/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_IMAGESTREAM #define OSG_IMAGESTREAM 1 #include namespace osg { /** * Image Stream class. */ class OSG_EXPORT ImageStream : public Image { public: ImageStream(); /** Copy constructor using CopyOp to manage deep vs shallow copy. */ ImageStream(const ImageStream& image,const CopyOp& copyop=CopyOp::SHALLOW_COPY); virtual Object* cloneType() const { return new ImageStream(); } virtual Object* clone(const CopyOp& copyop) const { return new ImageStream(*this,copyop); } virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast(obj)!=0; } virtual const char* libraryName() const { return "osg"; } virtual const char* className() const { return "ImageStream"; } /** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */ virtual int compare(const Image& rhs) const; enum StreamStatus { INVALID, PLAYING, PAUSED, REWINDING }; virtual void play() { _status=PLAYING; } virtual void pause() { _status=PAUSED; } virtual void rewind() { _status=REWINDING; } virtual void quit(bool /*waitForThreadToExit*/ = true) {} StreamStatus getStatus() { return _status; } enum LoopingMode { NO_LOOPING, LOOPING }; void setLoopingMode(LoopingMode mode) { _loopingMode = mode; applyLoopingMode(); } LoopingMode getLoopingMode() const { return _loopingMode; } virtual double getLength() const { return 0.0; } virtual void setReferenceTime(double) {} virtual double getReferenceTime() const { return 0.0; } virtual void setTimeMultiplier(double) {} virtual double getTimeMultiplier() const { return 0.0; } virtual void setVolume(float) {} virtual float getVolume() const { return 0.0f; } protected: virtual void applyLoopingMode() {} virtual ~ImageStream() {} StreamStatus _status; LoopingMode _loopingMode; }; } // namespace #endif