,InputIterator last) :
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DrawElementsIndirect(DrawElementsUShortIndirectPrimitiveType,mode),
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vector_type(first,last) {}
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virtual Object* cloneType() const { return new DrawElementsIndirectUShort(); }
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virtual Object* clone(const CopyOp& copyop) const { return new DrawElementsIndirectUShort(*this,copyop); }
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virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const DrawElementsIndirectUShort*>(obj)!=NULL; }
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virtual const char* libraryName() const { return "osg"; }
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virtual const char* className() const { return "DrawElementsIndirectUShort"; }
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virtual const GLvoid* getDataPointer() const { return empty()?0:&front(); }
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virtual unsigned int getTotalDataSize() const { return 2u*static_cast<unsigned int>(size()); }
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virtual bool supportsBufferObject() const { return false; }
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virtual void draw(State& state, bool useVertexBufferObjects) const;
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virtual void accept(PrimitiveFunctor& functor) const;
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virtual void accept(PrimitiveIndexFunctor& functor) const;
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virtual unsigned int getNumIndices() const { return static_cast<unsigned int>(size()); }
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virtual unsigned int index(unsigned int pos) const { return (*this)[pos]; }
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virtual void offsetIndices(int offset);
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virtual GLenum getDataType() { return GL_UNSIGNED_SHORT; }
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virtual void resizeElements(unsigned int numIndices) { resize(numIndices); }
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virtual void reserveElements(unsigned int numIndices) { reserve(numIndices); }
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virtual void setElement(unsigned int i, unsigned int v) { (*this)[i] = v; }
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virtual unsigned int getElement(unsigned int i) { return (*this)[i]; }
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virtual void addElement(unsigned int v) { push_back(GLushort(v)); }
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virtual unsigned int getNumPrimitives() const;
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protected:
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virtual ~DrawElementsIndirectUShort();
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};
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///////////////////////////////////////////////////////////////////////////////////////
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/// \brief The DrawElementsIndirectUInt PrimitiveSet
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///
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class OSG_EXPORT DrawElementsIndirectUInt : public DrawElementsIndirect, public VectorGLuint
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{
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public:
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typedef VectorGLuint vector_type;
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DrawElementsIndirectUInt(GLenum mode = 0/*,unsigned int firstCommand = 0, GLsizei stride = 0*/) :
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DrawElementsIndirect(DrawElementsUIntIndirectPrimitiveType,mode) {}
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DrawElementsIndirectUInt(const DrawElementsIndirectUInt& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY) :
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DrawElementsIndirect(array,copyop),
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vector_type(array) {}
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/**
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* \param mode One of osg::PrimitiveSet::Mode. Determines the type of primitives used.
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* \param no Number of intended elements. This will be the size of the underlying vector.
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* \param ptr Pointer to a GLunsigned int to copy index data from.
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*/
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DrawElementsIndirectUInt(GLenum mode, unsigned int no, const GLuint* ptr) :
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DrawElementsIndirect(DrawElementsUIntIndirectPrimitiveType,mode),
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vector_type(ptr,ptr+no) {}
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/**
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* \param mode One of osg::PrimitiveSet::Mode. Determines the type of primitives used.
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* \param no Number of intended elements. This will be the size of the underlying vector.
