/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include #include #include using namespace osgViewer; Viewer::Viewer(): _firstFrame(true), _done(false), _keyEventSetsDone(osgGA::GUIEventAdapter::KEY_Escape), _quitEventSetsDone(true), _threadingModel(ThreadPerContext), _endBarrierPosition(AfterSwapBuffers), _numThreadsOnBarrier(0) { _frameStamp = new osg::FrameStamp; _frameStamp->setFrameNumber(0); _frameStamp->setReferenceTime(0); _frameStamp->setSimulationTime(0); _eventVisitor = new osgGA::EventVisitor; _eventVisitor->setActionAdapter(this); setStats(new osg::Stats("Viewer")); } Viewer::~Viewer() { //osg::notify(osg::NOTICE)<<"Viewer::~Viewer()"<getDatabasePager()) { _scene->getDatabasePager()->cancel(); _scene->setDatabasePager(0); } Contexts contexts; getContexts(contexts); // clear out all the previously assigned operations for(Contexts::iterator citr = contexts.begin(); citr != contexts.end(); ++citr) { (*citr)->close(); } //osg::notify(osg::NOTICE)<<"finish Viewer::~Viewer()"<(this)->getContexts(contexts); unsigned int numRealizedWindows = 0; // clear out all the previously assigned operations for(Contexts::iterator citr = contexts.begin(); citr != contexts.end(); ++citr) { if ((*citr)->isRealized()) ++numRealizedWindows; } return numRealizedWindows > 0; } int Viewer::run() { // if we don't have any scene graph assigned then just return if (!getSceneData()) { osg::notify(osg::NOTICE)<<"Warning: Viewer::run() called without a scene graph being assigned to the viewer, cannot run."<setStartTick(_startTick); for(Contexts::iterator citr = contexts.begin(); citr != contexts.end(); ++citr) { osgViewer::GraphicsWindow* gw = dynamic_cast(*citr); if (gw) { gw->getEventQueue()->setStartTick(_startTick); } } } void Viewer::setReferenceTime(double time) { osg::Timer_t tick = osg::Timer::instance()->tick(); double currentTime = osg::Timer::instance()->delta_s(_startTick, tick); double delta_ticks = (time-currentTime)*(osg::Timer::instance()->getSecondsPerTick()); if (delta_ticks>=0) tick += osg::Timer_t(delta_ticks); else tick -= osg::Timer_t(-delta_ticks); // assign the new start tick setStartTick(tick); } void Viewer::setSceneData(osg::Node* node) { _scene = new osgViewer::Scene; _scene->setSceneData(node); _scene->setFrameStamp(_frameStamp.get()); setReferenceTime(0.0); assignSceneDataToCameras(); setUpRenderingSupport(); } void Viewer::setThreadingModel(ThreadingModel threadingModel) { if (_threadingModel == threadingModel) return; if (_threadingModel!=SingleThreaded) stopThreading(); _threadingModel = threadingModel; if (_threadingModel!=SingleThreaded) startThreading(); } void Viewer::setUseMainThreadForRenderingTraversals(bool flag) { if (_useMainThreadForRenderingTraversal==flag) return; if (_threadingModel!=SingleThreaded) stopThreading(); _useMainThreadForRenderingTraversal = flag; if (_threadingModel!=SingleThreaded) startThreading(); } void Viewer::setEndBarrierPosition(BarrierPosition bp) { if (_endBarrierPosition == bp) return; if (_threadingModel!=SingleThreaded) stopThreading(); _endBarrierPosition = bp; if (_threadingModel!=SingleThreaded) startThreading(); } void Viewer::stopThreading() { if (_numThreadsOnBarrier==0) return; osg::notify(osg::INFO)<<"Viewer::stopThreading() - stopping threading"<setGraphicsThread(0); } _startRenderingBarrier = 0; _endRenderingDispatchBarrier = 0; _numThreadsOnBarrier = 0; } // Compile operation, that compile OpenGL objects. struct ViewerCompileOperation : public osg::GraphicsOperation { ViewerCompileOperation(osg::Node* scene): osg::GraphicsOperation("Compile",false), _scene(scene) { } virtual void operator () (osg::GraphicsContext* context) { // OpenThreads::ScopedLock lock(mutex); // osg::notify(osg::NOTICE)<<"Compile "<makeCurrentImplementation(); osgUtil::GLObjectsVisitor compileVisitor; compileVisitor.setState(context->getState()); // do the compile traversal if (_scene.valid()) _scene->accept(compileVisitor); // osg::notify(osg::NOTICE)<<"Done Compile "< _scene; }; // Draw operation, that does a draw on the scene graph. struct ViewerRunOperations : public osg::GraphicsOperation { ViewerRunOperations(): osg::GraphicsOperation("RunOperation",true) { } virtual void operator () (osg::GraphicsContext* gc) { gc->runOperations(); } }; unsigned int Viewer::computeNumberOfThreadsIncludingMainRequired() { Contexts contexts; getContexts(contexts); if (contexts.empty()) return 0; if (contexts.size()==1 || _threadingModel==SingleThreaded) { return 1; } return _useMainThreadForRenderingTraversal ? contexts.size() : contexts.size()+1; } void Viewer::startThreading() { unsigned int numThreadsIncludingMainThread = computeNumberOfThreadsIncludingMainRequired(); // return if we don't need multiple threads. if (numThreadsIncludingMainThread <= 1) return; // return if threading is already up and running if (numThreadsIncludingMainThread == _numThreadsOnBarrier) return; if (_numThreadsOnBarrier!=0) { // we already have threads running but not the right number, so stop them and then create new threads. stopThreading(); } osg::notify(osg::INFO)<<"Viewer::startThreading() - starting threading"<setThreadSafeRefUnref(true); // update the scene graph so that it has enough GL object buffer memory for the graphics contexts that will be using it. getSceneData()->resizeGLObjectBuffers(osg::DisplaySettings::instance()->getMaxNumberOfGraphicsContexts()); } Contexts contexts; getContexts(contexts); int numProcessors = OpenThreads::GetNumberOfProcessors(); bool affinity = true; bool firstContextAsMainThread = numThreadsIncludingMainThread==contexts.size(); // osg::notify(osg::NOTICE)<<"numThreadsIncludingMainThread=="< swapOp = new osg::SwapBuffersOperation(); Contexts::iterator citr = contexts.begin(); unsigned int processNum = 0; if (firstContextAsMainThread) { ++processNum; ++citr; } for(; citr != contexts.end(); ++citr, ++processNum) { osg::GraphicsContext* gc = (*citr); gc->getState()->setDynamicObjectRenderingCompletedCallback(_endDynamicDrawBlock.get()); // create the a graphics thread for this context gc->createGraphicsThread(); if (affinity) gc->getGraphicsThread()->setProcessorAffinity(processNum % numProcessors); gc->getGraphicsThread()->add(new ViewerCompileOperation(getSceneData())); // add the startRenderingBarrier gc->getGraphicsThread()->add(_startRenderingBarrier.get()); // add the rendering operation itself. gc->getGraphicsThread()->add(new ViewerRunOperations()); if (_endBarrierPosition==BeforeSwapBuffers && _endRenderingDispatchBarrier.valid()) { // add the endRenderingDispatchBarrier gc->getGraphicsThread()->add(_endRenderingDispatchBarrier.get()); } // add the swap buffers gc->getGraphicsThread()->add(swapOp.get()); if (_endBarrierPosition==AfterSwapBuffers && _endRenderingDispatchBarrier.valid()) { // add the endRenderingDispatchBarrier gc->getGraphicsThread()->add(_endRenderingDispatchBarrier.get()); } } if (firstContextAsMainThread) { if (affinity) OpenThreads::SetProcessorAffinityOfCurrentThread(0); } for(citr = contexts.begin(); citr != contexts.end(); ++citr) { osg::GraphicsContext* gc = (*citr); if (gc->getGraphicsThread() && !gc->getGraphicsThread()->isRunning()) { //osg::notify(osg::NOTICE)<<" gc->getGraphicsThread()->startThread() "<getGraphicsThread()<getGraphicsThread()->startThread(); // OpenThreads::Thread::YieldCurrentThread(); } } } void Viewer::checkWindowStatus() { unsigned int numThreadsIncludingMainThread = computeNumberOfThreadsIncludingMainRequired(); if (numThreadsIncludingMainThread != _numThreadsOnBarrier) { stopThreading(); if (numThreadsIncludingMainThread > 1) startThreading(); } if (numThreadsIncludingMainThread==0) _done = true; } void Viewer::getContexts(Contexts& contexts, bool onlyValid) { typedef std::set ContextSet; ContextSet contextSet; if (_camera.valid() && _camera->getGraphicsContext() && (_camera->getGraphicsContext()->valid() || !onlyValid)) { contextSet.insert(_camera->getGraphicsContext()); } for(unsigned int i=0; igetGraphicsContext() && (slave._camera->getGraphicsContext()->valid() || !onlyValid)) { contextSet.insert(slave._camera->getGraphicsContext()); } } contexts.clear(); contexts.reserve(contextSet.size()); for(ContextSet::iterator itr = contextSet.begin(); itr != contextSet.end(); ++itr) { contexts.push_back(const_cast(*itr)); } } void Viewer::getWindows(Windows& windows, bool onlyValid) { windows.clear(); Contexts contexts; getContexts(contexts, onlyValid); for(Contexts::iterator itr = contexts.begin(); itr != contexts.end(); ++itr) { osgViewer::GraphicsWindow* gw = dynamic_cast(*itr); if (gw) windows.push_back(gw); } } // Draw operation, that does a draw on the scene graph. struct ViewerRenderingOperation : public osg::GraphicsOperation { ViewerRenderingOperation(osgUtil::SceneView* sceneView, osgDB::DatabasePager* databasePager, osg::Timer_t startTick): osg::GraphicsOperation("Render",true), _sceneView(sceneView), _databasePager(databasePager), _startTick(startTick), _initialized(false), _aquireGPUStats(false), _extensions(0) { _sceneView->getCullVisitor()->setDatabaseRequestHandler(_databasePager.get()); } typedef std::pair QueryFrameNumberPair; typedef std::list QueryFrameNumberList; typedef std::vector QueryList; inline void checkQuery(osg::Stats* stats) { for(QueryFrameNumberList::iterator itr = _queryFrameNumberList.begin(); itr != _queryFrameNumberList.end(); ) { GLuint query = itr->first; GLint available = 0; _extensions->glGetQueryObjectiv(query, GL_QUERY_RESULT_AVAILABLE, &available); if (available) { GLuint64EXT timeElapsed = 0; _extensions->glGetQueryObjectui64v(query, GL_QUERY_RESULT, &timeElapsed); double timeElapsedSeconds = double(timeElapsed)*1e-9; double currentTime = osg::Timer::instance()->delta_s(_startTick, osg::Timer::instance()->tick()); double estimatedEndTime = (_previousQueryTime + currentTime) * 0.5; double estimatedBeginTime = estimatedEndTime - timeElapsedSeconds; stats->setAttribute(itr->second, "GPU draw begin time", estimatedBeginTime); stats->setAttribute(itr->second, "GPU draw end time", estimatedEndTime); stats->setAttribute(itr->second, "GPU draw time taken", timeElapsedSeconds); itr = _queryFrameNumberList.erase(itr); _availableQueryObjects.push_back(query); } else { ++itr; } } _previousQueryTime = osg::Timer::instance()->delta_s(_startTick, osg::Timer::instance()->tick()); } inline GLuint createQueryObject() { if (_availableQueryObjects.empty()) { GLuint query; _extensions->glGenQueries(1, &query); return query; } else { GLuint query = _availableQueryObjects.back(); _availableQueryObjects.pop_back(); return query; } } inline void beginQuery(int frameNumber) { GLuint query = createQueryObject(); _extensions->glBeginQuery(GL_TIME_ELAPSED, query); _queryFrameNumberList.push_back(QueryFrameNumberPair(query, frameNumber)); } inline void endQuery() { _extensions->glEndQuery(GL_TIME_ELAPSED); } virtual void operator () (osg::GraphicsContext*) { if (!_sceneView) return; // osg::notify(osg::NOTICE)<<"RenderingOperation"<getCamera()->getStats(); osg::State* state = _sceneView->getState(); const osg::FrameStamp* fs = state->getFrameStamp(); int frameNumber = fs ? fs->getFrameNumber() : 0; if (!