General purpose float quad, uses include representation of colour coordinates.
Public Fields
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float _v[4]
Public Methods
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Vec4()
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Vec4(float x, float y, float z, float w)
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Vec4(const Vec3& v3, float w)
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inline const bool operator == (const Vec4& v) const
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inline const bool operator != (const Vec4& v) const
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inline const bool operator < (const Vec4& v) const
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inline float* ptr()
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inline const float* ptr() const
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inline void set( float x, float y, float z, float w)
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inline float& operator [] (const int i)
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inline float operator [] (const int i) const
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inline float& x()
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inline float& y()
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inline float& z()
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inline float& w()
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inline float x() const
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inline float y() const
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inline float z() const
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inline float w() const
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inline unsigned long asABGR() const
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inline const unsigned long asRGBA() const
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inline const bool valid() const
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inline const bool isNaN() const
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inline float operator * (const Vec4& rhs) const
- dot product
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inline Vec4 operator * (const float& rhs) const
- multiply by scalar
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inline Vec4& operator *= (const float& rhs)
- unary multiply by scalar
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inline Vec4 operator / (const float& rhs) const
- divide by scalar
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inline Vec4& operator /= (const float& rhs)
- unary divide by scalar
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inline Vec4 operator + (const Vec4& rhs) const
- binary vector add
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inline Vec4& operator += (const Vec4& rhs)
- unary vector add.
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inline Vec4 operator - (const Vec4& rhs) const
- binary vector subtract
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inline Vec4& operator -= (const Vec4& rhs)
- unary vector subtract
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inline const Vec4 operator - () const
- negation operator.
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inline const float length() const
- Length of the vector = sqrt( vec .
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inline const float length2() const
- Length squared of the vector = vec .
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inline const float normalize()
- normalize the vector so that it has length unity returns the previous length of the vector
Documentation
General purpose float quad, uses include representation
of colour coordinates.
No support yet added for float * Vec4 - is it necessary?
Need to define a non-member non-friend operator* etc.
Vec4 * float is okay
- Vec4()
- Vec4(float x, float y, float z, float w)
- Vec4(const Vec3& v3, float w)
- float _v[4]
- inline const bool operator == (const Vec4& v) const
- inline const bool operator != (const Vec4& v) const
- inline const bool operator < (const Vec4& v) const
- inline float* ptr()
- inline const float* ptr() const
- inline void set( float x, float y, float z, float w)
- inline float& operator [] (const int i)
- inline float operator [] (const int i) const
- inline float& x()
- inline float& y()
- inline float& z()
- inline float& w()
- inline float x() const
- inline float y() const
- inline float z() const
- inline float w() const
- inline unsigned long asABGR() const
- inline const unsigned long asRGBA() const
- inline const bool valid() const
- inline const bool isNaN() const
- inline float operator * (const Vec4& rhs) const
- dot product
- inline Vec4 operator * (const float& rhs) const
- multiply by scalar
- inline Vec4& operator *= (const float& rhs)
- unary multiply by scalar
- inline Vec4 operator / (const float& rhs) const
- divide by scalar
- inline Vec4& operator /= (const float& rhs)
- unary divide by scalar
- inline Vec4 operator + (const Vec4& rhs) const
- binary vector add
- inline Vec4& operator += (const Vec4& rhs)
- unary vector add. Slightly more efficient because no temporary
intermediate object
- inline Vec4 operator - (const Vec4& rhs) const
- binary vector subtract
- inline Vec4& operator -= (const Vec4& rhs)
- unary vector subtract
- inline const Vec4 operator - () const
- negation operator. Returns the negative of the Vec4
- inline const float length() const
- Length of the vector = sqrt( vec . vec )
- inline const float length2() const
- Length squared of the vector = vec . vec
- inline const float normalize()
- normalize the vector so that it has length unity
returns the previous length of the vector
- This class has no child classes.
- Friends:
- inline std::ostream& operator << (std::ostream& output, const Vec4& vec)
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