/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ // Code by: Jeremy Moles (cubicool) 2007-2008 #ifndef OSGWIDGET_LUA #define OSGWIDGET_LUA #include namespace osgWidget { // Externally defined; does this work in Windows? struct LuaEngineData; // The actual Engine itself. Every attempt is made to export the implementation into the // source file, rather than having it here. class OSGWIDGET_EXPORT LuaEngine: public ScriptEngine { public: LuaEngine(WindowManager* = 0); bool initialize (); bool close (); bool eval (const std::string&); bool runFile (const std::string&); protected: LuaEngineData* _data; WindowManager* _wm; }; } #endif