/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ //osgFX - Copyright (C) 2003 Marco Jez #ifndef OSGFX_VALIDATOR_ #define OSGFX_VALIDATOR_ #include #include #include #include namespace osgFX { // forward declaration class Effect; /** This class is used internally by osgFX::Effect to choose between different techniques dynamically. The apply() method will call each technique's validate() method and store the results in a buffered array. The Effect class will then choose the first technique that could be validated in all active rendering contexts. */ class OSGFX_EXPORT Validator: public osg::StateAttribute { public: Validator(); Validator(Effect *effect); Validator(const Validator ©, const osg::CopyOp ©op = osg::CopyOp::SHALLOW_COPY); META_StateAttribute(osgFX, Validator, 0x56616C69); void apply(osg::State &state) const; inline int compare(const osg::StateAttribute &sa) const; protected: virtual ~Validator() {} Validator &operator=(const Validator &) { return *this; } private: mutable osg::ref_ptr effect_; }; // INLINE METHODS inline int Validator::compare(const osg::StateAttribute &sa) const { const Validator *v = dynamic_cast(&sa); if (!v) return -1; if (effect_.get() < v->effect_.get()) return -1; if (effect_.get() > v->effect_.get()) return 1; return 0; } } #endif