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*/
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DrawElementsIndirectUInt(GLenum mode, unsigned int no) :
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DrawElementsIndirect(DrawElementsUIntIndirectPrimitiveType,mode),
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vector_type(no) {}
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template <class InputIterator>
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DrawElementsIndirectUInt(GLenum mode, InputIterator first,InputIterator last) :
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DrawElementsIndirect(DrawElementsUIntIndirectPrimitiveType,mode),
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vector_type(first,last) {}
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virtual Object* cloneType() const { return new DrawElementsIndirectUInt(); }
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virtual Object* clone(const CopyOp& copyop) const { return new DrawElementsIndirectUInt(*this,copyop); }
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virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const DrawElementsIndirectUInt*>(obj)!=NULL; }
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virtual const char* libraryName() const { return "osg"; }
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virtual const char* className() const { return "DrawElementsIndirectUInt"; }
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virtual const GLvoid* getDataPointer() const { return empty()?0:&front(); }
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virtual unsigned int getTotalDataSize() const { return 4u*static_cast<unsigned int>(size()); }
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virtual bool supportsBufferObject() const { return false; }
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virtual void draw(State& state, bool useVertexBufferObjects) const;
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virtual void accept(PrimitiveFunctor& functor) const;
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virtual void accept(PrimitiveIndexFunctor& functor) const;
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virtual unsigned int getNumIndices() const { return static_cast<unsigned int>(size()); }
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virtual unsigned int index(unsigned int pos) const { return (*this)[pos]; }
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virtual void offsetIndices(int offset);
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virtual GLenum getDataType() { return GL_UNSIGNED_INT; }
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virtual void resizeElements(unsigned int numIndices) { resize(numIndices); }
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virtual void reserveElements(unsigned int numIndices) { reserve(numIndices); }
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virtual void setElement(unsigned int i, unsigned int v) { (*this)[i] = v; }
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virtual unsigned int getElement(unsigned int i) { return (*this)[i]; }
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virtual void addElement(unsigned int v) { push_back(GLuint(v)); }
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virtual unsigned int getNumPrimitives() const;
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protected:
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virtual ~DrawElementsIndirectUInt();
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};
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///////////////////////////////////////////////////////////////////////////////////////
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/// \brief The MultiDrawElementsIndirect PrimitiveSets
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///
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class OSG_EXPORT MultiDrawElementsIndirectUShort : public DrawElementsIndirectUShort
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{
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public:
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MultiDrawElementsIndirectUShort(GLenum mode = 0/*,unsigned int firstCommand = 0, GLsizei stride = 0*/) :
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DrawElementsIndirectUShort(mode),
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_count(0)
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{
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_primitiveType=(Type(MultiDrawElementsUShortIndirectPrimitiveType));
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}
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MultiDrawElementsIndirectUShort(const MultiDrawElementsIndirectUShort& mdi,const CopyOp& copyop=CopyOp::SHALLOW_COPY) :
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DrawElementsIndirectUShort(mdi,copyop),
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_count(mdi._count)
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{
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}
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/**
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* \param mode One of osg::PrimitiveSet::Mode. Determines the type of primitives used.
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* \param no Number of intended elements. This will be the size of the underlying vector.
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* \param ptr Pointer to a GLunsigned int to copy index data from.
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*/
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MultiDrawElementsIndirectUShort(GLenum mode, unsigned int no, const GLushort* ptr) :
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DrawElementsIndirectUShort(mode,no,ptr),
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_count(0)
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{
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_primitiveType=(Type(MultiDrawElementsUShortIndirectPrimitiveType));
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}
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/**
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* \param mode One of osg::PrimitiveSet::Mode. Determines the type of primitives used.
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* \param no Number of intended elements. This will be the size of the underlying vector.
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*/
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MultiDrawElementsIndirectUShort(GLenum mode, unsigned int no) :
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DrawElementsIndirectUShort(mode,no),
|
|
_count(0)
|
|
{
|
|
_primitiveType=(Type(MultiDrawElementsUShortIndirectPrimitiveType));
|
|
}
|
|
|
|
template <class InputIterator>
|
|
MultiDrawElementsIndirectUShort(GLenum mode, InputIterator first,InputIterator last) :
|
|
DrawElementsIndirectUShort(mode,first,last),
|
|
_count(0)
|
|
{
|
|
_primitiveType=(Type(MultiDrawElementsUShortIndirectPrimitiveType));
|
|
}
|
|
|
|
virtual osg::Object* cloneType() const { return new MultiDrawElementsIndirectUShort(); }
|
|
virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new MultiDrawElementsIndirectUShort(*this,copyop); }
|
|
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const MultiDrawElementsIndirectUShort*>(obj)!=NULL; }
|
|
virtual const char* className() const { return "MultiDrawElementsIndirectUShort"; }
|
|
|
|
virtual void draw(State& state, bool useVertexBufferObjects) const;
|
|
virtual void accept(PrimitiveFunctor& functor) const;
|
|
virtual void accept(PrimitiveIndexFunctor& functor) const;
|
|
virtual unsigned int getNumPrimitives() const;
|
|
|
|
///if you want to draw a subset of the IndirectCommandElement(FirstCommandToDraw,NumCommandsToDraw)
|
|
|
|
/// count of Indirect Command to execute
|
|
inline void setNumCommandsToDraw( unsigned int i) { _count=i; }
|
|
/// count of Indirect Command to execute
|
|
inline unsigned int getNumCommandsToDraw()const { return _count; }
|
|
|
|
protected:
|
|
unsigned int _count;
|
|
virtual ~MultiDrawElementsIndirectUShort();
|
|
};
|
|
|
|
class OSG_EXPORT MultiDrawElementsIndirectUByte : public DrawElementsIndirectUByte
|
|
{
|
|
public:
|
|
MultiDrawElementsIndirectUByte(GLenum mode = 0) :
|
|
DrawElementsIndirectUByte(mode),
|
|
_count(0)
|
|
{
|
|
_primitiveType=(Type(MultiDrawElementsUByteIndirectPrimitiveType));
|
|
|
|
}
|
|
|
|
MultiDrawElementsIndirectUByte(const MultiDrawElementsIndirectUByte& mdi,const CopyOp& copyop=CopyOp::SHALLOW_COPY) :
|
|
DrawElementsIndirectUByte(mdi,copyop),
|
|
_count(mdi._count)
|
|
{
|
|
}
|
|
|
|
/**
|
|
* \param mode One of osg::PrimitiveSet::Mode. Determines the type of primitives used.
