/* -*-c++-*- * Copyright (C) 2009 Cedric Pinson * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include static unsigned int getRandomValueinRange(unsigned int v) { return static_cast((rand() * 1.0 * v)/(RAND_MAX-1)); } osg::ref_ptr CommonProgram; // show how to override the default RigTransformHardware for customized usage struct MyRigTransformHardware : public osgAnimation::RigTransformHardware { int _maxmatrix; MyRigTransformHardware() : _maxmatrix(99){} virtual bool init(osgAnimation::RigGeometry& rig) { if(_perVertexInfluences.empty()) { prepareData(rig); return false; } if(!rig.getSkeleton()) return false; osgAnimation::BoneMapVisitor mapVisitor; rig.getSkeleton()->accept(mapVisitor); osgAnimation::BoneMap boneMap = mapVisitor.getBoneMap(); if (!buildPalette(boneMap,rig) ) return false; osg::Geometry& source = *rig.getSourceGeometry(); osg::Vec3Array* positionSrc = dynamic_cast(source.getVertexArray()); if (!positionSrc) { OSG_WARN << "RigTransformHardware no vertex array in the geometry " << rig.getName() << std::endl; return false; } // copy shallow from source geometry to rig rig.copyFrom(source); osg::ref_ptr vertexshader; osg::ref_ptr stateset = rig.getOrCreateStateSet(); if(!CommonProgram.valid()) { CommonProgram = new osg::Program; CommonProgram->setName("HardwareSkinning"); //set default source if _shader is not user setted if (!vertexshader.valid()) { vertexshader = osgDB::readRefShaderFile(osg::Shader::VERTEX,"skinning.vert"); } if (!vertexshader.valid()) { OSG_WARN << "RigTransformHardware can't load VertexShader" << std::endl; return false; } // replace max matrix by the value from uniform { std::string str = vertexshader->getShaderSource(); std::string toreplace = std::string("MAX_MATRIX"); std::size_t start = str.find(toreplace); if (std::string::npos != start) { std::stringstream ss; ss << _maxmatrix;//getMatrixPaletteUniform()->getNumElements(); str.replace(start, toreplace.size(), ss.str()); vertexshader->setShaderSource(str); } else { OSG_WARN<< "MAX_MATRIX not found in Shader! " << str << std::endl; } OSG_INFO << "Shader " << str << std::endl; } CommonProgram->addShader(vertexshader.get()); } unsigned int nbAttribs = getNumVertexAttrib(); for (unsigned int i = 0; i < nbAttribs; i++) { std::stringstream ss; ss << "boneWeight" << i; CommonProgram->addBindAttribLocation(ss.str(), _minAttribIndex + i); rig.setVertexAttribArray(_minAttribIndex + i, getVertexAttrib(i)); OSG_INFO << "set vertex attrib " << ss.str() << std::endl; } stateset->removeUniform("nbBonesPerVertex"); stateset->addUniform(new osg::Uniform("nbBonesPerVertex",_bonesPerVertex)); stateset->removeUniform("matrixPalette"); stateset->addUniform(_uniformMatrixPalette); stateset->setAttribute(CommonProgram.get()); _needInit = false; return true; } }; struct SetupRigGeometry : public osg::NodeVisitor { bool _hardware; SetupRigGeometry( bool hardware = true) : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN), _hardware(hardware) {} void apply(osg::Geode& geode) { for (unsigned int i = 0; i < geode.getNumDrawables(); i++) apply(*geode.getDrawable(i)); } void apply(osg::Drawable& geom) { if (_hardware) { osgAnimation::RigGeometry* rig = dynamic_cast(&geom); if (rig) { rig->setRigTransformImplementation(new MyRigTransformHardware); osgAnimation::MorphGeometry *morph=dynamic_cast(rig->getSourceGeometry()); if(morph)morph->setMorphTransformImplementation(new osgAnimation::MorphTransformHardware); } } #if 0 if (geom.getName() != std::string("BoundingBox")) // we disable compute of bounding box for all geometry except our bounding box geom.setComputeBoundingBoxCallback(new osg::Drawable::ComputeBoundingBoxCallback); // geom.setInitialBound(new osg::Drawable::ComputeBoundingBoxCallback); #endif } }; osg::Group* createCharacterInstance(osg::Group* character, bool hardware) { osg::ref_ptr c ; if (hardware) c = osg::clone(character, osg::CopyOp::DEEP_COPY_ALL & ~osg::CopyOp::DEEP_COPY_PRIMITIVES & ~osg::CopyOp::DEEP_COPY_ARRAYS); else c = osg::clone(character, osg::CopyOp::DEEP_COPY_ALL); osgAnimation::AnimationManagerBase* animationManager = dynamic_cast(c->getUpdateCallback()); osgAnimation::BasicAnimationManager* anim = dynamic_cast(animationManager); const osgAnimation::AnimationList& list = animationManager->getAnimationList(); int v = getRandomValueinRange(list.size()); if (list[v]->getName() == std::string("MatIpo_ipo")) { anim->playAnimation(list[v].get()); v = (v + 1)%list.size(); } anim->playAnimation(list[v].get()); SetupRigGeometry switcher(hardware); c->accept(switcher); return c.release(); } int main (int argc, char* argv[]) { std::cerr << "This example works better with nathan.osg" << std::endl; osg::ArgumentParser psr(&argc, argv); osgViewer::Viewer viewer(psr); bool hardware = true; int maxChar = 10; while (psr.read("--software")) { hardware = false; } while (psr.read("--number", maxChar)) {} osg::ref_ptr node = osgDB::readRefNodeFiles(psr); osg::ref_ptr root = dynamic_cast(node.get()); if (!root) { std::cout << psr.getApplicationName() <<": No data loaded" << std::endl; return 1; } { osgAnimation::AnimationManagerBase* animationManager = dynamic_cast(root->getUpdateCallback()); if(!animationManager) { osg::notify(osg::FATAL) << "no AnimationManagerBase found, updateCallback need to animate elements" << std::endl; return 1; } } osg::ref_ptr scene = new osg::Group; // add the state manipulator viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) ); // add the thread model handler viewer.addEventHandler(new osgViewer::ThreadingHandler); // add the window size toggle handler viewer.addEventHandler(new osgViewer::WindowSizeHandler); // add the stats handler viewer.addEventHandler(new osgViewer::StatsHandler); // add the help handler viewer.addEventHandler(new osgViewer::HelpHandler(psr.getApplicationUsage())); // add the LOD Scale handler viewer.addEventHandler(new osgViewer::LODScaleHandler); // add the screen capture handler viewer.addEventHandler(new osgViewer::ScreenCaptureHandler); viewer.setSceneData(scene.get()); viewer.realize(); double xChar = maxChar; double yChar = xChar * 9.0/16; for (double i = 0.0; i < xChar; i++) { for (double j = 0.0; j < yChar; j++) { osg::ref_ptr c = createCharacterInstance(root.get(), hardware); osg::MatrixTransform* tr = new osg::MatrixTransform; tr->setMatrix(osg::Matrix::translate( 2.0 * (i - xChar * .5), 0.0, 2.0 * (j - yChar * .5))); tr->addChild(c.get()); scene->addChild(tr); } } std::cout << "created " << xChar * yChar << " instance" << std::endl; return viewer.run(); }