/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #if defined(_MSC_VER) #pragma warning( disable : 4786 ) #endif #include #include #include #include using namespace osg; using namespace osgGA; #define DRIVER_HEIGHT 15 // #define ABOSULTE_PITCH 1 // #define INCREMENTAL_PITCH 1 #define KEYBOARD_PITCH 1 static double getHeightOfDriver() { double height = 1.5; if (getenv("OSG_DRIVE_MANIPULATOR_HEIGHT")) { height = osg::asciiToDouble(getenv("OSG_DRIVE_MANIPULATOR_HEIGHT")); } OSG_NOTIFY(osg::INFO)<<"DriveManipulator::_height set to =="<getBound(); _modelScale = boundingSphere._radius; //_height = sqrtf(_modelScale)*0.03; //_buffer = sqrtf(_modelScale)*0.05; _height = getHeightOfDriver(); _buffer = _height*2.5; } if (getAutoComputeHomePosition()) computeHomePosition(); } const osg::Node* DriveManipulator::getNode() const { return _node.get(); } osg::Node* DriveManipulator::getNode() { return _node.get(); } bool DriveManipulator::intersect(const osg::Vec3d& start, const osg::Vec3d& end, osg::Vec3d& intersection, osg::Vec3d& normal) const { osg::ref_ptr lsi = new osgUtil::LineSegmentIntersector(start,end); osgUtil::IntersectionVisitor iv(lsi.get()); iv.setTraversalMask(_intersectTraversalMask); _node->accept(iv); if (lsi->containsIntersections()) { intersection = lsi->getIntersections().begin()->getWorldIntersectPoint(); normal = lsi->getIntersections().begin()->getWorldIntersectNormal(); return true; } return false; } void DriveManipulator::computeHomePosition() { if(_node.get()) { const osg::BoundingSphere& boundingSphere=_node->getBound(); osg::Vec3d ep = boundingSphere._center; osg::Vec3d bp = ep; osg::CoordinateFrame cf=getCoordinateFrame(ep); ep -= getUpVector(cf)* _modelScale*0.0001; bp -= getUpVector(cf)* _modelScale; // check to see if any obstruction in front. bool positionSet = false; osg::Vec3d ip, np; if (intersect(ep, bp, ip, np)) { osg::Vec3d uv; if (np * getUpVector(cf)>0.0) uv = np; else uv = -np; ep = ip; ep += getUpVector(cf)*_height; osg::Vec3 lv = uv^osg::Vec3d(1.0,0.0,0.0); setHomePosition(ep,ep+lv,uv); positionSet = true; } if (!positionSet) { bp = ep; bp += getUpVector(cf)*_modelScale; if (intersect(ep, bp, ip, np)) { osg::Vec3d uv; if (np*getUpVector(cf)>0.0) uv = np; else uv = -np; ep = ip; ep += getUpVector(cf)*_height; osg::Vec3 lv = uv^osg::Vec3d(1.0,0.0,0.0); setHomePosition(ep,ep+lv,uv); positionSet = true; } } if (!positionSet) { setHomePosition( boundingSphere._center+osg::Vec3d( 0.0,-2.0 * boundingSphere._radius,0.0), boundingSphere._center+osg::Vec3d( 0.0,-2.0 * boundingSphere._radius,0.0)+osg::Vec3d(0.0,1.0,0.0), osg::Vec3d(0.0,0.0,1.0)); } } } void DriveManipulator::home(const GUIEventAdapter& ea,GUIActionAdapter& us) { if (getAutoComputeHomePosition()) computeHomePosition(); computePosition(_homeEye, _homeCenter, _homeUp); _velocity = 0.0; _pitch = 0.0; us.requestRedraw(); us.requestContinuousUpdate(false); us.requestWarpPointer((ea.getXmin()+ea.getXmax())/2.0f,(ea.getYmin()+ea.getYmax())/2.0f); flushMouseEventStack(); } void DriveManipulator::init(const GUIEventAdapter& ea,GUIActionAdapter& us) { flushMouseEventStack(); us.requestContinuousUpdate(false); _velocity = 0.0; osg::Vec3d ep = _eye; osg::CoordinateFrame cf=getCoordinateFrame(ep); Matrixd rotation_matrix; rotation_matrix.makeRotate(_rotation); osg::Vec3d sv = osg::Vec3d(1.0,0.0,0.0) * rotation_matrix; osg::Vec3d bp = ep; bp -= getUpVector(cf)*_modelScale; bool positionSet = false; osg::Vec3d ip, np; if (intersect(ep, bp, ip, np)) { osg::Vec3d uv; if (np*getUpVector(cf)>0.0) uv = np; else uv = -np; ep = ip+uv*_height; osg::Vec3d lv = uv^sv; computePosition(ep,ep+lv,uv); positionSet = true; } if (!positionSet) { bp = ep; bp += getUpVector(cf)*_modelScale; if (intersect(ep, bp, ip, np)) { osg::Vec3d uv; if (np*getUpVector(cf)>0.0f) uv = np; else uv = -np; ep = ip+uv*_height; osg::Vec3 lv = uv^sv; computePosition(ep,ep+lv,uv); positionSet = true; } } if (ea.getEventType()!