/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_COPYOP #define OSG_COPYOP 1 #include namespace osg { class Referenced; class Object; class Image; class Texture; class StateSet; class StateAttribute; class StateAttributeCallback; class Uniform; class Node; class Drawable; class Array; class PrimitiveSet; class Shape; class Callback; /** Copy Op(erator) used to control whether shallow or deep copy is used * during copy construction and clone operation.*/ class OSG_EXPORT CopyOp { public: enum Options { SHALLOW_COPY = 0, DEEP_COPY_OBJECTS = 1<<0, DEEP_COPY_NODES = 1<<1, DEEP_COPY_DRAWABLES = 1<<2, DEEP_COPY_STATESETS = 1<<3, DEEP_COPY_STATEATTRIBUTES = 1<<4, DEEP_COPY_TEXTURES = 1<<5, DEEP_COPY_IMAGES = 1<<6, DEEP_COPY_ARRAYS = 1<<7, DEEP_COPY_PRIMITIVES = 1<<8, DEEP_COPY_SHAPES = 1<<9, DEEP_COPY_UNIFORMS = 1<<10, DEEP_COPY_CALLBACKS = 1<<11, DEEP_COPY_USERDATA = 1<<12, DEEP_COPY_ALL = 0x7FFFFFFF }; typedef unsigned int CopyFlags; inline CopyOp(CopyFlags flags=SHALLOW_COPY):_flags(flags) {} virtual ~CopyOp() {} void setCopyFlags(CopyFlags flags) { _flags = flags; } CopyFlags getCopyFlags() const { return _flags; } virtual Referenced* operator() (const Referenced* ref) const; virtual Object* operator() (const Object* obj) const; virtual Node* operator() (const Node* node) const; virtual Drawable* operator() (const Drawable* drawable) const; virtual StateSet* operator() (const StateSet* stateset) const; virtual StateAttribute* operator() (const StateAttribute* attr) const; virtual Texture* operator() (const Texture* text) const; virtual Image* operator() (const Image* image) const; virtual Array* operator() (const Array* array) const; virtual PrimitiveSet* operator() (const PrimitiveSet* primitives) const; virtual Shape* operator() (const Shape* shape) const; virtual Uniform* operator() (const Uniform* shape) const; virtual Callback* operator() (const Callback* nodecallback) const; virtual StateAttributeCallback* operator() (const StateAttributeCallback* stateattributecallback) const; protected: CopyFlags _flags; }; } #endif