OpenSceneGraph/examples/osghangglide/GliderManipulator.cpp
2008-01-18 21:07:03 +00:00

332 lines
8.2 KiB
C++

/* OpenSceneGraph example, osghangglide.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <stdlib.h>
#include "GliderManipulator.h"
#include <osg/Notify>
using namespace osg;
using namespace osgGA;
GliderManipulator::GliderManipulator()
{
_modelScale = 0.01f;
_velocity = 0.2f;
_yawMode = YAW_AUTOMATICALLY_WHEN_BANKED;
_distance = 1.0f;
}
GliderManipulator::~GliderManipulator()
{
}
void GliderManipulator::setNode(osg::Node* node)
{
_node = node;
if (_node.get())
{
const osg::BoundingSphere& boundingSphere=_node->getBound();
_modelScale = boundingSphere._radius;
}
}
const osg::Node* GliderManipulator::getNode() const
{
return _node.get();
}
osg::Node* GliderManipulator::getNode()
{
return _node.get();
}
void GliderManipulator::home(const GUIEventAdapter& ea,GUIActionAdapter& us)
{
if(_node.get())
{
const osg::BoundingSphere& boundingSphere=_node->getBound();
osg::Vec3 eye = boundingSphere._center+osg::Vec3(-boundingSphere._radius*0.25f,-boundingSphere._radius*0.25f,-boundingSphere._radius*0.03f);
computePosition(eye,
osg::Vec3(1.0f,1.0f,-0.1f),
osg::Vec3(0.0f,0.0f,1.0f));
_velocity = boundingSphere._radius*0.01f;
us.requestRedraw();
us.requestWarpPointer((ea.getXmin()+ea.getXmax())/2.0f,(ea.getYmin()+ea.getYmax())/2.0f);
flushMouseEventStack();
}
}
void GliderManipulator::init(const GUIEventAdapter& ea,GUIActionAdapter& us)
{
flushMouseEventStack();
us.requestContinuousUpdate(false);
_velocity = 0.2f;
if (ea.getEventType()!=GUIEventAdapter::RESIZE)
{
us.requestWarpPointer((ea.getXmin()+ea.getXmax())/2.0f,(ea.getYmin()+ea.getYmax())/2.0f);
}
}
bool GliderManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& us)
{
switch(ea.getEventType())
{
#if 0
case(GUIEventAdapter::PUSH):
{
addMouseEvent(ea);
us.requestContinuousUpdate(true);
if (calcMovement()) us.requestRedraw();
return true;
}
case(GUIEventAdapter::RELEASE):
{
addMouseEvent(ea);
us.requestContinuousUpdate(true);
// if (calcMovement()) us.requestRedraw();
return true;
}
case(GUIEventAdapter::DRAG):
{
addMouseEvent(ea);
us.requestContinuousUpdate(true);
// if (calcMovement()) us.requestRedraw();
return true;
}
case(GUIEventAdapter::MOVE):
{
addMouseEvent(ea);
us.requestContinuousUpdate(true);
// if (calcMovement()) us.requestRedraw();
return true;
}
#endif
case(GUIEventAdapter::KEYDOWN):
if (ea.getKey()==' ')
{
flushMouseEventStack();
home(ea,us);
us.requestRedraw();
us.requestContinuousUpdate(false);
return true;
}
else if (ea.getKey()=='q')
{
_yawMode = YAW_AUTOMATICALLY_WHEN_BANKED;
return true;
}
else if (ea.getKey()=='a')
{
_yawMode = NO_AUTOMATIC_YAW;
return true;
}
return false;
case(GUIEventAdapter::FRAME):
addMouseEvent(ea);
if (calcMovement()) us.requestRedraw();
return true;
case(GUIEventAdapter::RESIZE):
init(ea,us);
us.requestRedraw();
return true;
default:
return false;
}
}
void GliderManipulator::getUsage(osg::ApplicationUsage& usage) const
{
usage.addKeyboardMouseBinding("Flight: Space","Reset the viewing position to home");