=GUIEventAdapter::RESIZE) { us.requestWarpPointer((ea.getXmin()+ea.getXmax())/2.0f,(ea.getYmin()+ea.getYmax())/2.0f); } } bool DriveManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& us) { switch(ea.getEventType()) { case(GUIEventAdapter::FRAME): addMouseEvent(ea); if (calcMovement()) us.requestRedraw(); return false; case(GUIEventAdapter::RESIZE): init(ea,us); us.requestRedraw(); return true; default: break; } if (ea.getHandled()) return false; switch(ea.getEventType()) { case(GUIEventAdapter::PUSH): { addMouseEvent(ea); us.requestContinuousUpdate(true); if (calcMovement()) us.requestRedraw(); return true; } case(GUIEventAdapter::RELEASE): { addMouseEvent(ea); us.requestContinuousUpdate(true); if (calcMovement()) us.requestRedraw(); return true; } case(GUIEventAdapter::DRAG): { addMouseEvent(ea); us.requestContinuousUpdate(true); if (calcMovement()) us.requestRedraw(); return true; } case(GUIEventAdapter::MOVE): { addMouseEvent(ea); us.requestContinuousUpdate(true); if (calcMovement()) us.requestRedraw(); return true; } case(GUIEventAdapter::KEYDOWN): { if (ea.getKey()==GUIEventAdapter::KEY_Space) { flushMouseEventStack(); home(ea,us); return true; } else if (ea.getKey()=='q') { _speedMode = USE_MOUSE_Y_FOR_SPEED; return true; } else if (ea.getKey()=='a') { _speedMode = USE_MOUSE_BUTTONS_FOR_SPEED; return true; } #ifdef KEYBOARD_PITCH else if (ea.getKey()==osgGA::GUIEventAdapter::KEY_Up || ea.getKey()==osgGA::GUIEventAdapter::KEY_KP_Up || ea.getKey()=='9') { _pitchUpKeyPressed = true; return true; } else if (ea.getKey()==osgGA::GUIEventAdapter::KEY_Down || ea.getKey()==osgGA::GUIEventAdapter::KEY_KP_Down || ea.getKey()=='6') { _pitchDownKeyPressed = true; return true; } #endif return false; } case(GUIEventAdapter::KEYUP): { #ifdef KEYBOARD_PITCH if (ea.getKey()==osgGA::GUIEventAdapter::KEY_Up || ea.getKey()==osgGA::GUIEventAdapter::KEY_KP_Up || ea.getKey()=='9') { _pitchUpKeyPressed = false; return true; } else if (ea.getKey()==osgGA::GUIEventAdapter::KEY_Down || ea.getKey()==osgGA::GUIEventAdapter::KEY_KP_Down || ea.getKey()=='6') { _pitchDownKeyPressed = false; return true; } #endif return false; } default: return false; } } void DriveManipulator::getUsage(osg::ApplicationUsage& usage) const { usage.addKeyboardMouseBinding("Drive: Space","Reset the viewing position to home"); usage.addKeyboardMouseBinding("Drive: q","Use mouse y for controlling speed"); usage.addKeyboardMouseBinding("Drive: a","Use mouse middle,right mouse buttons for speed"); usage.addKeyboardMouseBinding("Drive: Down","Cursor down key to look downwards"); usage.addKeyboardMouseBinding("Drive: Up","Cursor up key to look upwards"); } void DriveManipulator::flushMouseEventStack() { _ga_t1 = NULL; _ga_t0 = NULL; } void DriveManipulator::addMouseEvent(const GUIEventAdapter& ea) { _ga_t1 = _ga_t0; _ga_t0 = &ea; } void DriveManipulator::setByMatrix(const osg::Matrixd& matrix) { _eye = matrix.getTrans(); _rotation = matrix.getRotate(); } osg::Matrixd DriveManipulator::getMatrix() const { return osg::Matrixd::rotate(_pitch,1.0,0.0,0.0)*osg::Matrixd::rotate(_rotation)*osg::Matrixd::translate(_eye); } osg::Matrixd DriveManipulator::getInverseMatrix() const { return osg::Matrixd::translate(-_eye)*osg::Matrixd::rotate(_rotation.inverse())*osg::Matrixd::rotate(-_pitch,1.0,0.0,0.0); } void DriveManipulator::computePosition(const osg::Vec3d& eye,const osg::Vec3d& center,const osg::Vec3d& up) { osg::Vec3d lv = center-eye; osg::Vec3d f(lv); f.normalize(); osg::Vec3d s(f^up); s.normalize(); osg::Vec3d u(s^f); u.normalize(); osg::Matrixd rotation_matrix(s[0], u[0], -f[0], 0.0, s[1], u[1], -f[1], 0.0, s[2], u[2], -f[2], 0.0, 0.0, 0.0, 0.0, 1.0); _eye = eye; _rotation = rotation_matrix.getRotate().inverse(); } bool DriveManipulator::calcMovement() { // return if less then two events have been added. if (_ga_t0.get()==NULL || _ga_t1.get()==NULL) return false; double dt = _ga_t0->getTime()-_ga_t1->getTime(); if (dt<0.0f) { notify(INFO) << "warning dt = "<getYnormalized(); _velocity = _height*dy; break; } case(USE_MOUSE_BUTTONS_FOR_SPEED): { unsigned int buttonMask = _ga_t1->getButtonMask(); if (buttonMask==GUIEventAdapter::LEFT_MOUSE_BUTTON) { // pan model. _velocity += dt*accelerationFactor; } else if (buttonMask==GUIEventAdapter::MIDDLE_MOUSE_BUTTON || buttonMask==(GUIEventAdapter::LEFT_MOUSE_BUTTON|GUIEventAdapter::RIGHT_MOUSE_BUTTON)) { _velocity = 0.0; } else if (buttonMask==GUIEventAdapter::RIGHT_MOUSE_BUTTON) { _velocity -= dt*accelerationFactor; } break; } } osg::CoordinateFrame cf=getCoordinateFrame(_eye); osg::Matrixd rotation_matrix; rotation_matrix.makeRotate(_rotation); osg::Vec3d up = osg::Vec3d(0.0,1.0,0.0) * rotation_matrix; osg::Vec3d lv = osg::Vec3d(0.0,0.0,-1.0) * rotation_matrix; osg::Vec3d sv = osg::Vec3d(1.0,0.0,0.0) * rotation_matrix; // rotate the camera. double dx = _ga_t0->getXnormalized(); double yaw = -inDegrees(dx*50.0*dt); #ifdef KEYBOARD_PITCH double pitch_delta = 0.5; if (_pitchUpKeyPressed) _pitch += pitch_delta*dt; if (_pitchDownKeyPressed) _pitch -= pitch_delta*dt; #endif #if defined(ABOSULTE_PITCH) // absolute pitch double dy = _ga_t0->getYnormalized(); _pitch = -dy*0.5; #elif defined(INCREMENTAL_PITCH) // incremental pitch double dy = _ga_t0->getYnormalized(); _pitch += dy*dt; #endif osg::Quat yaw_rotation; yaw_rotation.makeRotate(yaw,up); _rotation *= yaw_rotation; rotation_matrix.makeRotate(_rotation); sv = osg::Vec3d(1.0,0.0,0.0) * rotation_matrix; // movement is big enough the move the eye point along the look vector. if (fabs(_velocity*dt)>1e-8) { double distanceToMove = _velocity*dt; double signedBuffer; if (distanceToMove>=0.0) signedBuffer=_buffer; else signedBuffer=-_buffer; // check to see if any obstruction in front. osg::Vec3d ip, np; if (intersect(_eye,_eye+lv*(signedBuffer+distanceToMove), ip, np)) { if (distanceToMove>=0.0) { distanceToMove = (ip-_eye).length()-_buffer; } else { distanceToMove = _buffer-(ip-_eye).length(); } _velocity = 0.0; } // check to see if forward point is correct height above terrain. osg::Vec3d fp = _eye + lv*distanceToMove; osg::Vec3d lfp = fp - up*(_height*5.0); if (intersect(fp, lfp, ip, np)) { if (up*np>0.0) up = np; else up = -np; _eye = ip+up*_height; lv = up^sv; computePosition(_eye,_eye+lv,up); return true; } // no hit on the terrain found therefore resort to a fall under // under the influence of gravity. osg::Vec3d dp = lfp; dp -= getUpVector(cf)* (2.0*_modelScale); if (intersect(lfp, dp, ip, np)) { if (up*np>0.0) up = np; else up = -np; _eye = ip+up*_height; lv = up^sv; computePosition(_eye,_eye+lv,up); return true; } // no collision with terrain has been found therefore track horizontally. lv *= (_velocity*dt); _eye += lv; } return true; }