//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSGGA_DRIVEMANIPULATOR #define OSGGA_DRIVEMANIPULATOR 1 #include namespace osgGA{ /** DriveManipulator is a camera manipulator which provides drive-like functionality. By default, the left mouse button accelerates, the right mouse button decelerates, and the middle mouse button (or left and right simultaneously) stops dead. */ class OSGGA_EXPORT DriveManipulator : public CameraManipulator { public: DriveManipulator(); virtual ~DriveManipulator(); virtual void setNode(osg::Node*); virtual const osg::Node* getNode() const; virtual osg::Node* getNode(); virtual void home(const GUIEventAdapter& ea,GUIActionAdapter& us); virtual void init(const GUIEventAdapter& ea,GUIActionAdapter& us); virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us); private: /** Reset the internal GUIEvent stack.*/ void flushMouseEventStack(); /** Add the current mouse GUIEvent to internal stack.*/ void addMouseEvent(const GUIEventAdapter& ea); void computeLocalDataFromCamera(); void computeCameraFromLocalData(); void computeCameraFromLocalData(const osg::Vec3& lv,const osg::Vec3& up); /** For the give mouse movement calculate the movement of the camera. Return true is camera has moved and a redraw is required.*/ bool calcMovement(); // Internal event stack comprising last three mouse events. osg::ref_ptr _ga_t1; osg::ref_ptr _ga_t0; osg::ref_ptr _node; float _modelScale; float _velocity; float _height; float _buffer; enum SpeedControlMode { USE_MOUSE_Y_FOR_SPEED, USE_MOUSE_BUTTONS_FOR_SPEED }; SpeedControlMode _speedMode; osg::Vec3 _eye; osg::Quat _rotation; float _distance; }; } #endif