385cfa0cbf
(when display not :0.0)
245 lines
9.3 KiB
C++
245 lines
9.3 KiB
C++
/* OpenSceneGraph example, osgslice.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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// Simple example of use of osg::GraphicContext to create an OpenGL
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// graphics window, and OSG for rendering.
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#include <osg/Timer>
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#include <osg/GraphicsContext>
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#include <osg/ApplicationUsage>
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#include <osgUtil/SceneView>
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#include <osgDB/ReadFile>
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#include <osgDB/WriteFile>
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#include <osgViewer/GraphicsWindow>
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#include <sstream>
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#include <iostream>
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#define MIN_NEARFAROFFSET 0.1
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// force the WIndowingSystem to initialize to allow us to create a graphics context.
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USE_GRAPHICSWINDOW()
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class SliceProcessor
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{
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public:
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SliceProcessor() : _sliceNumber(128), _sliceDelta(0.1), _nearPlane(0.0), _farPlane(MIN_NEARFAROFFSET)
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{
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//
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}
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SliceProcessor( const double& objectRadius, unsigned int numberSlices) : _sliceNumber(numberSlices)
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{
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_sliceDelta = (objectRadius*2) / _sliceNumber;
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_nearPlane = objectRadius; // note: distance from viewpoint is going to be set 2x radius
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_farPlane = _nearPlane+MIN_NEARFAROFFSET;
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_image = new osg::Image;
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if( _sliceDelta > MIN_NEARFAROFFSET )
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{
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_nearFarOffset = MIN_NEARFAROFFSET;
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}
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else
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{
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_nearFarOffset = _sliceDelta;
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}
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_image->allocateImage( _sliceNumber, _sliceNumber,_sliceNumber, GL_RGBA, GL_UNSIGNED_BYTE );
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}
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// needs 3D-Texture object
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osg::Image* _image;
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unsigned int _sliceNumber;
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double _sliceDelta;
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double _nearPlane;
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double _farPlane;
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double _nearFarOffset;
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// needs function to do rendering and slicing
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};
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int main( int argc, char **argv )
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{
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// use an ArgumentParser object to manage the program arguments.
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osg::ArgumentParser arguments(&argc,argv);
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// set up the usage document, in case we need to print out how to use this program.
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arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates use of osg::AnimationPath and UpdateCallbacks for adding animation to your scenes.");
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arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
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arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
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arguments.getApplicationUsage()->addCommandLineOption("-o <filename>","Object to be loaded");
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if( arguments.read( "-h" ) || arguments.read( "--help" ) )
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{
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std::cout << "Argumentlist:" << std::endl;
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std::cout << "\t-o <filename> sets object to be loaded and sliced" << std::endl;
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std::cout << "\t--slices <unsigned int> sets number of slices through the object" << std::endl;
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std::cout << "\t--near <double> sets start for near clipping plane" << std::endl;
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std::cout << "\t--far <double> sets start for far clipping plane" << std::endl;
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return 1;
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}
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std::string outputName("volume_tex.dds");
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while( arguments.read( "-o", outputName ) ) { }
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unsigned int numberSlices = 128;
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while( arguments.read( "--slices", numberSlices) ) { }
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double nearClip=0.0f;
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double farClip=0.0f;
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while( arguments.read( "--near",nearClip ) ) { }
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while( arguments.read( "--far", farClip) ) { }
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// load the scene.
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osg::ref_ptr<osg::Node> loadedModel = osgDB::readRefNodeFiles( arguments );
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if (!loadedModel)
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{
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std::cout << "No data loaded." << std::endl;
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return 1;
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}
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const osg::BoundingSphere& bs = loadedModel->getBound();
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SliceProcessor* sp = new SliceProcessor( (double)bs.radius(), numberSlices );
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if (nearClip!=0.0) sp->_nearPlane = nearClip;
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if (farClip!=0.0) sp->_farPlane = farClip;
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// any option left unread are converted into errors to write out later.
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arguments.reportRemainingOptionsAsUnrecognized();
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// report any errors if they have occurred when parsing the program arguments.
