/* -*-c++-*- * Copyright (C) 2008 Cedric Pinson * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGANIMATION_SKELETON #define OSGANIMATION_SKELETON 1 #include #include namespace osgAnimation { class OSGANIMATION_EXPORT Skeleton : public Bone { public: META_Node(osgAnimation, Skeleton); class OSGANIMATION_EXPORT UpdateSkeleton : public osg::NodeCallback { public: META_Object(osgAnimation, UpdateSkeleton); UpdateSkeleton(); UpdateSkeleton(const UpdateSkeleton&, const osg::CopyOp&); virtual void operator()(osg::Node* node, osg::NodeVisitor* nv); bool needToValidate() const; protected: bool _needValidate; }; Skeleton(); Skeleton(const Skeleton&, const osg::CopyOp&); void setDefaultUpdateCallback(); void computeBindMatrix(); }; } #endif