|
|
* \param no Number of intended elements. This will be the size of the underlying vector.
|
|
* \param ptr Pointer to a GLunsigned int to copy index data from.
|
|
*/
|
|
MultiDrawElementsIndirectUByte(GLenum mode, unsigned int no, const GLubyte* ptr) :
|
|
DrawElementsIndirectUByte(mode,no,ptr),
|
|
_count(0)
|
|
{
|
|
_primitiveType=(Type(MultiDrawElementsUByteIndirectPrimitiveType));
|
|
}
|
|
|
|
/**
|
|
* \param mode One of osg::PrimitiveSet::Mode. Determines the type of primitives used.
|
|
* \param no Number of intended elements. This will be the size of the underlying vector.
|
|
*/
|
|
MultiDrawElementsIndirectUByte(GLenum mode, unsigned int no) :
|
|
DrawElementsIndirectUByte(mode,no),
|
|
_count(0)
|
|
{
|
|
_primitiveType=(Type(MultiDrawElementsUByteIndirectPrimitiveType));
|
|
}
|
|
|
|
template <class InputIterator>
|
|
MultiDrawElementsIndirectUByte(GLenum mode, InputIterator first,InputIterator last) :
|
|
DrawElementsIndirectUByte(mode,first,last),
|
|
_count(0)
|
|
{
|
|
_primitiveType=(Type(MultiDrawElementsUByteIndirectPrimitiveType));
|
|
}
|
|
|
|
virtual osg::Object* cloneType() const { return new MultiDrawElementsIndirectUByte(); }
|
|
virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new MultiDrawElementsIndirectUByte(*this,copyop); }
|
|
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const MultiDrawElementsIndirectUByte*>(obj)!=NULL; }
|
|
virtual const char* className() const { return "MultiDrawElementsIndirectUByte"; }
|
|
|
|
virtual void draw(State& state, bool useVertexBufferObjects) const;
|
|
virtual void accept(PrimitiveFunctor& functor) const;
|
|
virtual void accept(PrimitiveIndexFunctor& functor) const;
|
|
virtual unsigned int getNumPrimitives() const;
|
|
|
|
/// count of Indirect Command to execute
|
|
inline void setNumCommandsToDraw( unsigned int i) { _count=i; }
|
|
/// count of Indirect Command to execute
|
|
inline unsigned int getNumCommandsToDraw()const { return _count; }
|
|
|
|
protected:
|
|
unsigned int _count;
|
|
virtual ~MultiDrawElementsIndirectUByte();
|
|
};
|
|
|
|
class OSG_EXPORT MultiDrawElementsIndirectUInt : public DrawElementsIndirectUInt
|
|
{
|
|
public:
|
|
MultiDrawElementsIndirectUInt(GLenum mode = 0) :
|
|
DrawElementsIndirectUInt(mode),
|
|
_count(0)
|
|
{
|
|
_primitiveType=(Type(MultiDrawElementsUIntIndirectPrimitiveType));
|
|
}
|
|
|
|
MultiDrawElementsIndirectUInt(const MultiDrawElementsIndirectUInt& mdi,const CopyOp& copyop=CopyOp::SHALLOW_COPY) :
|
|
DrawElementsIndirectUInt(mdi,copyop),
|
|
_count(mdi._count)
|
|
{}
|
|
|
|
/**
|
|
* \param mode One of osg::PrimitiveSet::Mode. Determines the type of primitives used.
