/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_TEXENV #define OSG_TEXENV 1 #include #include #include #ifndef OSG_GL_FIXED_FUNCTION_AVAILABLE #define GL_MODULATE 0x2100 #define GL_ADD 0x0104 #define GL_MODULATE 0x2100 #define GL_DECAL 0x2101 #endif namespace osg { /** TexEnv encapsulates the OpenGL glTexEnv (texture environment) state. */ class OSG_EXPORT TexEnv : public StateAttribute { public : enum Mode { DECAL = GL_DECAL, MODULATE = GL_MODULATE, BLEND = GL_BLEND, REPLACE = GL_REPLACE, ADD = GL_ADD }; TexEnv(Mode mode=MODULATE); /** Copy constructor using CopyOp to manage deep vs shallow copy. */ TexEnv(const TexEnv& texenv,const CopyOp& copyop=CopyOp::SHALLOW_COPY): StateAttribute(texenv,copyop), _mode(texenv._mode), _color(texenv._color) {} META_StateAttribute(osg, TexEnv, TEXENV); virtual bool isTextureAttribute() const { return true; } /** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */ virtual int compare(const StateAttribute& sa) const { // Check for equal types, then create the rhs variable // used by the COMPARE_StateAttribute_Paramter macros below. COMPARE_StateAttribute_Types(TexEnv,sa) // Compare each parameter in turn against the rhs. COMPARE_StateAttribute_Parameter(_mode) COMPARE_StateAttribute_Parameter(_color) return 0; // Passed all the above comparison macros, so must be equal. } void setMode( Mode mode ) { _mode = mode; } Mode getMode() const { return _mode; } void setColor( const Vec4& color ) { _color = color; } Vec4& getColor() { return _color; } const Vec4& getColor() const { return _color; } virtual void apply(State& state) const; protected : virtual ~TexEnv( void ); Mode _mode; osg::Vec4 _color; }; } #endif