OpenSceneGraph/include/osg/CullingSet

358 lines
12 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_CullingSet
#define OSG_CullingSet 1
#include <osg/Polytope>
#include <osg/ShadowVolumeOccluder>
#include <osg/Viewport>
#include <math.h>
namespace osg {
#define COMPILE_WITH_SHADOW_OCCLUSION_CULLING
/** A CullingSet class which contains a frustum and a list of occluders. */
class OSG_EXPORT CullingSet : public Referenced
{
public:
typedef std::pair< osg::ref_ptr<osg::StateSet>, osg::Polytope > StateFrustumPair;
typedef std::vector< StateFrustumPair > StateFrustumList;
CullingSet();
CullingSet(const CullingSet& cs):
Referenced(),
_mask(cs._mask),
_frustum(cs._frustum),
_stateFrustumList(cs._stateFrustumList),
_occluderList(cs._occluderList),
_pixelSizeVector(cs._pixelSizeVector),
_smallFeatureCullingPixelSize(cs._smallFeatureCullingPixelSize)
{
}
CullingSet(const CullingSet& cs,const Matrix& matrix, const Vec4& pixelSizeVector):
_mask(cs._mask),
_frustum(cs._frustum),
_stateFrustumList(cs._stateFrustumList),
_occluderList(cs._occluderList),
_pixelSizeVector(pixelSizeVector),
_smallFeatureCullingPixelSize(cs._smallFeatureCullingPixelSize)
{
_frustum.transformProvidingInverse(matrix);
for(OccluderList::iterator itr=_occluderList.begin();
itr!=_occluderList.end();
++itr)
{
itr->transformProvidingInverse(matrix);
}
}
CullingSet& operator = (const CullingSet& cs)
{
if (this==&cs) return *this;
_mask = cs._mask;
_frustum = cs._frustum;
_stateFrustumList = cs._stateFrustumList;
_occluderList = cs._occluderList;
_pixelSizeVector = cs._pixelSizeVector;
_smallFeatureCullingPixelSize = cs._smallFeatureCullingPixelSize;
return *this;
}
inline void set(const CullingSet& cs)
{
_mask = cs._mask;
_frustum = cs._frustum;
_stateFrustumList = cs._stateFrustumList;
_occluderList = cs._occluderList;
_pixelSizeVector = cs._pixelSizeVector;
_smallFeatureCullingPixelSize = cs._smallFeatureCullingPixelSize;
}
inline void set(const CullingSet& cs,const Matrix& matrix, const Vec4& pixelSizeVector)
{
_mask = cs._mask;
_stateFrustumList = cs._stateFrustumList;
_occluderList = cs._occluderList;
_pixelSizeVector = pixelSizeVector;
_smallFeatureCullingPixelSize = cs._smallFeatureCullingPixelSize;
//_frustum = cs._frustum;
//_frustum.transformProvidingInverse(matrix);
_frustum.setAndTransformProvidingInverse(cs._frustum,matrix);
for(StateFrustumList::iterator sitr=_stateFrustumList.begin();
sitr!=_stateFrustumList.end();
++sitr)
{
sitr->second.transformProvidingInverse(matrix);
}
for(OccluderList::iterator oitr=_occluderList.begin();
oitr!=_occluderList.end();
++oitr)
{
oitr->transformProvidingInverse(matrix);
}
}
typedef std::vector<ShadowVolumeOccluder> OccluderList;
typedef int Mask;
enum MaskValues
{
NO_CULLING = 0x0,
VIEW_FRUSTUM_SIDES_CULLING = 0x1,
NEAR_PLANE_CULLING = 0x2,
FAR_PLANE_CULLING = 0x4,
VIEW_FRUSTUM_CULLING = VIEW_FRUSTUM_SIDES_CULLING|
NEAR_PLANE_CULLING|
FAR_PLANE_CULLING,
SMALL_FEATURE_CULLING = 0x8,
SHADOW_OCCLUSION_CULLING = 0x10,
DEFAULT_CULLING = VIEW_FRUSTUM_SIDES_CULLING|
SMALL_FEATURE_CULLING|
SHADOW_OCCLUSION_CULLING,
ENABLE_ALL_CULLING = VIEW_FRUSTUM_CULLING|
SMALL_FEATURE_CULLING|
SHADOW_OCCLUSION_CULLING
};
void setCullingMask(Mask mask) { _mask = mask; }
Mask getCullingMask() const { return _mask; }
void setFrustum(Polytope& cv) { _frustum = cv; }
Polytope& getFrustum() { return _frustum; }
const Polytope& getFrustum() const { return _frustum; }
void addStateFrustum(StateSet* stateset, Polytope& polytope) { _stateFrustumList.push_back(StateFrustumPair(stateset,polytope)); }
void getStateFrustumList(StateFrustumList& sfl) { _stateFrustumList = sfl; }
StateFrustumList& getStateFrustumList() { return _stateFrustumList; }
void addOccluder(ShadowVolumeOccluder& cv) { _occluderList.push_back(cv); }
void setPixelSizeVector(const Vec4& v) { _pixelSizeVector = v; }
Vec4& getPixelSizeVector() { return _pixelSizeVector; }
const Vec4& getPixelSizeVector() const { return _pixelSizeVector; }
/** Threshold at which small features are culled.
