/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGVIEWER_PIXELBUFFERCOCOA #define OSGVIEWER_PIXELBUFFERCOCOA 1 #ifdef __APPLE__ #include #include #include namespace osgViewer { class OSGVIEWER_EXPORT PixelBufferCocoa : public osg::GraphicsContext, public osgViewer::GraphicsHandleCocoa { public: struct Implementation; PixelBufferCocoa(osg::GraphicsContext::Traits* traits): osg::GraphicsContext(), osgViewer::GraphicsHandleCocoa(), _valid(false), _initialized(false), _realized(false), _context(NULL) { _traits = traits; init(); if (valid()) { setState( new osg::State ); getState()->setGraphicsContext(this); if (_traits.valid() && _traits->sharedContext.valid()) { getState()->setContextID( _traits->sharedContext->getState()->getContextID() ); incrementContextIDUsageCount( getState()->getContextID() ); } else { getState()->setContextID( osg::GraphicsContext::createNewContextID() ); } } } virtual bool isSameKindAs(const Object* object) const { return dynamic_cast(object)!=0; } virtual const char* libraryName() const { return "osgViewer"; } virtual const char* className() const { return "PixelBufferCarbon"; } virtual bool valid() const { return _valid; } /** Realise the GraphicsContext.*/ virtual bool realizeImplementation(); /** Return true if the graphics context has been realised and is ready to use.*/ virtual bool isRealizedImplementation() const { return _realized; } /** Close the graphics context.*/ virtual void closeImplementation(); /** Make this graphics context current.*/ virtual bool makeCurrentImplementation(); /** Make this graphics context current with specified read context implementation. */ virtual bool makeContextCurrentImplementation(osg::GraphicsContext* readContext); /** Release the graphics context.*/ virtual bool releaseContextImplementation(); /** Bind the graphics context to associated texture implementation.*/ virtual void bindPBufferToTextureImplementation( GLenum buffer ); /** Swap the front and back buffers.*/ virtual void swapBuffersImplementation(); NSOpenGLContext* getContext() { return _context; } public: protected: ~PixelBufferCocoa(); void init(); bool _valid; bool _initialized; bool _realized; NSOpenGLContext* _context; }; } #endif #endif