FlightManipulator is a CameraManipulator which provides flight simulator-like updating of the camera position & orientation.
Inheritance:
Public Methods
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FlightManipulator()
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virtual ~FlightManipulator()
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virtual void setNode(osg::Node*)
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virtual const osg::Node* getNode() const
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virtual osg::Node* getNode()
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virtual void home(const GUIEventAdapter& ea, GUIActionAdapter& us)
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virtual void init(const GUIEventAdapter& ea, GUIActionAdapter& us)
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virtual bool handle(const GUIEventAdapter& ea, GUIActionAdapter& us)
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void setYawControlMode(YawControlMode ycm)
- Configure the Yaw control for the flight model.
Public Members
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enum YawControlMode
Public Methods
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virtual void setCamera(osg::Camera*)
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virtual const osg::Camera* getCamera() const
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virtual osg::Camera* getCamera()
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virtual void accept(GUIEventHandlerVisitor& v)
Protected Fields
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osg::ref_ptr<osg::Camera> _camera
Public Methods
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virtual const CompositeGUIEventHandler* getComposite() const
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virtual CompositeGUIEventHandler* getComposite()
Documentation
FlightManipulator is a CameraManipulator which provides flight simulator-like
updating of the camera position & orientation. By default, the left mouse
button accelerates, the right mouse button decelerates, and the middle mouse
button (or left and right simultaneously) stops dead.
- FlightManipulator()
- virtual ~FlightManipulator()
- virtual void setNode(osg::Node*)
- virtual const osg::Node* getNode() const
- virtual osg::Node* getNode()
- virtual void home(const GUIEventAdapter& ea, GUIActionAdapter& us)
- virtual void init(const GUIEventAdapter& ea, GUIActionAdapter& us)
- virtual bool handle(const GUIEventAdapter& ea, GUIActionAdapter& us)
- enum YawControlMode
- YAW_AUTOMATICALLY_WHEN_BANKED
- NO_AUTOMATIC_YAW
- void setYawControlMode(YawControlMode ycm)
- Configure the Yaw control for the flight model.
- This class has no child classes.
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