/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ /* Note, elements of GraphicsWindowX11 have used Prodcer/RenderSurface_X11.cpp as both * a guide to use of X11/GLX and copiying directly in the case of setBorder(). * These elements are license under OSGPL as above, with Copyright (C) 2001-2004 Don Burns. */ #ifndef OSGVIEWER_GRAPHICSWINDOWWIN32 #define OSGVIEWER_GRAPHICSWINDOWIN32 1 #include #ifndef _WIN32_WINNT #define _WIN32_WINNT 0x0500 #endif #include namespace osgViewer { class GraphicsWindowWin32 : public osgViewer::GraphicsWindow { public: GraphicsWindowWin32(osg::GraphicsContext::Traits* traits); ~GraphicsWindowWin32(); virtual bool valid() const { return _valid; } /** Realise the GraphicsContext.*/ virtual bool realizeImplementation(); /** Return true if the graphics context has been realised and is ready to use.*/ virtual bool isRealizedImplementation() const { return _realized; } /** Close the graphics context.*/ virtual void closeImplementation(); /** Make this graphics context current.*/ virtual bool makeCurrentImplementation(); /** Release the graphics context.*/ virtual bool releaseContextImplementation(); /** Swap the front and back buffers.*/ virtual void swapBuffersImplementation(); /** Check to see if any events have been generated.*/ virtual void checkEvents(); /** Set Window decoration.*/ virtual void setWindowDecoration(bool flag); /** Get focus.*/ virtual void grabFocus(); /** Get focus on if the pointer is in this window.*/ virtual void grabFocusIfPointerInWindow(); /** Override from GUIActionAdapter.*/ virtual void requestWarpPointer(float x,float y); /** Switch on/off the cursor.*/ virtual void useCursor(bool /*cursorOn*/); /** Handle a native (Win32) windowing event as received from the system */ virtual LRESULT handleNativeWindowingEvent( HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam ); protected: void init(); void registerWindowClass(); HWND createWindow(); void destroyWindow( bool deleteNativeWindow = true ); void recreateWindow(); bool determineWindowPositionAndStyle( bool decorated, int& x, int& y, unsigned int& w, unsigned int& h, unsigned int& style, unsigned int& extendedStyle ); bool setPixelFormat(); void adaptKey( WPARAM wParam, LPARAM lParam, int& keySymbol, unsigned int& modifierMask ); void transformMouseXY(float& x, float& y); int getScreenNumberContainingWindow( int& _screenOriginX, int& _screenOriginY ); HGLRC getWGLContext() { return _hglrc; } HWND _hwnd; HDC _hdc; HGLRC _hglrc; double _timeOfLastCheckEvents; int _screenOriginX; int _screenOriginY; unsigned int _screenWidth; unsigned int _screenHeight; int _windowOriginXToRealize; int _windowOriginYToRealize; unsigned int _windowWidthToRealize; unsigned int _windowHeightToRealize; bool _initialized; bool _valid; bool _realized; bool _recreateWindow; bool _destroying; }; } #endif