|
|
* \param no Number of intended elements. This will be the size of the underlying vector.
|
|
* \param ptr Pointer to a GLunsigned int to copy index data from.
|
|
*/
|
|
MultiDrawElementsIndirectUInt(GLenum mode, unsigned int no, const GLuint* ptr) :
|
|
DrawElementsIndirectUInt(mode,no,ptr),
|
|
_count(0)
|
|
{
|
|
_primitiveType=(Type(MultiDrawElementsUIntIndirectPrimitiveType));
|
|
}
|
|
|
|
/**
|
|
* \param mode One of osg::PrimitiveSet::Mode. Determines the type of primitives used.
|
|
* \param no Number of intended elements. This will be the size of the underlying vector.
|
|
*/
|
|
MultiDrawElementsIndirectUInt(GLenum mode, unsigned int no) :
|
|
DrawElementsIndirectUInt(mode,no),
|
|
_count(0)
|
|
{
|
|
_primitiveType=(Type(MultiDrawElementsUIntIndirectPrimitiveType));
|
|
}
|
|
|
|
template <class InputIterator>
|
|
MultiDrawElementsIndirectUInt(GLenum mode, InputIterator first,InputIterator last) :
|
|
DrawElementsIndirectUInt(mode,first,last),
|
|
_count(0)
|
|
{
|
|
_primitiveType=(Type(MultiDrawElementsUIntIndirectPrimitiveType));
|
|
}
|
|
|
|
virtual osg::Object* cloneType() const { return new MultiDrawElementsIndirectUInt(); }
|
|
virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new MultiDrawElementsIndirectUInt(*this,copyop); }
|
|
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const MultiDrawElementsIndirectUInt*>(obj)!=NULL; }
|
|
virtual const char* className() const { return "MultiDrawElementsIndirectUInt"; }
|
|
|
|
virtual void draw(State& state, bool useVertexBufferObjects) const;
|
|
virtual void accept(PrimitiveFunctor& functor) const;
|
|
virtual void accept(PrimitiveIndexFunctor& functor) const;
|
|
virtual unsigned int getNumPrimitives() const;
|
|
|
|
/// count of Indirect Command to execute
|
|
inline void setNumCommandsToDraw( unsigned int i) { _count=i; }
|
|
/// count of Indirect Command to execute
|
|
inline unsigned int getNumCommandsToDraw()const { return _count; }
|
|
|
|
protected:
|
|
unsigned int _count;
|
|
virtual ~MultiDrawElementsIndirectUInt();
|
|
};
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////
|
|
/// \brief The MultiDrawArraysIndirect PrimitiveSet
|
|
///
|
|
class OSG_EXPORT DrawArraysIndirect : public osg::PrimitiveSet
|
|
{
|
|
public:
|
|
|
|
DrawArraysIndirect(GLenum mode=0, unsigned int firstcommand = 0, GLsizei stride = 0) :
|
|
osg::PrimitiveSet(Type(DrawArraysIndirectPrimitiveType), mode),
|
|
_firstCommand(firstcommand),
|
|
_stride(stride)
|
|
{
|
|
setIndirectCommandArray(new DefaultIndirectCommandDrawArrays);
|
|
}
|
|
|
|
DrawArraysIndirect(const DrawArraysIndirect& dal,const CopyOp& copyop=CopyOp::SHALLOW_COPY) :
|
|
osg::PrimitiveSet(dal,copyop),
|
|
_firstCommand(dal._firstCommand),
|
|
_stride(dal._stride),
|
|
_indirectCommandArray((DefaultIndirectCommandDrawArrays*)copyop( dal._indirectCommandArray.get()))
|
|
{
|
|
}
|
|
|
|
virtual osg::Object* cloneType() const { return new DrawArraysIndirect(); }
|
|
virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new DrawArraysIndirect(*this,copyop); }
|
|
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const DrawArraysIndirect*>(obj)!=NULL; }
|
|
virtual const char* libraryName() const { return "osg"; }
|
|
virtual const char* className() const { return "DrawArraysIndirect"; }
|
|
|
|
virtual void draw(State& state, bool useVertexBufferObjects) const;
