/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ //osgParticle - Copyright (C) 2002 Marco Jez #ifndef OSGPARTICLE_VERSION #define OSGPARTICLE_VERSION 1 #include extern "C" { /** * osgParticleGetVersion() returns the library version number. * Numbering convention : OpenSceneGraph-1.0 will return 1.0 from osgParticleGetVersion. * * This C function can be also used to check for the existence of the OpenSceneGraph * library using autoconf and its m4 macro AC_CHECK_LIB. * * Here is the code to add to your configure.in: \verbatim # # Check for the OpenSceneGraph Terrain library # AC_CHECK_LIB(osg, osgParticleGetVersion, , [AC_MSG_ERROR(OpenSceneGraph Terrain library not found. See http://www.openscenegraph.org)],) \endverbatim */ OSGPARTICLE_EXPORT const char* osgParticleGetVersion(); /** * osgParticleGetLibraryName() returns the library name in human friendly form. */ OSGPARTICLE_EXPORT const char* osgParticleGetLibraryName(); } #endif