/* * The 3D Studio File Format Library * Copyright (C) 1996-2001 by J.E. Hoffmann * All rights reserved. * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public * License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id$ */ #define LIB3DS_EXPORT #include "atmosphere.h" #include "chunk.h" #include "readwrite.h" /*! * \defgroup atmosphere Atmosphere Settings * * \author J.E. Hoffmann */ static Lib3dsBool fog_read(Lib3dsFog *fog, FILE *f) { Lib3dsChunk c; Lib3dsWord chunk; if (!lib3ds_chunk_read_start(&c, LIB3DS_FOG, f)) { return(LIB3DS_FALSE); } fog->near_plane=lib3ds_float_read(f); fog->near_density=lib3ds_float_read(f); fog->far_plane=lib3ds_float_read(f); fog->far_density=lib3ds_float_read(f); lib3ds_chunk_read_tell(&c, f); while ((chunk=lib3ds_chunk_read_next(&c, f))!=0) { switch (chunk) { case LIB3DS_LIN_COLOR_F: { int i; for (i=0; i<3; ++i) { fog->col[i]=lib3ds_float_read(f); } } break; case LIB3DS_COLOR_F: break; case LIB3DS_FOG_BGND: { fog->fog_background=LIB3DS_TRUE; } break; default: lib3ds_chunk_unknown(chunk); } } lib3ds_chunk_read_end(&c, f); return(LIB3DS_TRUE); } static Lib3dsBool layer_fog_read(Lib3dsLayerFog *fog, FILE *f) { Lib3dsChunk c; Lib3dsWord chunk; if (!lib3ds_chunk_read_start(&c, LIB3DS_LAYER_FOG, f)) { return(LIB3DS_FALSE); } fog->near_y=lib3ds_float_read(f); fog->far_y=lib3ds_float_read(f); fog->density=lib3ds_float_read(f); fog->flags=lib3ds_dword_read(f); lib3ds_chunk_read_tell(&c, f); while ((chunk=lib3ds_chunk_read_next(&c, f))!=0) { switch (chunk) { case LIB3DS_LIN_COLOR_F: lib3ds_rgb_read(fog->col,f); break; case LIB3DS_COLOR_F: lib3ds_rgb_read(fog->col,f); break; default: lib3ds_chunk_unknown(chunk); } } lib3ds_chunk_read_end(&c, f); return(LIB3DS_TRUE); } static Lib3dsBool distance_cue_read(Lib3dsDistanceCue *cue, FILE *f) { Lib3dsChunk c; Lib3dsWord chunk; if (!lib3ds_chunk_read_start(&c, LIB3DS_DISTANCE_CUE, f)) { return(LIB3DS_FALSE); } cue->near_plane=lib3ds_float_read(f); cue->near_dimming=lib3ds_float_read(f); cue->far_plane=lib3ds_float_read(f); cue->far_dimming=lib3ds_float_read(f); lib3ds_chunk_read_tell(&c, f); while ((chunk=lib3ds_chunk_read_next(&c, f))!=0) { switch (chunk) { case LIB3DS_DCUE_BGND: { cue->cue_background=LIB3DS_TRUE; } break; default: lib3ds_chunk_unknown(chunk); } } lib3ds_chunk_read_end(&c, f); return(LIB3DS_TRUE); } /*! * \ingroup atmosphere */ Lib3dsBool lib3ds_atmosphere_read(Lib3dsAtmosphere *atmosphere, FILE *f) { Lib3dsChunk c; if (!lib3ds_chunk_read(&c, f)) { return(LIB3DS_FALSE); } switch (c.chunk) { case LIB3DS_FOG: { lib3ds_chunk_read_reset(&c, f); if (!fog_read(&atmosphere->fog, f)) { return(LIB3DS_FALSE); } } break; case LIB3DS_LAYER_FOG: { lib3ds_chunk_read_reset(&c, f); if (!layer_fog_read(&atmosphere->layer_fog, f)) { return(LIB3DS_FALSE); } } break; case