//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSG_TRANSFORM #define OSG_TRANSFORM 1 #include #include namespace osg { /** Transform - is group which all children are transformed by the the Transform's osg::Matrix. Typical uses of the Transform is for positioning objects within a scene or producing trakerball functionality or for animation. */ class SG_EXPORT Transform : public Group { public : Transform(); Transform(const Matrix& matix); META_Node(Transform); /** Range of type that the Transform can be.*/ enum Type { DYNAMIC, STATIC }; /** Set the Transform Type, which can be DYNAMIC - the Marix * value is updated duing the main loop, or STATIC - the Matrix * is constant throughut the life of the main loop. STATIC * Transforms can be optimized away is some instances, which * can improve performanc so unless you plan to modify the * Matrix explicity set the Matrix to STATIC. The default * value is DYNAMIC.*/ inline void setType(Type type) { _type = type; } /** Get the Transform Type.*/ inline const Type getType() const { return _type; } void setMatrix(const Matrix& mat ); inline Matrix& getMatrix() { return *_matrix; } inline const Matrix& getMatrix() const { return *_matrix; } void preMult( const Matrix& mat ); void preScale( const float sx, const float sy, const float sz ); void preTranslate( const float tx, const float ty, const float tz ); void preRotate( const float deg, const float x, const float y, const float z ); protected : virtual ~Transform(); virtual const bool computeBound() const; Type _type; ref_ptr _matrix; }; }; #endif