/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield * Copyright (C) 2014 Pawel Ksiezopolski * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. * */ #ifndef OSG_DRAWINDIRECTPRIMITIVESET #define OSG_DRAWINDIRECTPRIMITIVESET 1 #include #include #include class DrawArraysIndirect : public osg::DrawArrays { public: DrawArraysIndirect(GLenum mode=0, unsigned int indirect=0) : osg::DrawArrays(mode), _indirect(indirect) { } virtual osg::Object* cloneType() const { return new DrawArraysIndirect(); } virtual osg::Object* clone(const osg::CopyOp& /*copyop*/) const { return NULL; } virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast(obj)!=NULL; } virtual const char* libraryName() const { return "osg"; } virtual const char* className() const { return "DrawArraysIndirect"; } virtual void draw(osg::State& state, bool useVertexBufferObjects) const; protected: unsigned int _indirect; }; class MultiDrawArraysIndirect : public osg::DrawArrays { public: MultiDrawArraysIndirect(GLenum mode=0, unsigned int indirect=0, GLsizei drawcount=0, GLsizei stride=0) : osg::DrawArrays(mode), _indirect(indirect), _drawcount(drawcount), _stride(stride) { } virtual osg::Object* cloneType() const { return new MultiDrawArraysIndirect(); } virtual osg::Object* clone(const osg::CopyOp& /*copyop*/) const { return NULL; } virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast(obj)!=NULL; } virtual const char* libraryName() const { return "osg"; } virtual const char* className() const { return "MultiDrawArraysIndirect"; } virtual void draw(osg::State& state, bool useVertexBufferObjects) const; protected: unsigned int _indirect; GLsizei _drawcount; GLsizei _stride; }; #endif