//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSG_GROUP #define OSG_GROUP 1 #include #include namespace osg { /** General group node which maintains a list of children. Children are reference counted. This allows children to be shared with memory management handled automatically via osg::Referenced. */ class SG_EXPORT Group : public Node { public : typedef std::vector > ChildList; Group(); /** Copy constructor using Cloner to manage deep vs shallow copy.*/ Group(const Group&,const Cloner& cloner=ShallowCopy()); META_Node(Group); virtual void traverse(NodeVisitor& nv); /** Add Node to Group. * If node is not NULL and is not contained in Group then increment its * reference count, add it to the child list and dirty the bounding * sphere to force it to recompute on next getBound() and return true for success. * Otherwise return false. Scene nodes can't be added as child nodes. */ virtual bool addChild( Node *child ); /** Remove Node from Group. * If Node is contained in Group then remove it from the child * list, decrement its reference count, and dirty the * bounding sphere to force it to recompute on next getBound() and * return true for success. If Node is not found then return false * and do not change the reference count of the Node. */ virtual bool removeChild( Node *child ); /** Replace specified Node with another Node. * Decrement the reference count origNode and increments the * reference count of newNode, and dirty the bounding sphere * to force it to recompute on next getBound() and returns true. * If origNode is not found then return false and do not * add newNode. If newNode is NULL then return false and do * not remove origNode. Also returns false if newChild is a Scene node. */ virtual bool replaceChild( Node *origChild, Node* newChild ); /** return the number of chilren nodes.*/ inline const int getNumChildren() const { return _children.size(); } /** return child node at position i.*/ inline Node *getChild( const int i ) { return _children[i].get(); } /** return child node at position i.*/ inline const Node *getChild( const int i ) const { return _children[i].get(); } /** return true if node is contained within Group.*/ inline bool containsNode( const Node* node ) const { for (ChildList::const_iterator itr=_children.begin(); itr!=_children.end(); ++itr) { if (itr->get()==node) return true; } return false; } /** return the iterator position for specified Node. * return _children.end() if node is not contained in Group. */ inline ChildList::iterator findNode( const Node* node ) { for (ChildList::iterator itr=_children.begin(); itr!=_children.end(); ++itr) { if (itr->get()==node) return itr; } return _children.end(); } /** return the const_iterator position for specified Node. * return _children.end() if node is not contained in Group. */ inline ChildList::const_iterator findNode( const Node* node ) const { for (ChildList::const_iterator itr=_children.begin(); itr!=_children.end(); ++itr) { if (itr->get()==node) return itr; } return _children.end(); } protected: virtual ~Group(); virtual const bool computeBound() const; ChildList _children; }; }; #endif