//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSG_OCCLUDERNODE #define OSG_OCCLUDERNODE 1 #include #include namespace osg { /** OccluderNode is a Group node which allows OccluderNodeing between children. Typical uses would be for objects which might need to be rendered differently at different times, for instance a OccluderNode could be used to represent the different states of a traffic light. */ class SG_EXPORT OccluderNode : public Group { public : OccluderNode(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ OccluderNode(const OccluderNode&,const CopyOp& copyop=CopyOp::SHALLOW_COPY); META_Node(osg, OccluderNode); /** Attach a ConvexPlanarOccluder to an OccluderNode.*/ void setOccluder(ConvexPlanarOccluder* occluder) { _occluder = occluder; } /** Get the ConvexPlanarOccluder* attached to a OccluderNode. */ ConvexPlanarOccluder* getOccluder() { return _occluder.get(); } /** Get the const ConvexPlanarOccluder* attached to a OccluderNode.*/ const ConvexPlanarOccluder* getOccluder() const { return _occluder.get(); } protected : virtual ~OccluderNode() {} /** Override's Group's computeBound.*/ virtual bool computeBound() const; ref_ptr _occluder; }; } #endif