\param value Bounding volume size in screen space. Default is 2.0. */
void setSmallFeatureCullingPixelSize(float value) { _smallFeatureCullingPixelSize=value; }
float& getSmallFeatureCullingPixelSize() { return _smallFeatureCullingPixelSize; }
float getSmallFeatureCullingPixelSize() const { return _smallFeatureCullingPixelSize; }
/** Compute the pixel of an object at position v, with specified radius.*/
float pixelSize(const Vec3& v,float radius) const { return radius/(v*_pixelSizeVector); }
/** Compute the pixel of a bounding sphere.*/
float pixelSize(const BoundingSphere& bs) const { return bs.radius()/(bs.center()*_pixelSizeVector); }
/** Compute the pixel of an object at position v, with specified radius. fabs()ed to always be positive. */
float clampedPixelSize(const Vec3& v,float radius) const { return fabs(pixelSize(v, radius)); }
/** Compute the pixel of a bounding sphere. fabs()ed to always be positive. */
float clampedPixelSize(const BoundingSphere& bs) const { return fabs(pixelSize(bs)); }
inline bool isCulled(const std::vector<Vec3>& vertices)
{
if (_mask&VIEW_FRUSTUM_CULLING)
{
// is it outside the view frustum...
if (!_frustum.contains(vertices)) return true;
}
if (_mask&SMALL_FEATURE_CULLING)
{
}
if (_mask&SHADOW_OCCLUSION_CULLING)
{
// is it in one of the shadow occluder volumes.
if (!_occluderList.empty())
{
for(OccluderList::iterator itr=_occluderList.begin();
itr!=_occluderList.end();
++itr)
{
if (itr->contains(vertices)) return true;
}
}
}
return false;
}
inline bool isCulled(const BoundingBox& bb)
{
if (_mask&VIEW_FRUSTUM_CULLING)
{
// is it outside the view frustum...
if (!_frustum.contains(bb)) return true;
}
if (_mask&SMALL_FEATURE_CULLING)
{
}
if (_mask&SHADOW_OCCLUSION_CULLING)
{
// is it in one of the shadow occluder volumes.
if (!_occluderList.empty())
{
for(OccluderList::iterator itr=_occluderList.begin();
itr!=_occluderList.end();
++itr)
{
if (itr->contains(bb)) return true;
}
}
}
return false;
}
inline bool isCulled(const BoundingSphere& bs)
{
if (_mask&VIEW_FRUSTUM_CULLING)
{
// is it outside the view frustum...
if (!_frustum.contains(bs)) return true;
}
if (_mask&SMALL_FEATURE_CULLING)
{
if (((bs.center()*_pixelSizeVector)*_smallFeatureCullingPixelSize)>bs.radius()) return true;
}
#ifdef COMPILE_WITH_SHADOW_OCCLUSION_CULLING
if (_mask&SHADOW_OCCLUSION_CULLING)
{
// is it in one of the shadow occluder volumes.
if (!_occluderList.empty())
{
for(OccluderList::iterator itr=_occluderList.begin();
itr!=_occluderList.end();
++itr)
{
if (itr->contains(bs)) return true;
}
}
}
#endif
return false;
}
inline void pushCurrentMask()
{
_frustum.pushCurrentMask();
if (!_stateFrustumList.empty())
{
for(StateFrustumList::iterator itr=_stateFrustumList.begin();
itr!=_stateFrustumList.end();
++itr)
{
itr->second.pushCurrentMask();
}
}
#ifdef COMPILE_WITH_SHADOW_OCCLUSION_CULLING
if (!_occluderList.empty())
{
for(OccluderList::iterator itr=_occluderList.begin();
itr!=_occluderList.end();
++itr)
{
itr->pushCurrentMask();
}
}
#endif
}
inline void popCurrentMask()
{
_frustum.popCurrentMask();
if (!_stateFrustumList.empty())
{
for(StateFrustumList::iterator itr=_stateFrustumList.begin();
itr!=_stateFrustumList.end();
++itr)
{
itr->second.popCurrentMask();
}
}
#ifdef COMPILE_WITH_SHADOW_OCCLUSION_CULLING
if (!_occluderList.empty())
{
for(OccluderList::iterator itr=_occluderList.begin();
itr!=_occluderList.end();
++itr)
{
itr->popCurrentMask();
}
}
#endif
}
inline void resetCullingMask()
{
_frustum.setResultMask(_frustum.getCurrentMask());
}
void disableAndPushOccludersCurrentMask(NodePath& nodePath);
void popOccludersCurrentMask(NodePath& nodePath);
static osg::Vec4 computePixelSizeVector(const Viewport& W, const Matrix& P, const Matrix& M);
virtual ~CullingSet();
protected:
Mask _mask;
Polytope _frustum;
StateFrustumList _stateFrustumList;
OccluderList _occluderList;
Vec4 _pixelSizeVector;
float _smallFeatureCullingPixelSize;
};
} // end of namespace
#endif