/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include #include using namespace osg; CullStack::CullStack() { _frustumVolume=-1.0f; _bbCornerNear = 0; _bbCornerFar = 7; _currentReuseMatrixIndex=0; _identity = new RefMatrix(); _index_modelviewCullingStack = 0; _back_modelviewCullingStack = 0; _referenceViewPoints.push_back(osg::Vec3(0.0f,0.0f,0.0f)); } CullStack::~CullStack() { reset(); } void CullStack::reset() { // // first unref all referenced objects and then empty the containers. // _projectionStack.clear(); _modelviewStack.clear(); _viewportStack.clear(); _referenceViewPoints.clear(); _referenceViewPoints.push_back(osg::Vec3(0.0f,0.0f,0.0f)); _eyePointStack.clear(); _viewPointStack.clear(); _clipspaceCullingStack.clear(); _projectionCullingStack.clear(); //_modelviewCullingStack.clear(); _index_modelviewCullingStack=0; _back_modelviewCullingStack = 0; osg::Vec3 lookVector(0.0,0.0,-1.0); _bbCornerFar = (lookVector.x()>=0?1:0) | (lookVector.y()>=0?2:0) | (lookVector.z()>=0?4:0); _bbCornerNear = (~_bbCornerFar)&7; _currentReuseMatrixIndex=0; } void CullStack::pushCullingSet() { _MVPW_Stack.push_back(0L); if (_index_modelviewCullingStack==0) { if (_modelviewCullingStack.empty()) _modelviewCullingStack.push_back(CullingSet()); _modelviewCullingStack[_index_modelviewCullingStack++].set(_projectionCullingStack.back()); } else { const osg::Viewport& W = *_viewportStack.back(); const osg::Matrix& P = *_projectionStack.back(); const osg::Matrix& M = *_modelviewStack.back(); osg::Vec4 pixelSizeVector = CullingSet::computePixelSizeVector(W,P,M); if (_index_modelviewCullingStack>=_modelviewCullingStack.size()) { _modelviewCullingStack.push_back(CullingSet()); } _modelviewCullingStack[_index_modelviewCullingStack++].set(_projectionCullingStack.back(),*_modelviewStack.back(),pixelSizeVector); } _back_modelviewCullingStack = &_modelviewCullingStack[_index_modelviewCullingStack-1]; // const osg::Polytope& polytope = _modelviewCullingStack.back()->getFrustum(); // const osg::Polytope::PlaneList& pl = polytope.getPlaneList(); // std::cout <<"new cull stack"<0) _back_modelviewCullingStack = &_modelviewCullingStack[_index_modelviewCullingStack-1]; } void CullStack::pushViewport(osg::Viewport* viewport) { _viewportStack.push_back(viewport); _MVPW_Stack.push_back(0L); } void CullStack::popViewport() { _viewportStack.pop_back(); _MVPW_Stack.pop_back(); } void CullStack::pushProjectionMatrix(RefMatrix* matrix) { _projectionStack.push_back(matrix); _projectionCullingStack.push_back(osg::CullingSet()); osg::CullingSet& cullingSet = _projectionCullingStack.back(); // set up view frustum. cullingSet.getFrustum().setToUnitFrustum(((_cullingMode&NEAR_PLANE_CULLING)!=0),((_cullingMode&FAR_PLANE_CULLING)!=0)); cullingSet.getFrustum().transformProvidingInverse(*matrix); // set the culling mask ( There should be a more elegant way!) Nikolaus H. cullingSet.setCullingMask(_cullingMode); // set the small feature culling. cullingSet.setSmallFeatureCullingPixelSize(_smallFeatureCullingPixelSize); // set up the relevant occluders which a related to this projection. for(ShadowVolumeOccluderList::iterator itr=_occluderList.begin(); itr!=_occluderList.end(); ++itr) { //std::cout << " ** testing occluder"<matchProjectionMatrix(*matrix)) { //std::cout << " ** activating occluder"<=0?1:0) | (lookVector.y()>=0?2:0) | (lookVector.z()>=0?4:0); _bbCornerNear = (~_bbCornerFar)&7; } void CullStack::popModelViewMatrix() { _modelviewStack.pop_back(); _eyePointStack.pop_back(); _referenceViewPoints.pop_back(); _viewPointStack.pop_back(); popCullingSet(); osg::Vec3 lookVector(0.0f,0.0f,-1.0f); if (!_modelviewStack.empty()) { lookVector = getLookVectorLocal(); } _bbCornerFar = (lookVector.x()>=0?1:0) | (lookVector.y()>=0?2:0) | (lookVector.z()>=0?4:0); _bbCornerNear = (~_bbCornerFar)&7; } void CullStack::computeFrustumVolume() { osg::Matrix invP; invP.invert(*getProjectionMatrix()); osg::Vec3 f1(-1,-1,-1); f1 = f1*invP; osg::Vec3 f2(-1, 1,-1); f2 = f2*invP; osg::Vec3 f3( 1, 1,-1); f3 = f3*invP; osg::Vec3 f4( 1,-1,-1); f4 = f4*invP; osg::Vec3 b1(-1,-1,1); b1 = b1*invP; osg::Vec3 b2(-1, 1,1); b2 = b2*invP; osg::Vec3 b3( 1, 1,1); b3 = b3*invP; osg::Vec3 b4( 1,-1,1); b4 = b4*invP; _frustumVolume = computeVolume(f1,f2,f3,b1,b2,b3)+ computeVolume(f2,f3,f4,b1,b3,b4); }