OpenSceneGraph/include/osg/BlendFunc
2014-12-04 19:03:16 +00:00

173 lines
6.7 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_BLENDFUNC
#define OSG_BLENDFUNC 1
#include <osg/StateAttribute>
#ifndef GL_VERSION_1_2
#define GL_CONSTANT_COLOR 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_BLEND_COLOR 0x8005
#endif
#ifndef GL_VERSION_1_4
#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLEND_DST_ALPHA 0x80CA
#define GL_BLEND_SRC_ALPHA 0x80CB
#endif
namespace osg {
/** Encapsulates OpenGL blend/transparency state.
*
* Blending combines incoming fragment with a fragment
* already present in the target buffer.
*
* OpenGL 1.1 supports following source and destination blending factors:
* GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
* GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA,
* GL_ZERO, GL_ONE.
*
* Moreover, there are three source-only blending factors:
* GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA_SATURATE
* and two destination-only blending factors:
* GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR.
* OpenGL 1.4 allowed to use these five blending factors
* as both - source and destination blending factors.
*
* Following four source and destination blending factors
* were added by Imaging subset of OpenGL 1.2
* and made mandatory by OpenGL 1.4:
* GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR,
* GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA
*
* OpenGL 1.4 further provides glBlendFuncSeparate
* (promoted from GL_EXT_blend_func_separate).
* It makes possible to set blending functions for RGB and Alpha separately.
* Before, it was possible to set just one blending function for RGBA.
*/
class OSG_EXPORT BlendFunc : public StateAttribute
{
public :
BlendFunc();
BlendFunc(GLenum source, GLenum destination);
BlendFunc(GLenum source, GLenum destination, GLenum source_alpha, GLenum destination_alpha);
/** Copy constructor using CopyOp to manage deep vs shallow copy. */
BlendFunc(const BlendFunc& trans,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
StateAttribute(trans,copyop),
_source_factor(trans._source_factor),
_destination_factor(trans._destination_factor),
_source_factor_alpha(trans._source_factor_alpha),
_destination_factor_alpha(trans._destination_factor_alpha) {}
META_StateAttribute(osg, BlendFunc,BLENDFUNC);
/** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
virtual int compare(const StateAttribute& sa) const
{
// Check for equal types, then create the rhs variable
// used by the COMPARE_StateAttribute_Parameter macros below.
COMPARE_StateAttribute_Types(BlendFunc,sa)
// Compare each parameter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_source_factor)
COMPARE_StateAttribute_Parameter(_destination_factor)
COMPARE_StateAttribute_Parameter(_source_factor_alpha)
COMPARE_StateAttribute_Parameter(_destination_factor_alpha)
return 0; // Passed all the above comparison macros, so must be equal.
}
virtual bool getModeUsage(StateAttribute::ModeUsage& usage) const
{
usage.usesMode(GL_BLEND);
return true;
}
enum BlendFuncMode {
DST_ALPHA = GL_DST_ALPHA,
DST_COLOR = GL_DST_COLOR,
ONE = GL_ONE,
ONE_MINUS_DST_ALPHA = GL_ONE_MINUS_DST_ALPHA,
ONE_MINUS_DST_COLOR = GL_ONE_MINUS_DST_COLOR,
ONE_MINUS_SRC_ALPHA = GL_ONE_MINUS_SRC_ALPHA,
ONE_MINUS_SRC_COLOR = GL_ONE_MINUS_SRC_COLOR,
SRC_ALPHA = GL_SRC_ALPHA,
SRC_ALPHA_SATURATE = GL_SRC_ALPHA_SATURATE,
SRC_COLOR = GL_SRC_COLOR,
CONSTANT_COLOR = GL_CONSTANT_COLOR,
ONE_MINUS_CONSTANT_COLOR = GL_ONE_MINUS_CONSTANT_COLOR,
CONSTANT_ALPHA = GL_CONSTANT_ALPHA,
ONE_MINUS_CONSTANT_ALPHA = GL_ONE_MINUS_CONSTANT_ALPHA,
ZERO = GL_ZERO
};
inline void setFunction( GLenum source, GLenum destination )
{
_source_factor = source;
_destination_factor = destination;
_source_factor_alpha = source;
_destination_factor_alpha = destination;
}
inline void setFunction( GLenum source_rgb, GLenum destination_rgb, GLenum source_alpha, GLenum destination_alpha )
{
_source_factor = source_rgb;
_destination_factor = destination_rgb;
_source_factor_alpha = source_alpha;
_destination_factor_alpha = destination_alpha;
}
void setSource(GLenum source) { _source_factor = _source_factor_alpha = source; }
inline GLenum getSource() const { return _source_factor; }
void setSourceRGB(GLenum source) { _source_factor = source; }
inline GLenum getSourceRGB() const { return _source_factor; }
void setSourceAlpha(GLenum source) { _source_factor_alpha = source; }
inline GLenum getSourceAlpha() const { return _source_factor_alpha; }
void setDestination(GLenum destination) { _destination_factor = _destination_factor_alpha = destination; }
inline GLenum getDestination() const { return _destination_factor; }
void setDestinationRGB(GLenum destination) { _destination_factor = destination; }
inline GLenum getDestinationRGB() const { return _destination_factor; }
void setDestinationAlpha(GLenum destination) { _destination_factor_alpha = destination; }
inline GLenum getDestinationAlpha() const { return _destination_factor_alpha; }
virtual void apply(State& state) const;
protected :
virtual ~BlendFunc();
GLenum _source_factor;
GLenum _destination_factor;
GLenum _source_factor_alpha;
GLenum _destination_factor_alpha;
};
}
#endif