_initialized) { _initialized = true; _extensions = stats ? osg::Drawable::getExtensions(state->getContextID(),true) : 0; _aquireGPUStats = _extensions && _extensions->isTimerQuerySupported(); _previousQueryTime = osg::Timer::instance()->delta_s(_startTick, osg::Timer::instance()->tick()); } // _aquireGPUStats = false; if (_aquireGPUStats) { checkQuery(stats); } // do cull taversal osg::Timer_t beforeCullTick = osg::Timer::instance()->tick(); _sceneView->cull(); osg::Timer_t afterCullTick = osg::Timer::instance()->tick(); if (state->getDynamicObjectCount()==0 && state->getDynamicObjectRenderingCompletedCallback()) { state->getDynamicObjectRenderingCompletedCallback()->completed(state); } // do draw traveral if (_aquireGPUStats) { checkQuery(stats); beginQuery(frameNumber); } _sceneView->draw(); double availableTime = 0.004; // 4 ms if (_databasePager.valid()) { _databasePager->compileGLObjects(*(_sceneView->getState()), availableTime); } _sceneView->flushDeletedGLObjects(availableTime); if (_aquireGPUStats) { endQuery(); checkQuery(stats); } osg::Timer_t afterDrawTick = osg::Timer::instance()->tick(); if (stats) { stats->setAttribute(frameNumber, "Cull traversal begin time", osg::Timer::instance()->delta_s(_startTick, beforeCullTick)); stats->setAttribute(frameNumber, "Cull traversal end time", osg::Timer::instance()->delta_s(_startTick, afterCullTick)); stats->setAttribute(frameNumber, "Cull traversal time taken", osg::Timer::instance()->delta_s(beforeCullTick, afterCullTick)); stats->setAttribute(frameNumber, "Draw traversal begin time", osg::Timer::instance()->delta_s(_startTick, afterCullTick)); stats->setAttribute(frameNumber, "Draw traversal end time", osg::Timer::instance()->delta_s(_startTick, afterDrawTick)); stats->setAttribute(frameNumber, "Draw traversal time taken", osg::Timer::instance()->delta_s(afterCullTick, afterDrawTick)); } } osg::observer_ptr _sceneView; osg::observer_ptr _databasePager; osg::Timer_t _startTick; bool _initialized; bool _aquireGPUStats; const osg::Drawable::Extensions* _extensions; QueryFrameNumberList _queryFrameNumberList; QueryList _availableQueryObjects; double _previousQueryTime; }; void Viewer::setUpRenderingSupport() { #if 1 _cameraSceneViewMap.clear(); Contexts contexts; getContexts(contexts); osg::FrameStamp* frameStamp = getFrameStamp(); osg::DisplaySettings* ds = _displaySettings.valid() ? _displaySettings.get() : osg::DisplaySettings::instance(); osgDB::DatabasePager* dp = _scene.valid() ? _scene->getDatabasePager() : 0; for(Contexts::iterator gcitr = contexts.begin(); gcitr != contexts.end(); ++gcitr) { (*gcitr)->removeAllOperations(); osg::GraphicsContext* gc = *gcitr; osg::GraphicsContext::Cameras& cameras = gc->getCameras(); osg::State* state = gc->getState(); for(osg::GraphicsContext::Cameras::iterator citr = cameras.begin(); citr != cameras.end(); ++citr) { osg::Camera* camera = *citr; camera->setStats(new osg::Stats("Camera")); osgUtil::SceneView* sceneView = new osgUtil::SceneView; _cameraSceneViewMap[camera] = sceneView; sceneView->setGlobalStateSet(_camera->getStateSet()); sceneView->setDefaults(); sceneView->setDisplaySettings(ds); sceneView->setCamera(camera); sceneView->setState(state); sceneView->setFrameStamp(frameStamp); if (dp) dp->setCompileGLObjectsForContextID(state->getContextID(), true); gc->add(new ViewerRenderingOperation(sceneView, dp, _startTick)); } } #else _cameraSceneViewMap.clear(); Contexts contexts; getContexts(contexts); osg::FrameStamp* frameStamp = getFrameStamp(); osg::DisplaySettings* ds = _displaySettings.valid() ? _displaySettings.get() : osg::DisplaySettings::instance(); osgDB::DatabasePager* dp = _scene.valid() ? _scene->getDatabasePager() : 0; // clear out all the previously assigned operations for(Contexts::iterator gcitr = contexts.begin(); gcitr != contexts.end(); ++gcitr) { (*gcitr)->removeAllOperations(); } if (_camera.valid() && _camera->getGraphicsContext()) { _camera->setStats(new osg::Stats("Camera")); osgUtil::SceneView* sceneView = new osgUtil::SceneView; _cameraSceneViewMap[_camera] = sceneView; sceneView->setGlobalStateSet(_camera->getStateSet()); sceneView->setDefaults(); sceneView->setDisplaySettings(ds); sceneView->setCamera(_camera.get()); sceneView->setState(_camera->getGraphicsContext()->getState()); sceneView->setSceneData(getSceneData()); sceneView->setFrameStamp(frameStamp); if (dp) dp->setCompileGLObjectsForContextID(_camera->getGraphicsContext()->getState()->getContextID(), true); _camera->getGraphicsContext()->add(new ViewerRenderingOperation(sceneView, dp)); } for(unsigned i=0; igetGraphicsContext()) { _camera->setStats(new osg::Stats("Slave Camera")); osgUtil::SceneView* sceneView = new osgUtil::SceneView; _cameraSceneViewMap[slave._camera] = sceneView; sceneView->setGlobalStateSet(_camera->getStateSet()); sceneView->setDefaults(); sceneView->setCamera(slave._camera.get()); sceneView->setDisplaySettings(ds); sceneView->setState(slave._camera->getGraphicsContext()->getState()); sceneView->setSceneData(getSceneData()); sceneView->setFrameStamp(frameStamp); if (dp) dp->setCompileGLObjectsForContextID(slave._camera->getGraphicsContext()->getState()->getContextID(), true); slave._camera->getGraphicsContext()->add(new ViewerRenderingOperation(sceneView, dp)); } } #endif } void Viewer::realize() { //osg::notify(osg::INFO)<<"Viewer::realize()"<realize(); if (_realizeOperation.valid()) { gc->makeCurrent(); (*_realizeOperation)(gc); gc->releaseContext(); } } bool grabFocus = true; if (grabFocus) { for(Contexts::iterator citr = contexts.begin(); citr != contexts.end(); ++citr) { osgViewer::GraphicsWindow* gw = dynamic_cast(*citr); if (gw) { gw->grabFocusIfPointerInWindow(); } } } // initialize the global timer to be relative to the current time. osg::Timer::instance()->setStartTick(); // pass on the start tick to all the associated eventqueues setStartTick(osg::Timer::instance()->getStartTick()); startThreading(); } void Viewer::frame(double simulationTime) { if (_done) return; // osg::notify(osg::NOTICE)<getReferenceTime(); int previousFrameNumber = _frameStamp->getFrameNumber(); _frameStamp->setFrameNumber(_frameStamp->getFrameNumber()+1); _frameStamp->setReferenceTime( osg::Timer::instance()->delta_s(_startTick, osg::Timer::instance()->tick()) ); if (simulationTime==USE_REFERENCE_TIME) { _frameStamp->setSimulationTime(_frameStamp->getReferenceTime()); } else { _frameStamp->setSimulationTime(simulationTime); } if (getStats()) { // update previous frame stats double deltaFrameTime = _frameStamp->getReferenceTime() - prevousReferenceTime; getStats()->setAttribute(previousFrameNumber, "Frame duration", deltaFrameTime); getStats()->setAttribute(previousFrameNumber, "Frame rate", 1.0/deltaFrameTime); // update current frames stats getStats()->setAttribute(_frameStamp->getFrameNumber(), "Reference time", _frameStamp->getReferenceTime()); } } void Viewer::eventTraversal() { if (_done) return; double beginEventTraversal = osg::Timer::instance()->delta_s(_startTick, osg::Timer::instance()->tick()); // osg::notify(osg::NOTICE)<<"Viewer::frameEventTraversal()."