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if (arguments.errors())
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{
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arguments.writeErrorMessages(std::cout);
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return 1;
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}
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osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
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traits->x = 100;
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traits->y = 100;
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traits->width = numberSlices;
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traits->height = numberSlices;
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traits->alpha = 8;
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traits->windowDecoration = true;
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traits->doubleBuffer = true;
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traits->sharedContext = 0;
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traits->pbuffer = false;
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traits->readDISPLAY();
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traits->setUndefinedScreenDetailsToDefaultScreen();
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osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
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if (!gc || !gc->valid())
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{
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osg::notify(osg::NOTICE)<<"Error: unable to create graphics window"<<std::endl;
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return 1;
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}
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gc->realize();
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gc->makeCurrent();
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// create the view of the scene.
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osg::ref_ptr<osgUtil::SceneView> sceneView = new osgUtil::SceneView;
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sceneView->setDefaults();
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sceneView->setSceneData(loadedModel.get());
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// initialize the view to look at the center of the scene graph
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osg::Matrix viewMatrix;
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// distance from viewport to object's center is set to be 2x bs.radius()
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viewMatrix.makeLookAt(bs.center()-osg::Vec3(0.0,2.0f*bs.radius(),0.0),bs.center(),osg::Vec3(0.0f,0.0f,1.0f));
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// turn off autocompution of near and far clipping planes
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sceneView->setComputeNearFarMode(osgUtil::CullVisitor::DO_NOT_COMPUTE_NEAR_FAR);
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// set the clear color of the background to make sure that the alpha is 0.0.
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sceneView->setClearColor(osg::Vec4(0.0f,0.0f,0.0f,0.0f));
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// record the timer tick at the start of rendering.
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osg::Timer_t start_tick = osg::Timer::instance()->tick();
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std::cout << "radius: " << bs.radius() << std::endl;
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unsigned int frameNum = 0;
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double tmpNear, tmpFar;
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std::string baseImageName("shot_");
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std::string tmpImageName;
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osg::Image* tmpImage = new osg::Image;
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// main loop (note, window toolkits which take control over the main loop will require a window redraw callback containing the code below.)
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for( unsigned int i = 0 ; i < sp->_sliceNumber && gc->isRealized() ; ++i )
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{
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// set up the frame stamp for current frame to record the current time and frame number so that animtion code can advance correctly
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osg::ref_ptr<osg::FrameStamp> frameStamp = new osg::FrameStamp;
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frameStamp->setReferenceTime(osg::Timer::instance()->delta_s(start_tick,osg::Timer::instance()->tick()));
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frameStamp->setFrameNumber(frameNum++);
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// pass frame stamp to the SceneView so that the update, cull and draw traversals all use the same FrameStamp
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sceneView->setFrameStamp(frameStamp.get());
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// update the viewport dimensions, in case the window has been resized.
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sceneView->setViewport(0,0,traits->width,traits->height);
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// set the view
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sceneView->setViewMatrix(viewMatrix);
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// set Projection Matrix
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tmpNear = sp->_nearPlane+i*sp->_sliceDelta;
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tmpFar = sp->_farPlane+(i*sp->_sliceDelta)+sp->_nearFarOffset;
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sceneView->setProjectionMatrixAsOrtho(-(bs.radius()+bs.radius()/2), bs.radius()+bs.radius()/2,-bs.radius(), bs.radius(), tmpNear, tmpFar);
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// do the update traversal the scene graph - such as updating animations
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sceneView->update();
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// do the cull traversal, collect all objects in the view frustum into a sorted set of rendering bins
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sceneView->cull();
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// draw the rendering bins.
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sceneView->draw();
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// Swap Buffers
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gc->swapBuffers();
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std::cout << "before readPixels: _r = " << sp->_image->r() << std::endl;
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tmpImage->readPixels(static_cast<int>(sceneView->getViewport()->x()),
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static_cast<int>(sceneView->getViewport()->y()),
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static_cast<int>(sceneView->getViewport()->width()),
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static_cast<int>(sceneView->getViewport()->height()),
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GL_RGBA,GL_UNSIGNED_BYTE);
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// std::cout << "vor copySubImage: _r = " << sp->_image->r() << std::endl;
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sp->_image->copySubImage( 0, 0, i, tmpImage );
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/*
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std::ostringstream o;
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o << baseImageName << i << ".rgba";
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tmpImageName = o.str();
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osgDB::writeImageFile( *(sp->_image), tmpImageName );
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std::cout << "Wrote image to file: " << tmpImageName << std::endl;
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*/
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}
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osgDB::writeImageFile( *(sp->_image), outputName);
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return 0;
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}
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