/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include using namespace osg; TexGenNode::TexGenNode() { _textureUnit = 0; _value = StateAttribute::ON; _stateset = new StateSet; _texgen = new TexGen; } TexGenNode::TexGenNode(const TexGenNode& cn, const CopyOp& copyop): Group(cn,copyop), _textureUnit(cn._textureUnit), _value(cn._value), _texgen(static_cast(copyop(cn._texgen.get()))) { } TexGenNode::~TexGenNode() { } void TexGenNode::setTexGen(TexGen* texgen) { _texgen = texgen; }