<getCurrentEventState(); osg::Matrix masterCameraVPW = getCamera()->getViewMatrix() * getCamera()->getProjectionMatrix(); if (getCamera()->getViewport()) { osg::Viewport* viewport = getCamera()->getViewport(); masterCameraVPW *= viewport->computeWindowMatrix(); eventState->setInputRange( viewport->x(), viewport->y(), viewport->x() + viewport->width(), viewport->y() + viewport->height()); } else { eventState->setInputRange(-1.0, -1.0, 1.0, 1.0); } for(Contexts::iterator citr = contexts.begin(); citr != contexts.end(); ++citr) { osgViewer::GraphicsWindow* gw = dynamic_cast(*citr); if (gw) { gw->checkEvents(); osgGA::EventQueue::Events gw_events; gw->getEventQueue()->takeEvents(gw_events); osgGA::EventQueue::Events::iterator itr; for(itr = gw_events.begin(); itr != gw_events.end(); ++itr) { osgGA::GUIEventAdapter* event = itr->get(); bool pointerEvent = false; float x = event->getX(); float y = event->getY(); bool invert_y = event->getMouseYOrientation()==osgGA::GUIEventAdapter::Y_INCREASING_DOWNWARDS; if (invert_y && gw->getTraits()) y = gw->getTraits()->height - y; switch(event->getEventType()) { case(osgGA::GUIEventAdapter::PUSH): case(osgGA::GUIEventAdapter::RELEASE): case(osgGA::GUIEventAdapter::DRAG): case(osgGA::GUIEventAdapter::MOVE): { pointerEvent = true; if (event->getEventType()!=osgGA::GUIEventAdapter::DRAG || !getCameraWithFocus()) { osg::GraphicsContext::Cameras& cameras = gw->getCameras(); for(osg::GraphicsContext::Cameras::iterator citr = cameras.begin(); citr != cameras.end(); ++citr) { osg::Camera* camera = *citr; if (camera->getView()==this) { osg::Viewport* viewport = camera ? camera->getViewport() : 0; if (viewport && x >= viewport->x() && y >= viewport->y() && x <= (viewport->x()+viewport->width()) && y <= (viewport->y()+viewport->height()) ) { setCameraWithFocus(camera); } } } } break; } default: break; } if (pointerEvent) { if (getCameraWithFocus()) { osg::Viewport* viewport = getCameraWithFocus()->getViewport(); osg::Matrix localCameraVPW = getCameraWithFocus()->getViewMatrix() * getCameraWithFocus()->getProjectionMatrix(); if (viewport) localCameraVPW *= viewport->computeWindowMatrix(); osg::Matrix matrix( osg::Matrix::inverse(localCameraVPW) * masterCameraVPW ); osg::Vec3d new_coord = osg::Vec3d(x,y,0.0) * matrix; x = new_coord.x(); y = new_coord.y(); event->setInputRange(eventState->getXmin(), eventState->getYmin(), eventState->getXmax(), eventState->getYmax()); event->setX(x); event->setY(y); event->setMouseYOrientation(osgGA::GUIEventAdapter::Y_INCREASING_UPWARDS); } // pass along the new pointer events details to the eventState of the viewer eventState->setX(x); eventState->setY(y); eventState->setButtonMask(event->getButtonMask()); eventState->setMouseYOrientation(osgGA::GUIEventAdapter::Y_INCREASING_UPWARDS); } else { event->setInputRange(eventState->getXmin(), eventState->getYmin(), eventState->getXmax(), eventState->getYmax()); event->setX(eventState->getX()); event->setY(eventState->getY()); event->setButtonMask(eventState->getButtonMask()); event->setMouseYOrientation(eventState->getMouseYOrientation()); } //osg::notify(osg::NOTICE)<<" mouse x = "<getX()<<" y="<getY()<get(); switch(event->getEventType()) { case(osgGA::GUIEventAdapter::PUSH): osg::notify(osg::NOTICE)<<" PUSH "<getButton()<<" x="<getX()<<" y="<getY()<getButton()<<" x="<getX()<<" y="<getY()<getButtonMask()<<" x="<getX()<<" y="<getY()<getButtonMask()<<" x="<getX()<<" y="<getY()<getScrollingMotion()<getKey()<<"'"<getKey()<<"'"<getWindowX()<<"/"<getWindowY()<<" x "<getWindowWidth()<<"/"<getWindowHeight() << std::endl; break; case(osgGA::GUIEventAdapter::QUIT_APPLICATION): osg::notify(osg::NOTICE)<<" QUIT_APPLICATION " << std::endl; break; case(osgGA::GUIEventAdapter::FRAME): // osg::notify(osg::NOTICE)<<" FRAME "<get(); switch(event->getEventType()) { case(osgGA::GUIEventAdapter::KEYUP): if (_keyEventSetsDone && event->getKey()==_keyEventSetsDone) _done = true; break; case(osgGA::GUIEventAdapter::QUIT_APPLICATION): if (_quitEventSetsDone) _done = true; break; default: break; } } } if (_done) return; for(osgGA::EventQueue::Events::iterator itr = events.begin(); itr != events.end(); ++itr) { osgGA::GUIEventAdapter* event = itr->get(); if (_cameraManipulator.valid()) { if (_cameraManipulator->handle( *event, *this)) event->setHandled(true); } for(EventHandlers::iterator hitr = _eventHandlers.begin(); hitr != _eventHandlers.end(); ++hitr) { if ((*hitr)->handle( *event, *this, 0, 0)) event->setHandled(true); } } if (_eventVisitor.valid() && _scene.valid()) { _eventVisitor->setFrameStamp(getFrameStamp()); _eventVisitor->setTraversalNumber(getFrameStamp()->getFrameNumber()); for(osgGA::EventQueue::Events::iterator itr = events.begin(); itr != events.end(); ++itr) { osgGA::GUIEventAdapter* event = itr->get(); _eventVisitor->reset(); _eventVisitor->addEvent( event ); getSceneData()->accept(*_eventVisitor); } } if (getStats()) { double endEventTraversal = osg::Timer::instance()->delta_s(_startTick, osg::Timer::instance()->tick()); // update current frames stats getStats()->setAttribute(_frameStamp->getFrameNumber(), "Event traversal begin time", beginEventTraversal); getStats()->setAttribute(_frameStamp->getFrameNumber(), "Event traversal end time", endEventTraversal); getStats()->setAttribute(_frameStamp->getFrameNumber(), "Event traversal time taken", endEventTraversal-beginEventTraversal); } } void Viewer::updateTraversal() { if (_done) return; double beginUpdateTraversal = osg::Timer::instance()->delta_s(_startTick, osg::Timer::instance()->tick()); if (_scene.valid()) _scene->frameUpdateTraversal(); if (_cameraManipulator.valid()) { _camera->setViewMatrix(_cameraManipulator->getInverseMatrix()); } updateSlaves(); if (getStats()) { double endUpdateTraversal = osg::Timer::instance()->delta_s(_startTick, osg::Timer::instance()->tick()); // update current frames stats getStats()->setAttribute(_frameStamp->getFrameNumber(), "Update traversal begin time", beginUpdateTraversal); getStats()->setAttribute(_frameStamp->getFrameNumber(), "Update traversal end time", endUpdateTraversal); getStats()->setAttribute(_frameStamp->getFrameNumber(), "Update traversal time taken", endUpdateTraversal-beginUpdateTraversal); } } void Viewer::renderingTraversals() { // check to see if windows are still valid checkWindowStatus(); if (_done) return; double beginRenderingTraversals = osg::Timer::instance()->delta_s(_startTick, osg::Timer::instance()->tick()); osgDB::DatabasePager* dp = _scene.valid() ? _scene->getDatabasePager() : 0; if (dp) { dp->signalBeginFrame(getFrameStamp()); } // osg::notify(osg::NOTICE)<getGraphicsThread())) ++numToBlock; } _endDynamicDrawBlock->set(numToBlock); } // dispatch the the rendering threads if (_startRenderingBarrier.valid()) _startRenderingBarrier->block(); for(itr = contexts.begin(); itr != contexts.end(); ++itr) { if (_done) return; if (!((*itr)->getGraphicsThread())) { (*itr)->makeCurrent(); (*itr)->runOperations(); (*itr)->releaseContext(); } } // osg::notify(osg::NOTICE)<<"Joing _endRenderingDispatchBarrier block"<tick(); _endDynamicDrawBlock->block(); // osg::notify(osg::NOTICE)<<"Time waiting "<delta_m(startTick, osg::Timer::instance()->tick())<block(); for(itr = contexts.begin(); itr != contexts.end(); ++itr) { if (_done) return; if (!((*itr)->getGraphicsThread())) { (*itr)->makeCurrent(); (*itr)->swapBuffers(); (*itr)->releaseContext(); } } if (dp) { dp->signalEndFrame(); } if (getStats()) { double endRenderingTraversals = osg::Timer::instance()->delta_s(_startTick, osg::Timer::instance()->tick()); // update current frames stats getStats()->setAttribute(_frameStamp->getFrameNumber(), "Rendering traversals begin time ", beginRenderingTraversals); getStats()->setAttribute(_frameStamp->getFrameNumber(), "Rendering traversals end time ", endRenderingTraversals); getStats()->setAttribute(_frameStamp->getFrameNumber(), "Rendering traversals time taken", endRenderingTraversals-beginRenderingTraversals); } }