A useful node class for updating particle systems automatically.
Inheritance:
Public Methods
-
ParticleSystemUpdater()
-
ParticleSystemUpdater(const ParticleSystemUpdater ©, const osg::CopyOp ©op = osg::CopyOp::SHALLOW_COPY)
-
META_Node(ParticleSystemUpdater)
-
virtual void traverse(osg::NodeVisitor &nv)
-
inline const bool computeBound() const
-
inline int numParticleSystems() const
- Return the number of particle systems on the list
-
inline void addParticleSystem(ParticleSystem* ps)
- Add a particle system to the list
-
inline const ParticleSystem* getParticleSystem(int i) const
- Get a const particle system from the list
-
inline ParticleSystem* getParticleSystem(int i)
- Get a particle system from the list
-
inline void removeParticleSystem(int i)
- Remove a particle system from the list (by index)
-
inline int findParticleSystem(ParticleSystem* ps) const
- Find a particle system
-
inline bool removeParticleSystem(ParticleSystem* ps)
- Remove a particle system from the list (by pointer)
Protected Methods
-
virtual ~ParticleSystemUpdater()
-
ParticleSystemUpdater& operator=(const ParticleSystemUpdater &)
-
inline virtual const bool computeBound() const
Documentation
A useful node class for updating particle systems automatically.
When a ParticleSystemUpdater
is traversed by a cull visitor, it calls the
update()
method on the specified particle systems. You should place this updater
AFTER other nodes like emitters and programs.
- ParticleSystemUpdater()
- ParticleSystemUpdater(const ParticleSystemUpdater ©, const osg::CopyOp ©op = osg::CopyOp::SHALLOW_COPY)
- META_Node(ParticleSystemUpdater)
- virtual void traverse(osg::NodeVisitor &nv)
- virtual ~ParticleSystemUpdater()
- ParticleSystemUpdater& operator=(const ParticleSystemUpdater &)
- inline virtual const bool computeBound() const
- inline const bool computeBound() const
- inline int numParticleSystems() const
- Return the number of particle systems on the list
- inline void addParticleSystem(ParticleSystem* ps)
- Add a particle system to the list
- inline const ParticleSystem* getParticleSystem(int i) const
- Get a const particle system from the list
- inline ParticleSystem* getParticleSystem(int i)
- Get a particle system from the list
- inline void removeParticleSystem(int i)
- Remove a particle system from the list (by index)
- inline int findParticleSystem(ParticleSystem* ps) const
- Find a particle system
- inline bool removeParticleSystem(ParticleSystem* ps)
- Remove a particle system from the list (by pointer)
- This class has no child classes.
Alphabetic index HTML hierarchy of classes or Java
This page was generated with the help of DOC++.