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OpenSceneGraph/include/osg/Hint

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_HINT
#define OSG_HINT 1
#include <osg/StateAttribute>
namespace osg
{
class OSG_EXPORT Hint : public StateAttribute
{
public:
Hint():
_target(GL_NONE),
_mode(GL_DONT_CARE) {}
Hint(GLenum target, GLenum mode):
_target(target),
_mode(mode) {}
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
Hint(const Hint& hint,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
StateAttribute(hint,copyop),
_target(hint._target),
_mode(hint._mode) {}
virtual osg::Object* cloneType() const { return new Hint( _target, GL_DONT_CARE ); }
virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new Hint(*this,copyop); }
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Hint *>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "Hint"; }
virtual Type getType() const { return HINT; }
virtual int compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Parameter macros below.
COMPARE_StateAttribute_Types(Hint,sa)
// compare each parameter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_target)
COMPARE_StateAttribute_Parameter(_mode)
return 0;
}
/** Return the member identifier within the attribute's class type. Used for light number/clip plane number etc.*/
virtual unsigned int getMember() const { return static_cast<unsigned int>(_target); }
void setTarget(GLenum target);
inline GLenum getTarget() const { return _target; }
inline void setMode(GLenum mode) { _mode = mode; }
inline GLenum getMode() const { return _mode; }
virtual void apply(State& state) const;
protected:
GLenum _target;
GLenum _mode;
};
}
#endif