332 lines
8.2 KiB
C++
332 lines
8.2 KiB
C++
/* OpenSceneGraph example, osghangglide.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include <stdlib.h>
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#include "GliderManipulator.h"
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#include <osg/Notify>
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using namespace osg;
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using namespace osgGA;
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GliderManipulator::GliderManipulator()
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{
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_modelScale = 0.01f;
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_velocity = 0.2f;
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_yawMode = YAW_AUTOMATICALLY_WHEN_BANKED;
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_distance = 1.0f;
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}
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GliderManipulator::~GliderManipulator()
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{
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}
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void GliderManipulator::setNode(osg::Node* node)
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{
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_node = node;
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if (_node.get())
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{
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const osg::BoundingSphere& boundingSphere=_node->getBound();
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_modelScale = boundingSphere._radius;
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}
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}
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const osg::Node* GliderManipulator::getNode() const
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{
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return _node.get();
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}
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osg::Node* GliderManipulator::getNode()
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{
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return _node.get();
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}
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void GliderManipulator::home(const GUIEventAdapter& ea,GUIActionAdapter& us)
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{
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if(_node.get())
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{
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const osg::BoundingSphere& boundingSphere=_node->getBound();
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osg::Vec3 eye = boundingSphere._center+osg::Vec3(-boundingSphere._radius*0.25f,-boundingSphere._radius*0.25f,-boundingSphere._radius*0.03f);
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computePosition(eye,
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osg::Vec3(1.0f,1.0f,-0.1f),
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osg::Vec3(0.0f,0.0f,1.0f));
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_velocity = boundingSphere._radius*0.01f;
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us.requestRedraw();
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us.requestWarpPointer((ea.getXmin()+ea.getXmax())/2.0f,(ea.getYmin()+ea.getYmax())/2.0f);
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flushMouseEventStack();
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}
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}
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void GliderManipulator::init(const GUIEventAdapter& ea,GUIActionAdapter& us)
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{
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flushMouseEventStack();
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us.requestContinuousUpdate(false);
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_velocity = 0.2f;
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if (ea.getEventType()!=GUIEventAdapter::RESIZE)
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{
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us.requestWarpPointer((ea.getXmin()+ea.getXmax())/2.0f,(ea.getYmin()+ea.getYmax())/2.0f);
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}
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}
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bool GliderManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& us)
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{
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switch(ea.getEventType())
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{
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#if 0
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case(GUIEventAdapter::PUSH):
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{
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addMouseEvent(ea);
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us.requestContinuousUpdate(true);
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if (calcMovement()) us.requestRedraw();
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return true;
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}
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case(GUIEventAdapter::RELEASE):
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{
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addMouseEvent(ea);
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us.requestContinuousUpdate(true);
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// if (calcMovement()) us.requestRedraw();
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return true;
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}
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case(GUIEventAdapter::DRAG):
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{
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addMouseEvent(ea);
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us.requestContinuousUpdate(true);
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// if (calcMovement()) us.requestRedraw();
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return true;
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}
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case(GUIEventAdapter::MOVE):
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{
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addMouseEvent(ea);
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us.requestContinuousUpdate(true);
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// if (calcMovement()) us.requestRedraw();
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return true;
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}
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#endif
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case(GUIEventAdapter::KEYDOWN):
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if (ea.getKey()==' ')
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{
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flushMouseEventStack();
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home(ea,us);
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us.requestRedraw();
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us.requestContinuousUpdate(false);
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return true;
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}
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else if (ea.getKey()=='q')
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{
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_yawMode = YAW_AUTOMATICALLY_WHEN_BANKED;
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return true;
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}
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else if (ea.getKey()=='a')
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{
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_yawMode = NO_AUTOMATIC_YAW;
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return true;
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}
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return false;
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case(GUIEventAdapter::FRAME):
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addMouseEvent(ea);
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if (calcMovement()) us.requestRedraw();
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return true;
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case(GUIEventAdapter::RESIZE):
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init(ea,us);
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us.requestRedraw();
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return true;
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default:
