/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include using namespace osg; Light::Light( void ) { init(); } Light::Light(unsigned int lightnum) { init(); _lightnum = lightnum; } Light::~Light( void ) { } void Light::init( void ) { _lightnum = 0; _ambient.set(0.05f,0.05f,0.05f,1.0f); _diffuse.set(0.8f,0.8f,0.8f,1.0f); _specular.set(0.05f,0.05f,0.05f,1.0f); _position.set(0.0f,0.0f,1.0f,0.0f); _direction.set(0.0f,0.0f,-1.0f); _spot_exponent = 0.0f; _spot_cutoff = 180.0f; _constant_attenuation = 1.0f; _linear_attenuation = 0.0f; _quadratic_attenuation = 0.0f; // OSG_DEBUG << "_ambient "<<_ambient<