/* OpenSceneGraph example, osgstereomatch. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include "StereoPass.h" #include "StereoMultipass.h" osg::Node* createScene(osg::Image *left, osg::Image *right, unsigned int min_disp, unsigned int max_disp, unsigned int window_size, bool single_pass) { int width = left->s(); int height = left->t(); osg::Group* topnode = new osg::Group; // create four quads so we can display up to four images osg::ref_ptr geode = new osg::Geode(); // each geom will contain a quad osg::ref_ptr da = new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,4); osg::ref_ptr colors = new osg::Vec4Array; colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f)); osg::ref_ptr tcoords = new osg::Vec2Array; // texture coords tcoords->push_back(osg::Vec2(0, 0)); tcoords->push_back(osg::Vec2(width, 0)); tcoords->push_back(osg::Vec2(width, height)); tcoords->push_back(osg::Vec2(0, height)); osg::ref_ptr geomss[4]; // stateset where we can attach textures osg::ref_ptr texture[4]; for (int i=0;i<4;i++) { osg::ref_ptr vcoords = new osg::Vec3Array; // vertex coords osg::ref_ptr geom = new osg::Geometry; // tile the quads on the screen // 2 3 // 0 1 int xoff, zoff; xoff = (i%2); zoff = i>1 ? 1 : 0; // initial viewer camera looks along y vcoords->push_back(osg::Vec3d(0+(xoff * width), 0, 0+(zoff * height))); vcoords->push_back(osg::Vec3d(width+(xoff * width), 0, 0+(zoff * height))); vcoords->push_back(osg::Vec3d(width+(xoff * width), 0, height+(zoff * height))); vcoords->push_back(osg::Vec3d(0+(xoff * width), 0, height+(zoff * height))); geom->setVertexArray(vcoords.get()); geom->setTexCoordArray(0,tcoords.get()); geom->addPrimitiveSet(da.get()); geom->setColorArray(colors.get(), osg::Array::BIND_OVERALL); geomss[i] = geom->getOrCreateStateSet(); geomss[i]->setMode(GL_LIGHTING, osg::StateAttribute::OFF); texture[i] = new osg::TextureRectangle; texture[i]->setResizeNonPowerOfTwoHint(false); texture[i]->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR); texture[i]->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR); geode->addDrawable(geom.get()); } // attach the input images to the bottom textures of the view texture[0]->setImage(left); texture[1]->setImage(right); geomss[0]->setTextureAttributeAndModes(0, texture[0].get(), osg::StateAttribute::ON); geomss[1]->setTextureAttributeAndModes(0, texture[1].get(), osg::StateAttribute::ON); topnode->addChild(geode.get()); // create the processing passes if (single_pass) { StereoPass *stereopass = new StereoPass(texture[0].get(), texture[1].get(), width, height, min_disp, max_disp, window_size); topnode->addChild(stereopass->getRoot().get()); // attach the output of the processing to the top left geom geomss[2]->setTextureAttributeAndModes(0, stereopass->getOutputTexture().get(), osg::StateAttribute::ON); } else { StereoMultipass *stereomp = new StereoMultipass(texture[0].get(), texture[1].get(), width, height, min_disp, max_disp, window_size); topnode->addChild(stereomp->getRoot().get()); // attach the output of the processing to the top left geom geomss[2]->setTextureAttributeAndModes(0, stereomp->getOutputTexture().get(), osg::StateAttribute::ON); } return topnode; } int main(int argc, char *argv[]) { // use an ArgumentParser object to manage the program arguments. osg::ArgumentParser arguments(&argc,argv); // set up the usage document, in case we need to print out how to use this program. arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates a stereo matching algorithm. It uses multiple render targets and multiple passes with texture ping-pong."); arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] --left left_image --right right_image --min min_disparity --max max_disparity --window window_size"); arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information"); arguments.getApplicationUsage()->addCommandLineOption("--left","The left image of the stereo pair to load."); arguments.getApplicationUsage()->addCommandLineOption("--right","The right image of the stereo pair to load."); arguments.getApplicationUsage()->addCommandLineOption("--min","The minimum disparity to start matching pixels."); arguments.getApplicationUsage()->addCommandLineOption("--max","The maximum disparity to stop matching pixels."); arguments.getApplicationUsage()->addCommandLineOption("--window","The window size used to match areas around pixels."); arguments.getApplicationUsage()->addCommandLineOption("--single","Use a single pass instead on multiple passes."); // if user request help write it out to cout. if (arguments.read("-h") || arguments.read("--help")) { arguments.getApplicationUsage()->write(std::cout); return 1; } std::string leftName(""); while(arguments.read("--left", leftName)) {} std::string rightName(""); while(arguments.read("--right", rightName)) {} unsigned int minDisparity = 0; while (arguments.read("--min", minDisparity)) {} unsigned int maxDisparity = 31; while (arguments.read("--max", maxDisparity)) {} unsigned int windowSize = 5; while (arguments.read("--window", windowSize)) {} bool useSinglePass = false; while (arguments.read("--single")) { useSinglePass = true; } if (leftName == "" || rightName=="") { arguments.getApplicationUsage()->write(std::cout); return 1; } // load the images osg::ref_ptr leftIm = osgDB::readRefImageFile(leftName); osg::ref_ptr rightIm = osgDB::readRefImageFile(rightName); osg::Node* scene = createScene(leftIm.get(), rightIm.get(), minDisparity, maxDisparity, windowSize, useSinglePass); // construct the viewer. osgViewer::Viewer viewer; viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded); // add the stats handler viewer.addEventHandler(new osgViewer::StatsHandler); viewer.setSceneData(scene); return viewer.run(); }