/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGUTIL_KEYSWITCMATRIXMANIPULATOR #define OSGUTIL_KEYSWITCMATRIXMANIPULATOR 1 #include #include #include #include namespace osgGA{ class GUIEventAdapter; class GUIActionAdapter; /** KeySwitchMatrixManipulator is a decorator which allows the type of camera manipulator being used to be switched by pressing a key. E.g. '1' for a TrackballManipultor, '2' for a DriveManipulator, '3' for a FlightManipulator. The manipulators available, and the associated switch keys, can be configured. */ class OSGGA_EXPORT KeySwitchMatrixManipulator : public MatrixManipulator { public: virtual const char* className() const { return "KeySwitchMatrixManipulator"; } /** Add a camera manipulator with an associated name, and a key to trigger the switch, */ void addMatrixManipulator(int key, std::string name, MatrixManipulator *cm); /** Add a camera manipulator with an autogenerated keybinding which is '1' + previous number of camera's registerd. */ void addNumberedMatrixManipulator(MatrixManipulator *cm); unsigned int getNumMatrixManipulators() const { return _manips.size(); } void selectMatrixManipulator(unsigned int num); MatrixManipulator* getCurrentMatrixManipulator() { return _current.get(); } const MatrixManipulator* getCurrentMatrixManipulator() const { return _current.get(); } MatrixManipulator* getMatrixManipulator(unsigned int num); const MatrixManipulator* getMatrixManipulator(unsigned int num) const; // Overrides from MatrixManipulator... /** set the coordinate frame which tells the manipulator which way is up, east and north.*/ virtual void setCoordinateFrame(const osg::CoordinateFrame& cf) { _coordinateFrame = cf; _current->setCoordinateFrame(cf); } /** set the position of the matrix manipulator using a 4x4 Matrix.*/ virtual void setByMatrix(const osg::Matrixd& matrix) { _current->setByMatrix(matrix); } /** set the position of the matrix manipulator using a 4x4 Matrix.*/ virtual void setByInverseMatrix(const osg::Matrixd& matrix) { _current->setByInverseMatrix(matrix); } /** get the position of the manipulator as 4x4 Matrix.*/ virtual osg::Matrixd getMatrix() const { return _current->getMatrix(); } /** get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.*/ virtual osg::Matrixd getInverseMatrix() const { return _current->getInverseMatrix(); } /** Get the FusionDistanceMode. Used by SceneView for setting up setereo convergence.*/ virtual osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode() const { return _current->getFusionDistanceMode(); } /** Get the FusionDistanceValue. Used by SceneView for setting up setereo convergence.*/ virtual float getFusionDistanceValue() const { return _current->getFusionDistanceValue(); } virtual void setNode(osg::Node* n); virtual const osg::Node* getNode() const { return _current->getNode(); } virtual osg::Node* getNode() { return _current->getNode(); } virtual void home(const GUIEventAdapter& ee,GUIActionAdapter& aa) { _current->home(ee,aa); } virtual void init(const GUIEventAdapter& ee,GUIActionAdapter& aa) { _current->init(ee,aa); } virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us); /** Get the keyboard and mouse usage of this manipulator.*/ virtual void getUsage(osg::ApplicationUsage& usage) const; private: typedef std::pair > NamedManipulator; typedef std::map KeyManipMap; KeyManipMap _manips; osg::ref_ptr _current; }; }; #endif