A segment-shaped particle placer.
Inheritance:
Public Methods
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META_Object(SegmentPlacer)
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inline SegmentPlacer()
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inline SegmentPlacer(const SegmentPlacer ©, const osg::CopyOp ©op)
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inline const osg::Vec3& getVertexA() const
- get vertex A
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inline const osg::Vec3& getVertexB() const
- get vertex B
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inline void setSegment(const osg::Vec3 &A, const osg::Vec3 &B)
- Set both vertices
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inline void place(Particle* P) const
- Place a particle.
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inline void setVertexA(const osg::Vec3 &v)
- Set vertex A of the segment as a vector
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inline void setVertexA(float x, float y, float z)
- Set vertex A of the segment as three floats
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inline void setVertexB(const osg::Vec3 &v)
- Set vertex B of the segment as a vector
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inline void setVertexB(float x, float y, float z)
- Set vertex B of the segment as three floats
Protected Methods
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virtual ~SegmentPlacer()
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SegmentPlacer& operator=(const SegmentPlacer &)
Inherited from Placer:
Public Methods
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virtual const char* className() const
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virtual bool isSameKindAs(const osg::Object* obj) const
Documentation
A segment-shaped particle placer.
To use this placer you have to define a segment, by setting its two vertices (A and B);
when an emitter requests a SegmentPlacer
to place a particle, the position is chosen randomly
within that segment.
- META_Object(SegmentPlacer)
- virtual ~SegmentPlacer()
- SegmentPlacer& operator=(const SegmentPlacer &)
- inline SegmentPlacer()
- inline SegmentPlacer(const SegmentPlacer ©, const osg::CopyOp ©op)
- inline const osg::Vec3& getVertexA() const
- get vertex A
- inline const osg::Vec3& getVertexB() const
- get vertex B
- inline void setSegment(const osg::Vec3 &A, const osg::Vec3 &B)
- Set both vertices
- inline void place(Particle* P) const
- Place a particle. This method is called by
ModularEmitter
, do not call it manually.
- inline void setVertexA(const osg::Vec3 &v)
- Set vertex A of the segment as a vector
- inline void setVertexA(float x, float y, float z)
- Set vertex A of the segment as three floats
- inline void setVertexB(const osg::Vec3 &v)
- Set vertex B of the segment as a vector
- inline void setVertexB(float x, float y, float z)
- Set vertex B of the segment as three floats
- This class has no child classes.
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