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return false;
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}
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}
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void GliderManipulator::getUsage(osg::ApplicationUsage& usage) const
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{
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usage.addKeyboardMouseBinding("Flight: Space","Reset the viewing position to home");
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usage.addKeyboardMouseBinding("Flight: q","Automatically yaw when banked (default)");
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usage.addKeyboardMouseBinding("Flight: a","No yaw when banked");
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}
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void GliderManipulator::flushMouseEventStack()
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{
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_ga_t1 = NULL;
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_ga_t0 = NULL;
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}
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void GliderManipulator::addMouseEvent(const GUIEventAdapter& ea)
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{
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_ga_t1 = _ga_t0;
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_ga_t0 = &ea;
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}
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void GliderManipulator::setByMatrix(const osg::Matrixd& matrix)
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{
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_eye = matrix.getTrans();
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_rotation = matrix.getRotate();
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_distance = 1.0f;
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}
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osg::Matrixd GliderManipulator::getMatrix() const
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{
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return osg::Matrixd::rotate(_rotation)*osg::Matrixd::translate(_eye);
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}
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osg::Matrixd GliderManipulator::getInverseMatrix() const
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{
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return osg::Matrixd::translate(-_eye)*osg::Matrixd::rotate(_rotation.inverse());
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}
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void GliderManipulator::computePosition(const osg::Vec3& eye,const osg::Vec3& lv,const osg::Vec3& up)
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{
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osg::Vec3 f(lv);
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f.normalize();
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osg::Vec3 s(f^up);
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s.normalize();
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osg::Vec3 u(s^f);
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u.normalize();
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osg::Matrixd rotation_matrix(s[0], u[0], -f[0], 0.0f,
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s[1], u[1], -f[1], 0.0f,
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s[2], u[2], -f[2], 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f);
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_eye = eye;
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_distance = lv.length();
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_rotation = rotation_matrix.getRotate().inverse();
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}
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bool GliderManipulator::calcMovement()
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{
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//_camera->setFusionDistanceMode(osg::Camera::PROPORTIONAL_TO_SCREEN_DISTANCE);
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// return if less then two events have been added.
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if (_ga_t0.get()==NULL || _ga_t1.get()==NULL) return false;
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double dt = _ga_t0->getTime()-_ga_t1->getTime();
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if (dt<0.0f)
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{
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notify(INFO) << "warning dt = "<<dt<< std::endl;
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dt = 0.0f;
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}
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unsigned int buttonMask = _ga_t1->getButtonMask();
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if (buttonMask==GUIEventAdapter::LEFT_MOUSE_BUTTON)
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{
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// pan model.
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_velocity += dt*_modelScale*0.05f;
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}
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else if (buttonMask==GUIEventAdapter::MIDDLE_MOUSE_BUTTON ||
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buttonMask==(GUIEventAdapter::LEFT_MOUSE_BUTTON|GUIEventAdapter::RIGHT_MOUSE_BUTTON))
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{
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_velocity = 0.0f;
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}
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else if (buttonMask==GUIEventAdapter::RIGHT_MOUSE_BUTTON)
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{
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_velocity -= dt*_modelScale*0.05f;
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}
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float dx = _ga_t0->getXnormalized();
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float dy = _ga_t0->getYnormalized();
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// osg::notify(osg::NOTICE)<<"dx = "<<dx<<" dy = "<<dy<<"dt = "<<dt<<std::endl;
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// mew - flag to reverse mouse-control mapping
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if( getenv( "OSGHANGGLIDE_REVERSE_CONTROLS" ) )
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{
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dx = -dx;
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dy = -dy;
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}
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osg::Matrixd rotation_matrix;
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rotation_matrix.makeRotate(_rotation);
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osg::Vec3 up = osg::Vec3(0.0f,1.0f,0.0) * rotation_matrix;
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osg::Vec3 lv = osg::Vec3(0.0f,0.0f,-1.0f) * rotation_matrix;
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osg::Vec3 sv = lv^up;
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sv.normalize();
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float pitch = -inDegrees(dy*75.0f*dt);
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float roll = inDegrees(dx*50.0f*dt);
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osg::Quat delta_rotate;
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osg::Quat roll_rotate;
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osg::Quat pitch_rotate;
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pitch_rotate.makeRotate(pitch,sv.x(),sv.y(),sv.z());
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roll_rotate.makeRotate(roll,lv.x(),lv.y(),lv.z());
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delta_rotate = pitch_rotate*roll_rotate;
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if (_yawMode==YAW_AUTOMATICALLY_WHEN_BANKED)
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{
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float bank = asinf(sv.z());
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float yaw = inRadians(bank)*dt;
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osg::Quat yaw_rotate;
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yaw_rotate.makeRotate(yaw,0.0f,0.0f,1.0f);
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delta_rotate = delta_rotate*yaw_rotate;
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}
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lv *= (_velocity*dt);
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_eye += lv;
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_rotation = _rotation*delta_rotate;
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return true;
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}
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