usage.addKeyboardMouseBinding("Flight: q","Automatically yaw when banked (default)");
usage.addKeyboardMouseBinding("Flight: a","No yaw when banked");
}
void GliderManipulator::flushMouseEventStack()
{
_ga_t1 = NULL;
_ga_t0 = NULL;
}
void GliderManipulator::addMouseEvent(const GUIEventAdapter& ea)
{
_ga_t1 = _ga_t0;
_ga_t0 = &ea;
}
void GliderManipulator::setByMatrix(const osg::Matrixd& matrix)
{
_eye = matrix.getTrans();
_rotation = matrix.getRotate();
_distance = 1.0f;
}
osg::Matrixd GliderManipulator::getMatrix() const
{
return osg::Matrixd::rotate(_rotation)*osg::Matrixd::translate(_eye);
}
osg::Matrixd GliderManipulator::getInverseMatrix() const
{
return osg::Matrixd::translate(-_eye)*osg::Matrixd::rotate(_rotation.inverse());
}
void GliderManipulator::computePosition(const osg::Vec3& eye,const osg::Vec3& lv,const osg::Vec3& up)
{
osg::Vec3 f(lv);
f.normalize();
osg::Vec3 s(f^up);
s.normalize();
osg::Vec3 u(s^f);
u.normalize();
osg::Matrixd rotation_matrix(s[0], u[0], -f[0], 0.0f,
s[1], u[1], -f[1], 0.0f,
s[2], u[2], -f[2], 0.0f,
0.0f, 0.0f, 0.0f, 1.0f);
_eye = eye;
_distance = lv.length();
_rotation = rotation_matrix.getRotate().inverse();
}
bool GliderManipulator::calcMovement()
{
//_camera->setFusionDistanceMode(osg::Camera::PROPORTIONAL_TO_SCREEN_DISTANCE);
// return if less then two events have been added.
if (_ga_t0.get()==NULL || _ga_t1.get()==NULL) return false;
double dt = _ga_t0->getTime()-_ga_t1->getTime();
if (dt<0.0f)
{
notify(INFO) << "warning dt = "<<dt<< std::endl;
dt = 0.0f;
}
unsigned int buttonMask = _ga_t1->getButtonMask();
if (buttonMask==GUIEventAdapter::LEFT_MOUSE_BUTTON)
{
// pan model.
_velocity += dt*_modelScale*0.05f;
}
else if (buttonMask==GUIEventAdapter::MIDDLE_MOUSE_BUTTON ||
buttonMask==(GUIEventAdapter::LEFT_MOUSE_BUTTON|GUIEventAdapter::RIGHT_MOUSE_BUTTON))
{
_velocity = 0.0f;
}
else if (buttonMask==GUIEventAdapter::RIGHT_MOUSE_BUTTON)
{
_velocity -= dt*_modelScale*0.05f;
}
float dx = _ga_t0->getXnormalized();
float dy = _ga_t0->getYnormalized();
// osg::notify(osg::NOTICE)<<"dx = "<<dx<<" dy = "<<dy<<"dt = "<<dt<<std::endl;
// mew - flag to reverse mouse-control mapping
if( getenv( "OSGHANGGLIDE_REVERSE_CONTROLS" ) )
{
dx = -dx;
dy = -dy;
}
osg::Matrixd rotation_matrix;
rotation_matrix.makeRotate(_rotation);
osg::Vec3 up = osg::Vec3(0.0f,1.0f,0.0) * rotation_matrix;
osg::Vec3 lv = osg::Vec3(0.0f,0.0f,-1.0f) * rotation_matrix;
osg::Vec3 sv = lv^up;
sv.normalize();
float pitch = -inDegrees(dy*75.0f*dt);
float roll = inDegrees(dx*50.0f*dt);
osg::Quat delta_rotate;
osg::Quat roll_rotate;
osg::Quat pitch_rotate;
pitch_rotate.makeRotate(pitch,sv.x(),sv.y(),sv.z());
roll_rotate.makeRotate(roll,lv.x(),lv.y(),lv.z());
delta_rotate = pitch_rotate*roll_rotate;
if (_yawMode==YAW_AUTOMATICALLY_WHEN_BANKED)
{
float bank = asinf(sv.z());
float yaw = inRadians(bank)*dt;
osg::Quat yaw_rotate;
yaw_rotate.makeRotate(yaw,0.0f,0.0f,1.0f);
delta_rotate = delta_rotate*yaw_rotate;
}
lv *= (_velocity*dt);
_eye += lv;
_rotation = _rotation*delta_rotate;
return true;
}