358 lines
12 KiB
C++
358 lines
12 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_CullingSet
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#define OSG_CullingSet 1
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#include <osg/Polytope>
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#include <osg/ShadowVolumeOccluder>
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#include <osg/Viewport>
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#include <math.h>
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namespace osg {
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#define COMPILE_WITH_SHADOW_OCCLUSION_CULLING
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/** A CullingSet class which contains a frustum and a list of occluders. */
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class OSG_EXPORT CullingSet : public Referenced
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{
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public:
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typedef std::pair< osg::ref_ptr<osg::StateSet>, osg::Polytope > StateFrustumPair;
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typedef std::vector< StateFrustumPair > StateFrustumList;
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CullingSet();
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CullingSet(const CullingSet& cs):
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Referenced(),
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_mask(cs._mask),
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_frustum(cs._frustum),
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_stateFrustumList(cs._stateFrustumList),
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_occluderList(cs._occluderList),
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_pixelSizeVector(cs._pixelSizeVector),
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_smallFeatureCullingPixelSize(cs._smallFeatureCullingPixelSize)
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{
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}
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CullingSet(const CullingSet& cs,const Matrix& matrix, const Vec4& pixelSizeVector):
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_mask(cs._mask),
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_frustum(cs._frustum),
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_stateFrustumList(cs._stateFrustumList),
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_occluderList(cs._occluderList),
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_pixelSizeVector(pixelSizeVector),
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_smallFeatureCullingPixelSize(cs._smallFeatureCullingPixelSize)
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{
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_frustum.transformProvidingInverse(matrix);
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for(OccluderList::iterator itr=_occluderList.begin();
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itr!=_occluderList.end();
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++itr)
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{
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itr->transformProvidingInverse(matrix);
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}
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}
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CullingSet& operator = (const CullingSet& cs)
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{
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if (this==&cs) return *this;
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_mask = cs._mask;
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_frustum = cs._frustum;
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_stateFrustumList = cs._stateFrustumList;
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_occluderList = cs._occluderList;
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_pixelSizeVector = cs._pixelSizeVector;
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_smallFeatureCullingPixelSize = cs._smallFeatureCullingPixelSize;
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return *this;
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}
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inline void set(const CullingSet& cs)
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{
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_mask = cs._mask;
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_frustum = cs._frustum;
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_stateFrustumList = cs._stateFrustumList;
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_occluderList = cs._occluderList;
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_pixelSizeVector = cs._pixelSizeVector;
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_smallFeatureCullingPixelSize = cs._smallFeatureCullingPixelSize;
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}
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inline void set(const CullingSet& cs,const Matrix& matrix, const Vec4& pixelSizeVector)
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{
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_mask = cs._mask;
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_stateFrustumList = cs._stateFrustumList;
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_occluderList = cs._occluderList;
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_pixelSizeVector = pixelSizeVector;
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_smallFeatureCullingPixelSize = cs._smallFeatureCullingPixelSize;
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//_frustum = cs._frustum;
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//_frustum.transformProvidingInverse(matrix);
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_frustum.setAndTransformProvidingInverse(cs._frustum,matrix);
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for(StateFrustumList::iterator sitr=_stateFrustumList.begin();
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sitr!=_stateFrustumList.end();
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++sitr)
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{
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sitr->second.transformProvidingInverse(matrix);
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}
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for(OccluderList::iterator oitr=_occluderList.begin();
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oitr!=_occluderList.end();
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++oitr)
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{
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oitr->transformProvidingInverse(matrix);
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}
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}
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typedef std::vector<ShadowVolumeOccluder> OccluderList;
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typedef int Mask;
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enum MaskValues
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{
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NO_CULLING = 0x0,
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VIEW_FRUSTUM_SIDES_CULLING = 0x1,
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NEAR_PLANE_CULLING = 0x2,
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FAR_PLANE_CULLING = 0x4,
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VIEW_FRUSTUM_CULLING = VIEW_FRUSTUM_SIDES_CULLING|
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NEAR_PLANE_CULLING|
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FAR_PLANE_CULLING,
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SMALL_FEATURE_CULLING = 0x8,
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SHADOW_OCCLUSION_CULLING = 0x10,
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DEFAULT_CULLING = VIEW_FRUSTUM_SIDES_CULLING|
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SMALL_FEATURE_CULLING|
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SHADOW_OCCLUSION_CULLING,
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ENABLE_ALL_CULLING = VIEW_FRUSTUM_CULLING|
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SMALL_FEATURE_CULLING|
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SHADOW_OCCLUSION_CULLING
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};
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void setCullingMask(Mask mask) { _mask = mask; }
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Mask getCullingMask() const { return _mask; }
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void setFrustum(Polytope& cv) { _frustum = cv; }
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Polytope& getFrustum() { return _frustum; }
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const Polytope& getFrustum() const { return _frustum; }
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void addStateFrustum(StateSet* stateset, Polytope& polytope) { _stateFrustumList.push_back(StateFrustumPair(stateset,polytope)); }
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void getStateFrustumList(StateFrustumList& sfl) { _stateFrustumList = sfl; }
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StateFrustumList& getStateFrustumList() { return _stateFrustumList; }
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void addOccluder(ShadowVolumeOccluder& cv) { _occluderList.push_back(cv); }
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void setPixelSizeVector(const Vec4& v) { _pixelSizeVector = v; }
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Vec4& getPixelSizeVector() { return _pixelSizeVector; }
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const Vec4& getPixelSizeVector() const { return _pixelSizeVector; }
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/** Threshold at which small features are culled.
