An operator that applies a constant force to the particles.
Inheritance:
Public Methods
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META_Object(ForceOperator)
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inline ForceOperator()
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inline ForceOperator(const ForceOperator ©, const osg::CopyOp ©op)
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inline const osg::Vec3& getForce() const
- Get the force vector
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inline void setForce(const osg::Vec3 &v)
- Set the force vector
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inline void operate(Particle* P, double dt)
- Apply the force to a particle.
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inline void beginOperate(Program* prg)
- Perform some initialization.
Protected Methods
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virtual ~ForceOperator()
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ForceOperator& operator=(const ForceOperator &)
Public Methods
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virtual const char* className() const
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virtual bool isSameKindAs(const osg::Object* obj) const
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virtual void endOperate()
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inline bool isEnabled() const
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inline void setEnabled(bool v)
Documentation
An operator that applies a constant force to the particles.
Remember that if the mass of particles is expressed in kg and the lengths are
expressed in meters, then the force should be expressed in Newtons.
- META_Object(ForceOperator)
- virtual ~ForceOperator()
- ForceOperator& operator=(const ForceOperator &)
- inline ForceOperator()
- inline ForceOperator(const ForceOperator ©, const osg::CopyOp ©op)
- inline const osg::Vec3& getForce() const
- Get the force vector
- inline void setForce(const osg::Vec3 &v)
- Set the force vector
- inline void operate(Particle* P, double dt)
- Apply the force to a particle. Do not call this method manually.
- inline void beginOperate(Program* prg)
- Perform some initialization. Do not call this method manually.
- This class has no child classes.
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