OpenSceneGraph/examples/osgimpostor/TestManipulator.cpp

293 lines
7.3 KiB
C++

/* OpenSceneGraph example, osgimpostor.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "TestManipulator.h"
#include <osg/Notify>
using namespace osg;
using namespace osgGA;
TestManipulator::TestManipulator()
{
_modelScale = 0.01f;
_minimumZoomScale = 0.05f;
_thrown = false;
_distance = 1.0f;
}
TestManipulator::~TestManipulator()
{
}
void TestManipulator::setNode(osg::Node* node)
{
_node = node;
if (_node.get())
{
const osg::BoundingSphere& boundingSphere=_node->getBound();
_modelScale = boundingSphere._radius;
}
}
const osg::Node* TestManipulator::getNode() const
{
return _node.get();
}
osg::Node* TestManipulator::getNode()
{
return _node.get();
}
/*ea*/
void TestManipulator::home(const GUIEventAdapter& ,GUIActionAdapter& us)
{
if(_node.get())
{
const osg::BoundingSphere& boundingSphere=_node->getBound();
computePosition(boundingSphere.center()+osg::Vec3(0.0f, 0.0f, 20.0f),
osg::Vec3(0.0f, 1.0f, 0.0f),
osg::Vec3(0.0f, 0.0f, 1.0f));
us.requestRedraw();
}
}
void TestManipulator::init(const GUIEventAdapter& ,GUIActionAdapter& )
{
flushMouseEventStack();
}
bool TestManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& us)
{
switch(ea.getEventType())
{
case(GUIEventAdapter::PUSH):
{
flushMouseEventStack();
addMouseEvent(ea);
if (calcMovement()) us.requestRedraw();
us.requestContinuousUpdate(false);
_thrown = false;
return true;
}
case(GUIEventAdapter::RELEASE):
{
if (ea.getButtonMask()==0)
{
if (isMouseMoving())
{
if (calcMovement())
{
us.requestRedraw();
us.requestContinuousUpdate(true);
_thrown = true;
}
}
else
{
flushMouseEventStack();
addMouseEvent(ea);
if (calcMovement()) us.requestRedraw();
us.requestContinuousUpdate(false);
_thrown = false;
}
}
else
{
flushMouseEventStack();
addMouseEvent(ea);
if (calcMovement()) us.requestRedraw();
us.requestContinuousUpdate(false);
_thrown = false;
}
return true;
}
case(GUIEventAdapter::DRAG):
{
addMouseEvent(ea);
if (calcMovement()) us.requestRedraw();
us.requestContinuousUpdate(false);
_thrown = false;
return true;
}
case(GUIEventAdapter::MOVE):
{
return false;
}
case(GUIEventAdapter::KEYDOWN):
if (ea.getKey()==' ')
{
flushMouseEventStack();
_thrown = false;
home(ea,us);
us.requestRedraw();
us.requestContinuousUpdate(false);
return true;
}
return false;
case(GUIEventAdapter::FRAME):
if (_thrown)
{
if (calcMovement()) us.requestRedraw();
return true;
}
return false;
default:
return false;
}
}
bool TestManipulator::isMouseMoving()
{
if (_ga_t0.get()==NULL || _ga_t1.get()==NULL) return false;
static const float velocity = 0.1f;
float dx = _ga_t0->getXnormalized()-_ga_t1->getXnormalized();
float dy = _ga_t0->getYnormalized()-_ga_t1->getYnormalized();
float len = sqrtf(dx*dx+dy*dy);
float dt = _ga_t0->getTime()-_ga_t1->getTime();
return (len>dt*velocity);
}
void TestManipulator::flushMouseEventStack()
{
_ga_t1 = NULL;
_ga_t0 = NULL;
}
void TestManipulator::addMouseEvent(const GUIEventAdapter& ea)
{
_ga_t1 = _ga_t0;
_ga_t0 = &ea;
}
void TestManipulator::setByMatrix(const osg::Matrixd& matrix)
{
_center = matrix.getTrans();
_rotation = matrix.getRotate();
_distance = 1.0f;
}
osg::Matrixd TestManipulator::getMatrix() const
{
return osg::Matrixd::rotate(_rotation)*osg::Matrixd::translate(_center);
}
osg::Matrixd TestManipulator::getInverseMatrix() const
{
return osg::Matrixd::translate(-_center)*osg::Matrixd::rotate(_rotation.inverse());
}
void TestManipulator::computePosition(const osg::Vec3& eye,const osg::Vec3& lv,const osg::Vec3& up)
{
osg::Vec3 f(lv);
f.normalize();
osg::Vec3 s(f^up);
s.normalize();
osg::Vec3 u(s^f);
u.normalize();
osg::Matrixd rotation_matrix(s[0], u[0], -f[0], 0.0f,
s[1], u[1], -f[1], 0.0f,
s[2], u[2], -f[2], 0.0f,
0.0f, 0.0f, 0.0f, 1.0f);
_center = eye+lv;
_distance = lv.length();
_rotation = rotation_matrix.getRotate().inverse();
}
bool TestManipulator::calcMovement()
{
// return if less then two events have been added.
if (_ga_t0.get()==NULL || _ga_t1.get()==NULL) return false;
float dx = _ga_t0->getXnormalized()-_ga_t1->getXnormalized();
float dy = _ga_t0->getYnormalized()-_ga_t1->getYnormalized();
// return if there is no movement.
if (dx==0 && dy==0) return false;
unsigned int buttonMask = _ga_t1->getButtonMask();
if (buttonMask==GUIEventAdapter::LEFT_MOUSE_BUTTON)
{
// rotate camera.
osg::Quat new_rotate;
new_rotate.makeRotate(dx / 3.0f, osg::Vec3(0.0f, 0.0f, 1.0f));
_rotation = _rotation*new_rotate;
return true;
}
else if (buttonMask==GUIEventAdapter::MIDDLE_MOUSE_BUTTON)
{
// pan model.
osg::Vec3 dv = osg::Vec3(0.0f, 0.0f, -500.0f) * dy;
_center += dv;
return true;
}
else if (buttonMask==GUIEventAdapter::RIGHT_MOUSE_BUTTON)
{
osg::Matrixd rotation_matrix(_rotation);
osg::Vec3 uv = osg::Vec3(0.0f,1.0f,0.0f)*rotation_matrix;
osg::Vec3 sv = osg::Vec3(1.0f,0.0f,0.0f)*rotation_matrix;
osg::Vec3 fv = uv ^ sv;
osg::Vec3 dv = fv*(dy*-500.0f)-sv*(dx*500.0f);
_center += dv;
return true;
}
return false;
}