A basic GLUTWindow base class which provides a just a basic window.
Inheritance:
Public Methods
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Window()
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virtual ~Window()
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void setWindowOrigin(int x, int y)
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void setWindowSize(int width, int height)
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void setWindowTitle(const std::string& title)
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void setDisplayMode(unsigned int displayMode)
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virtual bool open()
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virtual bool run()
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virtual void display()
Protected Fields
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static Window* s_theWindow
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std::string _title
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int _wx
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int _wy
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int _ww
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int _wh
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unsigned int _displayMode
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int _is_open
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int _mx
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int _my
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int _mbutton
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bool _fullscreen
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int _saved_wx
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int _saved_wy
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int _saved_ww
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int _saved_wh
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bool _exit
Protected Methods
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virtual void clear()
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static void displayCB()
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static void reshapeCB(int w, int h)
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static void visibilityCB(int state)
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static void mouseMotionCB(int x, int y)
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static void mousePassiveMotionCB(int x, int y)
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static void mouseCB(int button, int state, int x, int y)
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static void keyboardCB(unsigned char key, int x, int y )
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static void specialCB(int key, int x, int y)
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static void spaceballMotionCB(int x, int y, int z)
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static void spaceballRotateCB(int x, int y, int z)
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static void spaceballButtonCB(int button, int state)
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virtual void reshape(GLint w, GLint h)
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virtual void visibility(int state)
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virtual void mouseMotion(int x, int y)
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virtual void mousePassiveMotion(int x, int y)
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virtual void mouse(int button, int state, int x, int y)
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virtual void keyboard(unsigned char key, int x, int y)
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virtual void special(int key, int x, int y)
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virtual void spaceballMotion(int x, int y, int z)
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virtual void spaceballRotate(int x, int y, int z)
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virtual void spaceballButton(int button, int state)
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void check_if_exit()
Documentation
A basic GLUTWindow base class which provides a just a basic window.
- Window()
- virtual ~Window()
- void setWindowOrigin(int x, int y)
- void setWindowSize(int width, int height)
- void setWindowTitle(const std::string& title)
- void setDisplayMode(unsigned int displayMode)
- virtual bool open()
- virtual bool run()
- virtual void display()
- virtual void clear()
- static void displayCB()
- static void reshapeCB(int w, int h)
- static void visibilityCB(int state)
- static void mouseMotionCB(int x, int y)
- static void mousePassiveMotionCB(int x, int y)
- static void mouseCB(int button, int state, int x, int y)
- static void keyboardCB(unsigned char key, int x, int y )
- static void specialCB(int key, int x, int y)
- static void spaceballMotionCB(int x, int y, int z)
- static void spaceballRotateCB(int x, int y, int z)
- static void spaceballButtonCB(int button, int state)
- virtual void reshape(GLint w, GLint h)
- virtual void visibility(int state)
- virtual void mouseMotion(int x, int y)
- virtual void mousePassiveMotion(int x, int y)
- virtual void mouse(int button, int state, int x, int y)
- virtual void keyboard(unsigned char key, int x, int y)
- virtual void special(int key, int x, int y)
- virtual void spaceballMotion(int x, int y, int z)
- virtual void spaceballRotate(int x, int y, int z)
- virtual void spaceballButton(int button, int state)
- static Window* s_theWindow
- std::string _title
- int _wx
- int _wy
- int _ww
- int _wh
- unsigned int _displayMode
- int _is_open
- int _mx
- int _my
- int _mbutton
- bool _fullscreen
- int _saved_wx
- int _saved_wy
- int _saved_ww
- int _saved_wh
- bool _exit
- void check_if_exit()
- Direct child classes:
- Viewer
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