|
|
|
|
virtual void accept(PrimitiveFunctor& functor) const;
|
|
virtual void accept(PrimitiveIndexFunctor& functor) const;
|
|
|
|
virtual unsigned int getNumIndices() const;
|
|
virtual unsigned int index(unsigned int pos) const;
|
|
virtual void offsetIndices(int offset);
|
|
|
|
virtual unsigned int getNumPrimitives() const;
|
|
|
|
/// stride (to set if you use custom CommandArray)
|
|
inline void setStride( GLsizei i) { _stride=i; }
|
|
|
|
/// stride (to set if you use custom CommandArray)
|
|
inline GLsizei getStride()const { return _stride; }
|
|
|
|
/// set offset of the first command in the IndirectCommandDrawArrays
|
|
inline void setFirstCommandToDraw( unsigned int i) { _firstCommand=i; }
|
|
|
|
/// get offset of the first command in the IndirectCommandDrawArrays
|
|
inline unsigned int getFirstCommandToDraw() const { return _firstCommand; }
|
|
|
|
inline void setIndirectCommandArray(IndirectCommandDrawArrays*idc)
|
|
{
|
|
_indirectCommandArray = idc;
|
|
//ensure bo of idc is of the correct type
|
|
if(!dynamic_cast<DrawIndirectBufferObject* >(_indirectCommandArray->getBufferObject()))
|
|
_indirectCommandArray->setBufferObject(new DrawIndirectBufferObject());
|
|
}
|
|
inline const IndirectCommandDrawArrays* getIndirectCommandArray() const { return _indirectCommandArray.get(); }
|
|
inline IndirectCommandDrawArrays* getIndirectCommandArray() { return _indirectCommandArray.get(); }
|
|
|
|
protected:
|
|
|
|
unsigned int _firstCommand;
|
|
GLsizei _stride;
|
|
ref_ptr<IndirectCommandDrawArrays> _indirectCommandArray;
|
|
|
|
};
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////
|
|
/// \brief The MultiDrawArraysIndirect PrimitiveSet
|
|
///
|
|
class OSG_EXPORT MultiDrawArraysIndirect : public DrawArraysIndirect
|
|
{
|
|
public:
|
|
|
|
MultiDrawArraysIndirect(GLenum mode=0, unsigned int firstcommand = 0, unsigned int count = 0, GLsizei stride = 0) :
|
|
osg::DrawArraysIndirect(mode, firstcommand, stride),
|
|
_count(count)
|
|
{
|
|
_primitiveType=Type(MultiDrawArraysIndirectPrimitiveType);
|
|
}
|
|
|
|
MultiDrawArraysIndirect(const MultiDrawArraysIndirect& dal,const CopyOp& copyop=CopyOp::SHALLOW_COPY) :
|
|
osg::DrawArraysIndirect(dal,copyop),
|
|
_count(dal._count)
|
|
{}
|
|
|
|
virtual osg::Object* cloneType() const { return new MultiDrawArraysIndirect(); }
|
|
virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new MultiDrawArraysIndirect(*this,copyop); }
|
|
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const MultiDrawArraysIndirect*>(obj)!=NULL; }
|
|
virtual const char* className() const { return "MultiDrawArraysIndirect"; }
|
|
|
|
virtual void draw(State& state, bool useVertexBufferObjects) const;
|
|
|
|
virtual void accept(PrimitiveFunctor& functor) const;
|
|
virtual void accept(PrimitiveIndexFunctor& functor) const;
|
|
|
|
virtual unsigned int getNumIndices() const;
|
|
virtual unsigned int index(unsigned int pos) const;
|
|
virtual void offsetIndices(int offset);
|
|
|
|
virtual unsigned int getNumPrimitives() const;
|
|
|
|
/// count of Indirect Command to execute
|
|
inline void setNumCommandsToDraw( unsigned int i) { _count=i; }
|
|
/// count of Indirect Command to execute
|
|
inline unsigned int getNumCommandsToDraw()const { return _count; }
|
|
|
|
protected:
|
|
unsigned int _count;
|
|
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|