/* OpenSceneGraph example, osgobjectcache. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include #include #include osg::Group* createObjectCache() { osg::Group* group = new osg::Group(); if (osgDB::Registry::instance()->getOptions()==0) osgDB::Registry::instance()->setOptions(new osgDB::Options()); osgDB::Registry::instance()->getOptions()->setObjectCacheHint(osgDB::Options::CACHE_ALL); osg::ref_ptr options1 = new osgDB::Options("a=1 b=2 c=3"); options1->setObjectCacheHint(osgDB::Options::CACHE_ALL); osg::ref_ptr options2 = new osgDB::Options("a=6 b=7 c=8"); options2->setObjectCacheHint(osgDB::Options::CACHE_ALL); osg::ref_ptr options3 = new osgDB::Options("b=7 a=6 c=8"); options3->setObjectCacheHint(osgDB::Options::CACHE_ALL); osg::ref_ptr node1 = osgDB::readRefNodeFile("cessna.osg"); osg::ref_ptr node2 = osgDB::readRefNodeFile("cessna.osg", options1); osg::ref_ptr node3 = osgDB::readRefNodeFile("cessna.osg", options2); osg::ref_ptr node4 = osgDB::readRefNodeFile("cessna.osg", options1); osg::ref_ptr node5 = osgDB::readRefNodeFile("cessna.osg", options2); osg::ref_ptr node6 = osgDB::readRefNodeFile("cessna.osg", options3); group->addChild(node1); group->addChild(node2); group->addChild(node3); group->addChild(node4); group->addChild(node5); group->addChild(node6); return group; } int main(int , char **) { // construct the viewer. osgViewer::Viewer viewer; // add model to viewer. viewer.setSceneData(createObjectCache()); // create the windows and run the threads. return viewer.run(); }