Class which encapsulates glShadeModel()
Inheritance:
Public Methods
-
ShadeModel()
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ShadeModel(const ShadeModel& sm, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
- Copy constructor using CopyOp to manage deep vs shallow copy
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META_StateAttribute(ShadeModel, SHADEMODEL)
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virtual int compare(const StateAttribute& sa) const
- return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
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inline void setMode(const Mode mode)
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inline const Mode getMode() const
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virtual void apply(State& state) const
Public Members
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enum Mode
Protected Fields
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Mode _mode
Protected Methods
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virtual ~ShadeModel()
Public Methods
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virtual Object* cloneType() const
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virtual Object* clone(const CopyOp&) const
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virtual bool isSameKindAs(const Object* obj) const
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virtual const char* className() const
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virtual const Type getType() const
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bool operator < (const StateAttribute& rhs) const
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bool operator == (const StateAttribute& rhs) const
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bool operator != (const StateAttribute& rhs) const
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virtual void setStateSetModes(StateSet&, const GLModeValue) const
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virtual void compile(State&) const
Public Members
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typedef GLenum GLMode
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typedef unsigned int GLModeValue
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typedef unsigned int OverrideValue
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enum Values
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typedef unsigned int Type
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enum Types
Inherited from Object:
Public Methods
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inline void setDataVariance(const DataVariance dv)
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inline const DataVariance getDataVariance() const
Public Members
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enum DataVariance
Protected Fields
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DataVariance _dataVariance
Public Methods
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inline Referenced& operator = (Referenced&)
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inline void ref() const
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inline void unref() const
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inline void unref_nodelete() const
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inline const int referenceCount() const
Protected Fields
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mutable int _refCount
Documentation
Class which encapsulates glShadeModel()
- ShadeModel()
- ShadeModel(const ShadeModel& sm, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
- Copy constructor using CopyOp to manage deep vs shallow copy
- META_StateAttribute(ShadeModel, SHADEMODEL)
- virtual int compare(const StateAttribute& sa) const
- return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
- enum Mode
- FLAT
- SMOOTH
- inline void setMode(const Mode mode)
- inline const Mode getMode() const
- virtual void apply(State& state) const
- virtual ~ShadeModel()
- Mode _mode
- This class has no child classes.
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