/* OpenSceneGraph example, osgtexture3D. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // // A simple demo demonstrating how to set on an animated texture using an osg::ImageSequence // osg::StateSet* createState(osg::ArgumentParser& arguments) { osg::ref_ptr imageSequence = new osg::ImageSequence; bool preLoad = true; while (arguments.read("--page-and-discard")) { imageSequence->setMode(osg::ImageSequence::PAGE_AND_DISCARD_USED_IMAGES); preLoad = false; } while (arguments.read("--page-and-retain")) { imageSequence->setMode(osg::ImageSequence::PAGE_AND_RETAIN_IMAGES); preLoad = false; } while (arguments.read("--preload")) { imageSequence->setMode(osg::ImageSequence::PRE_LOAD_ALL_IMAGES); preLoad = true; } double length = -1.0; while (arguments.read("--length",length)) {} double fps = 30.0; while (arguments.read("--fps",fps)) {} if (arguments.argc()>1) { for(int i=1; i image = osgDB::readImageFile(arguments[i]); if (image.valid()) { imageSequence->addImage(image.get()); } } else { imageSequence->addImageFile(arguments[i]); } } if (length>0.0) { imageSequence->setLength(length); } else { unsigned int maxNum = osg::maximum(imageSequence->getFileNames().size(), imageSequence->getImages().size()); imageSequence->setLength(double(maxNum)*(1.0/fps)); } } else { if (length>0.0) { imageSequence->setLength(length); } else { imageSequence->setLength(4.0); } imageSequence->addImage(osgDB::readImageFile("Cubemap_axis/posx.png")); imageSequence->addImage(osgDB::readImageFile("Cubemap_axis/negx.png")); imageSequence->addImage(osgDB::readImageFile("Cubemap_axis/posy.png")); imageSequence->addImage(osgDB::readImageFile("Cubemap_axis/negy.png")); imageSequence->addImage(osgDB::readImageFile("Cubemap_axis/posz.png")); imageSequence->addImage(osgDB::readImageFile("Cubemap_axis/negz.png")); } // start the image sequence playing imageSequence->play(); #if 1 osg::Texture2D* texture = new osg::Texture2D; texture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR); texture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR); texture->setWrap(osg::Texture::WRAP_R,osg::Texture::REPEAT); texture->setResizeNonPowerOfTwoHint(false); texture->setImage(imageSequence.get()); //texture->setTextureSize(512,512); #else osg::TextureRectangle* texture = new osg::TextureRectangle; texture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR); texture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR); texture->setWrap(osg::Texture::WRAP_R,osg::Texture::REPEAT); texture->setImage(imageSequence.get()); //texture->setTextureSize(512,512); #endif // create the StateSet to store the texture data osg::StateSet* stateset = new osg::StateSet; stateset->setTextureAttributeAndModes(0,texture,osg::StateAttribute::ON); return stateset; } osg::Node* createModel(osg::ArgumentParser& arguments) { // create the geometry of the model, just a simple 2d quad right now. osg::Geode* geode = new osg::Geode; geode->addDrawable(osg::createTexturedQuadGeometry(osg::Vec3(0.0f,0.0f,0.0), osg::Vec3(1.0f,0.0f,0.0), osg::Vec3(0.0f,0.0f,1.0f))); geode->setStateSet(createState(arguments)); return geode; } osg::ImageStream* s_imageStream = 0; class MovieEventHandler : public osgGA::GUIEventHandler { public: MovieEventHandler():_playToggle(true),_trackMouse(false) {} void setMouseTracking(bool track) { _trackMouse = track; } bool getMouseTracking() const { return _trackMouse; } void set(osg::Node* node); virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& aa, osg::Object*, osg::NodeVisitor* nv); virtual void getUsage(osg::ApplicationUsage& usage) const; typedef std::vector< osg::observer_ptr > ImageStreamList; protected: virtual ~MovieEventHandler() {} class FindImageStreamsVisitor : public osg::NodeVisitor { public: FindImageStreamsVisitor(ImageStreamList& imageStreamList): _imageStreamList(imageStreamList) {} virtual void apply(osg::Geode& geode) { apply(geode.getStateSet()); for(unsigned int i=0;igetStateSet()); } traverse(geode); } virtual void apply(osg::Node& node) { apply(node.getStateSet()); traverse(node); } inline void apply(osg::StateSet* stateset) { if (!stateset) return; osg::StateAttribute* attr = stateset->getTextureAttribute(0,osg::StateAttribute::TEXTURE); if (attr) { osg::Texture2D* texture2D = dynamic_cast(attr); if (texture2D) apply(dynamic_cast(texture2D->getImage())); osg::TextureRectangle* textureRec = dynamic_cast(attr); if (textureRec) apply(dynamic_cast(textureRec->getImage())); } } inline void apply(osg::ImageStream* imagestream) { if (imagestream) { _imageStreamList.push_back(imagestream); s_imageStream = imagestream; } } ImageStreamList& _imageStreamList; protected: FindImageStreamsVisitor& operator = (const FindImageStreamsVisitor&) { return *this; } }; bool _playToggle; bool _trackMouse; ImageStreamList _imageStreamList; }; void MovieEventHandler::set(osg::Node* node) { _imageStreamList.clear(); if (node) { FindImageStreamsVisitor fisv(_imageStreamList); node->accept(fisv); } } bool MovieEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& aa, osg::Object*, osg::NodeVisitor* nv) { switch(ea.getEventType()) { case(osgGA::GUIEventAdapter::KEYDOWN): { if (ea.getKey()=='p') { for(ImageStreamList::iterator itr=_imageStreamList.begin(); itr!=_imageStreamList.end(); ++itr) { if ((*itr)->getStatus()==osg::ImageStream::PLAYING) { // playing, so pause std::cout<<"Pause"<pause(); } else { // playing, so pause std::cout<<"Play"<play(); } } return true; } else if (ea.getKey()=='r') { for(ImageStreamList::iterator itr=_imageStreamList.begin(); itr!=_imageStreamList.end(); ++itr) { std::cout<<"Restart"<rewind(); } return true; } else if (ea.getKey()=='L') { for(ImageStreamList::iterator itr=_imageStreamList.begin(); itr!=_imageStreamList.end(); ++itr) { if ( (*itr)->getLoopingMode() == osg::ImageStream::LOOPING) { std::cout<<"Toggle Looping Off"<setLoopingMode( osg::ImageStream::NO_LOOPING ); } else { std::cout<<"Toggle Looping On"<setLoopingMode( osg::ImageStream::LOOPING ); } } return true; } return false; } default: return false; } } void MovieEventHandler::getUsage(osg::ApplicationUsage& usage) const { usage.addKeyboardMouseBinding("p","Play/Pause movie"); usage.addKeyboardMouseBinding("r","Restart movie"); usage.addKeyboardMouseBinding("l","Toggle looping of movie"); } int main(int argc, char **argv) { osg::ArgumentParser arguments(&argc,argv); // construct the viewer. osgViewer::Viewer viewer(arguments); std::string filename; arguments.read("-o",filename); // create a model from the images and pass it to the viewer. viewer.setSceneData(createModel(arguments)); // pass the model to the MovieEventHandler so it can pick out ImageStream's to manipulate. MovieEventHandler* meh = new MovieEventHandler(); meh->set( viewer.getSceneData() ); viewer.addEventHandler( meh ); viewer.addEventHandler( new osgViewer::StatsHandler()); if (!filename.empty()) { osgDB::writeNodeFile(*viewer.getSceneData(),filename); } return viewer.run(); }