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\param value Bounding volume size in screen space. Default is 2.0. */
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void setSmallFeatureCullingPixelSize(float value) { _smallFeatureCullingPixelSize=value; }
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float& getSmallFeatureCullingPixelSize() { return _smallFeatureCullingPixelSize; }
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float getSmallFeatureCullingPixelSize() const { return _smallFeatureCullingPixelSize; }
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/** Compute the pixel of an object at position v, with specified radius.*/
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float pixelSize(const Vec3& v,float radius) const { return radius/(v*_pixelSizeVector); }
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/** Compute the pixel of a bounding sphere.*/
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float pixelSize(const BoundingSphere& bs) const { return bs.radius()/(bs.center()*_pixelSizeVector); }
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/** Compute the pixel of an object at position v, with specified radius. fabs()ed to always be positive. */
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float clampedPixelSize(const Vec3& v,float radius) const { return fabs(pixelSize(v, radius)); }
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/** Compute the pixel of a bounding sphere. fabs()ed to always be positive. */
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float clampedPixelSize(const BoundingSphere& bs) const { return fabs(pixelSize(bs)); }
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inline bool isCulled(const std::vector<Vec3>& vertices)
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{
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if (_mask&VIEW_FRUSTUM_CULLING)
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{
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// is it outside the view frustum...
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if (!_frustum.contains(vertices)) return true;
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}
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if (_mask&SMALL_FEATURE_CULLING)
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{
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}
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if (_mask&SHADOW_OCCLUSION_CULLING)
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{
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// is it in one of the shadow occluder volumes.
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if (!_occluderList.empty())
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{
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for(OccluderList::iterator itr=_occluderList.begin();
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itr!=_occluderList.end();
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++itr)
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{
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if (itr->contains(vertices)) return true;
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}
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}
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}
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return false;
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}
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inline bool isCulled(const BoundingBox& bb)
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{
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if (_mask&VIEW_FRUSTUM_CULLING)
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{
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// is it outside the view frustum...
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if (!_frustum.contains(bb)) return true;
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}
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if (_mask&SMALL_FEATURE_CULLING)
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{
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}
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if (_mask&SHADOW_OCCLUSION_CULLING)
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{
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// is it in one of the shadow occluder volumes.
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if (!_occluderList.empty())
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{
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for(OccluderList::iterator itr=_occluderList.begin();
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itr!=_occluderList.end();
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++itr)
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{
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if (itr->contains(bb)) return true;
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}
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}
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}
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return false;
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}
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inline bool isCulled(const BoundingSphere& bs)
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{
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if (_mask&VIEW_FRUSTUM_CULLING)
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{
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// is it outside the view frustum...
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if (!_frustum.contains(bs)) return true;
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}
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if (_mask&SMALL_FEATURE_CULLING)
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{
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if (((bs.center()*_pixelSizeVector)*_smallFeatureCullingPixelSize)>bs.radius()) return true;
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}
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#ifdef COMPILE_WITH_SHADOW_OCCLUSION_CULLING
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if (_mask&SHADOW_OCCLUSION_CULLING)
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{
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// is it in one of the shadow occluder volumes.
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if (!_occluderList.empty())
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{
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for(OccluderList::iterator itr=_occluderList.begin();
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itr!=_occluderList.end();
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++itr)
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{
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if (itr->contains(bs)) return true;
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}
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}
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}
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#endif
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return false;
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}
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inline void pushCurrentMask()
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{
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_frustum.pushCurrentMask();
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if (!_stateFrustumList.empty())
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{
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for(StateFrustumList::iterator itr=_stateFrustumList.begin();
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itr!=_stateFrustumList.end();
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++itr)
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{
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itr->second.pushCurrentMask();
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}
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}
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#ifdef COMPILE_WITH_SHADOW_OCCLUSION_CULLING
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if (!_occluderList.empty())
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{
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for(OccluderList::iterator itr=_occluderList.begin();
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itr!=_occluderList.end();
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++itr)
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{
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itr->pushCurrentMask();
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}
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}
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#endif
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}
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inline void popCurrentMask()
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{
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_frustum.popCurrentMask();
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if (!_stateFrustumList.empty())
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{
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for(StateFrustumList::iterator itr=_stateFrustumList.begin();
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itr!=_stateFrustumList.end();
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++itr)
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{
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itr->second.popCurrentMask();
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}
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}
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#ifdef COMPILE_WITH_SHADOW_OCCLUSION_CULLING
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if (!_occluderList.empty())
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{
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for(OccluderList::iterator itr=_occluderList.begin();
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itr!=_occluderList.end();
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++itr)
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{
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itr->popCurrentMask();
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}
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}
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#endif
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}
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inline void resetCullingMask()
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{
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_frustum.setResultMask(_frustum.getCurrentMask());
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}
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void disableAndPushOccludersCurrentMask(NodePath& nodePath);
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void popOccludersCurrentMask(NodePath& nodePath);
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static osg::Vec4 computePixelSizeVector(const Viewport& W, const Matrix& P, const Matrix& M);
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virtual ~CullingSet();
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protected:
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Mask _mask;
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Polytope _frustum;
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StateFrustumList _stateFrustumList;
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OccluderList _occluderList;
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Vec4 _pixelSizeVector;
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float _smallFeatureCullingPixelSize;
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};
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} // end of namespace
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#endif
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