LIB3DS_DISTANCE_CUE: { lib3ds_chunk_read_reset(&c, f); if (!distance_cue_read(&atmosphere->dist_cue, f)) { return(LIB3DS_FALSE); } } break; case LIB3DS_USE_FOG: { atmosphere->fog.use=LIB3DS_TRUE; } break; case LIB3DS_USE_LAYER_FOG: { atmosphere->fog.use=LIB3DS_TRUE; } break; case LIB3DS_USE_DISTANCE_CUE: { atmosphere->dist_cue.use=LIB3DS_TRUE; } break; } return(LIB3DS_TRUE); } /*! * \ingroup atmosphere */ Lib3dsBool lib3ds_atmosphere_write(Lib3dsAtmosphere *atmosphere, FILE *f) { if (atmosphere->fog.use) { /*---- LIB3DS_FOG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_FOG; if (!lib3ds_chunk_write_start(&c,f)) { return(LIB3DS_FALSE); } lib3ds_float_write(atmosphere->fog.near_plane,f); lib3ds_float_write(atmosphere->fog.near_density,f); lib3ds_float_write(atmosphere->fog.far_plane,f); lib3ds_float_write(atmosphere->fog.far_density,f); { Lib3dsChunk c; c.chunk=LIB3DS_COLOR_F; c.size=18; lib3ds_chunk_write(&c,f); lib3ds_rgb_write(atmosphere->fog.col,f); } if (atmosphere->fog.fog_background) { Lib3dsChunk c; c.chunk=LIB3DS_FOG_BGND; c.size=6; lib3ds_chunk_write(&c,f); } if (!lib3ds_chunk_write_end(&c,f)) { return(LIB3DS_FALSE); } } if (atmosphere->layer_fog.use) { /*---- LIB3DS_LAYER_FOG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_LAYER_FOG; c.size=40; lib3ds_chunk_write(&c,f); lib3ds_float_write(atmosphere->layer_fog.near_y,f); lib3ds_float_write(atmosphere->layer_fog.far_y,f); lib3ds_float_write(atmosphere->layer_fog.near_y,f); lib3ds_dword_write(atmosphere->layer_fog.flags,f); { Lib3dsChunk c; c.chunk=LIB3DS_COLOR_F; c.size=18; lib3ds_chunk_write(&c,f); lib3ds_rgb_write(atmosphere->fog.col,f); } } if (atmosphere->dist_cue.use) { /*---- LIB3DS_DISTANCE_CUE ----*/ Lib3dsChunk c; c.chunk=LIB3DS_DISTANCE_CUE; if (!lib3ds_chunk_write_start(&c,f)) { return(LIB3DS_FALSE); } lib3ds_float_write(atmosphere->dist_cue.near_plane,f); lib3ds_float_write(atmosphere->dist_cue.near_dimming,f); lib3ds_float_write(atmosphere->dist_cue.far_plane,f); lib3ds_float_write(atmosphere->dist_cue.far_dimming,f); if (atmosphere->dist_cue.cue_background) { Lib3dsChunk c; c.chunk=LIB3DS_DCUE_BGND; c.size=6; lib3ds_chunk_write(&c,f); } if (!lib3ds_chunk_write_end(&c,f)) { return(LIB3DS_FALSE); } } if (atmosphere->fog.use) { /*---- LIB3DS_USE_FOG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_USE_FOG; c.size=6; lib3ds_chunk_write(&c,f); } if (atmosphere->layer_fog.use) { /*---- LIB3DS_USE_LAYER_FOG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_USE_LAYER_FOG; c.size=6; lib3ds_chunk_write(&c,f); } if (atmosphere->dist_cue.use) { /*---- LIB3DS_USE_DISTANCE_CUE ----*/ Lib3dsChunk c; c.chunk=LIB3DS_USE_V_GRADIENT; c.size=6; lib3ds_chunk_write(&c,f); } return(LIB3DS_TRUE); } /*! \typedef Lib3dsAtmosphere \ingroup atmosphere \sa _Lib3dsAtmosphere */