/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ /* Note, elements of GraphicsWindowX11 have used Prodcer/RenderSurface_X11.cpp as both * a guide to use of X11/GLX and copiying directly in the case of setBorder(). * These elements are license under OSGPL as above, with Copyright (C) 2001-2004 Don Burns. */ #ifndef OSGVIEWER_GRAPHICSWINDOWWIN32 #define OSGVIEWER_GRAPHICSWINDOWWIN32 1 #include #include namespace osgViewer { class OSGVIEWER_EXPORT GraphicsWindowWin32 : public osgViewer::GraphicsWindow, public osgViewer::GraphicsHandleWin32 { public: GraphicsWindowWin32(osg::GraphicsContext::Traits* traits); ~GraphicsWindowWin32(); virtual bool isSameKindAs(const Object* object) const { return dynamic_cast(object)!=0; } virtual const char* libraryName() const { return "osgViewer"; } virtual const char* className() const { return "GraphicsWindowWin32"; } virtual bool valid() const { return _valid; } /** Realize the GraphicsContext.*/ virtual bool realizeImplementation(); /** Return true if the graphics context has been realized and is ready to use.*/ virtual bool isRealizedImplementation() const { return _realized; } /** Close the graphics context.*/ virtual void closeImplementation(); /** Make this graphics context current.*/ virtual bool makeCurrentImplementation(); /** Release the graphics context.*/ virtual bool releaseContextImplementation(); /** Swap the front and back buffers.*/ virtual void swapBuffersImplementation(); /** Check to see if any events have been generated.*/ virtual bool checkEvents(); /** Set the window's position and size.*/ virtual bool setWindowRectangleImplementation(int x, int y, int width, int height); /** Set Window decoration.*/ virtual bool setWindowDecorationImplementation(bool flag); /** Get focus.*/ virtual void grabFocus(); /** Get focus on if the pointer is in this window.*/ virtual void grabFocusIfPointerInWindow(); /** Override from GUIActionAdapter.*/ virtual void requestWarpPointer(float x,float y); /** Raise specified window */ virtual void raiseWindow(); /** Set the name of the window */ virtual void setWindowName(const std::string& /*name*/); /** Switch on/off the cursor.*/ virtual void useCursor(bool /*cursorOn*/); /** Set mouse cursor to a specific shape.*/ virtual void setCursor(MouseCursor cursor); /** Set sync-to-vblank. */ virtual void setSyncToVBlank(bool on); /** Set swap group. */ virtual void setSwapGroup(bool on, GLuint group, GLuint barrier); /** Handle a native (Win32) windowing event as received from the system */ virtual LRESULT handleNativeWindowingEvent( HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam ); /** WindowData is used to pass in the Win32 window handle attached the GraphicsContext::Traits structure.*/ struct WindowData : public osg::Referenced { WindowData(HWND window, bool installEventHandler = true): _hwnd(window), _installEventHandler(installEventHandler) {} HWND _hwnd; bool _installEventHandler; }; protected: virtual void init(); virtual void registerWindow(); virtual void unregisterWindow(); virtual bool registerWindowProcedure(); virtual bool unregisterWindowProcedure(); #ifdef OSG_USE_EGL virtual const GraphicsHandleWin32::EGLContextInfo createContextImplementation(); #else virtual HGLRC createContextImplementation(); #endif virtual bool createWindow(); virtual bool setWindow( HWND handle ); virtual void destroyWindow( bool deleteNativeWindow = true ); virtual bool determineWindowPositionAndStyle( unsigned int screenNum, int clientAreaX, int clientAreaY, unsigned int clientAreaWidth, unsigned int clientAreaHeight, bool decorated, int& x, int& y, unsigned int& w, unsigned int& h, unsigned int& style, unsigned int& extendedStyle ); virtual bool setPixelFormat(); virtual void adaptKey( WPARAM wParam, LPARAM lParam, int& keySymbol, unsigned int& modifierMask, int& unmodifiedKeySymbol ); virtual void transformMouseXY(float& x, float& y); virtual void setCursorImpl(MouseCursor cursor); virtual HCURSOR getOrCreateCursor(MouseCursor mouseShape); HCURSOR _currentCursor; WNDPROC _windowProcedure; double _timeOfLastCheckEvents; int _screenOriginX; int _screenOriginY; unsigned int _screenWidth; unsigned int _screenHeight; int _windowOriginXToRealize; int _windowOriginYToRealize; unsigned int _windowWidthToRealize; unsigned int _windowHeightToRealize; bool _initialized; bool _valid; bool _realized; bool _ownsWindow; bool _closeWindow; bool _destroyWindow; bool _destroying; MouseCursor _mouseCursor; /// Persist which mouse cursor was used before switching to the resize cursors. MouseCursor _appMouseCursor; std::map _mouseCursorMap; std::map, bool> _keyMap; std::set _capturedMouseButtons; bool _applyWorkaroundForMultimonitorMultithreadNVidiaWin32Issues; }; } #endif