/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGTEXT_STRING #define OSGTEXT_STRING 1 #include #include #include #include namespace osgText { // ******************************** HACK ********************************** // Following class is needed to work around a DLL export problem. See file // include/osg/PrimitiveSet for details. class VectorUInt: public std::vector { typedef std::vector vector_type; public: VectorUInt(): vector_type() {} VectorUInt(const VectorUInt ©): vector_type(copy) {} VectorUInt(unsigned int* beg, unsigned int* end): vector_type(beg, end) {} explicit VectorUInt(unsigned int n): vector_type(n) {} }; // ************************************************************************** class Text; class OSGTEXT_EXPORT String : public VectorUInt { public: typedef VectorUInt vector_type; /** * Types of string encodings supported */ enum Encoding { ENCODING_UNDEFINED, /// not using Unicode ENCODING_ASCII = ENCODING_UNDEFINED,/// unsigned char ASCII ENCODING_UTF8, /// 8-bit unicode transformation format ENCODING_UTF16, /// 16-bit signature ENCODING_UTF16_BE, /// 16-bit big-endian ENCODING_UTF16_LE, /// 16-bit little-endian ENCODING_UTF32, /// 32-bit signature ENCODING_UTF32_BE, /// 32-bit big-endian ENCODING_UTF32_LE, /// 32-bit little-endian ENCODING_SIGNATURE, /// detect encoding from signature ENCODING_CURRENT_CODE_PAGE /// Use Windows Current Code Page ecoding }; String() {} String(const String& str); String(const std::string& str) { set(str); } String(const wchar_t* text) { set(text); } String(const std::string& text,Encoding encoding) { set(text,encoding); } String& operator = (const String& str); void set(const std::string& str); /** Set the text using a wchar_t string, * which is converted to an internal TextString.*/ void set(const wchar_t* text); /** Set the text using a Unicode encoded std::string, which is converted to an internal TextString. * The encoding parameter specifies which Unicode encoding is used in the std::string. */ void set(const std::string& text,Encoding encoding); /** returns a UTF8 encoded version of this osgText::String.*/ std::string createUTF8EncodedString() const; protected: }; } #endif