#include #include #include #include #include #include #include #include using namespace osgUtil; //////////////////////////////////////////////////////////////////////////// // Overall Optimizetion function. //////////////////////////////////////////////////////////////////////////// void Optimizer::optimize(osg::Node* node, unsigned int options) { if (options & COMBINE_ADJACENT_LODS) { CombineLODsVisitor clv; node->accept(clv); clv.combineLODs(); } if (options & FLATTEN_STATIC_TRANSFORMS) { FlattenStaticTransformsVisitor fstv; node->accept(fstv); fstv.removeTransforms(); } if (options & REMOVE_REDUNDENT_NODES) { RemoveRedundentNodesVisitor rrnv; node->accept(rrnv); rrnv.removeRedundentNodes(); } if (options & SHARE_DUPLICATE_STATE) { #if !defined(WIN32) || defined(_STLPORT_VERSION) StateVisitor osv; node->accept(osv); osv.optimize(); #endif } } class TransformFunctor : public osg::Drawable::AttributeFunctor { public: osg::Matrix _m; osg::Matrix _im; TransformFunctor(const osg::Matrix& m): osg::Drawable::AttributeFunctor(osg::Drawable::COORDS|osg::Drawable::NORMALS) { _m = m; _im.invert(_m); } virtual ~TransformFunctor() {} virtual bool apply(osg::Drawable::AttributeBitMask abm,osg::Vec3* begin,osg::Vec3* end) { if (abm == osg::Drawable::COORDS) { for (osg::Vec3* itr=begin;itrgetStateSet(); if (ss) addStateSet(ss,drawable); } } } void Optimizer::StateVisitor::optimize() { osg::notify(osg::INFO) << "Num of StateSet="<<_statesets.size()<< std::endl; { // create map from state attributes to stateset which contain them. typedef std::set StateSetList; typedef std::map AttributeToStateSetMap; AttributeToStateSetMap _attributeToStateSetMap; // NOTE will need to track state attribute override value too. for(StateSetMap::iterator sitr=_statesets.begin(); sitr!=_statesets.end(); ++sitr) { osg::StateSet::AttributeList& attributes = sitr->first->getAttributeList(); for(osg::StateSet::AttributeList::iterator aitr= attributes.begin(); aitr!=attributes.end(); ++aitr) { _attributeToStateSetMap[aitr->second.first.get()].insert(sitr->first); } } if (_attributeToStateSetMap.size()<2) { osg::notify(osg::INFO) << "Too few state attributes to optimize."<< std::endl; return; } // create unique set of state attribute pointers. typedef std::vector AttributeList; AttributeList _attributeList; for(AttributeToStateSetMap::iterator aitr=_attributeToStateSetMap.begin(); aitr!=_attributeToStateSetMap.end(); ++aitr) { _attributeList.push_back(aitr->first); } // sort the attributes so that equal attributes sit along side each // other. std::sort(_attributeList.begin(),_attributeList.end(),LessAttributeFunctor()); osg::notify(osg::INFO) << "state attribute list"<< std::endl; for(AttributeList::iterator aaitr = _attributeList.begin(); aaitr!=_attributeList.end(); ++aaitr) { osg::notify(osg::INFO) << " "<<*aaitr << " "<<(*aaitr)->className()<< std::endl; } osg::notify(osg::INFO) << "searching for duplicate attributes"<< std::endl; // find the duplicates. AttributeList::iterator first_unique = _attributeList.begin(); AttributeList::iterator current = first_unique; ++current; for(; current!=_attributeList.end();++current) { if (**current==**first_unique) { osg::notify(osg::INFO) << " found duplicate "<<(*current)->className()<<" first="<<*first_unique<<" current="<<*current<< std::endl; StateSetList& statesetlist = _attributeToStateSetMap[*current]; for(StateSetList::iterator sitr=statesetlist.begin(); sitr!=statesetlist.end(); ++sitr) { osg::notify(osg::INFO) << " replace duplicate "<<*current<<" with "<<*first_unique<< std::endl; osg::StateSet* stateset = *sitr; stateset->setAttribute(*first_unique); } } else first_unique = current; } } // duplicate state attributes removed. // now need to look at duplicate state sets. { // create the list of stateset's. typedef std::vector StateSetSortList; StateSetSortList _statesetSortList; for(StateSetMap::iterator ssitr=_statesets.begin(); ssitr!=_statesets.end(); ++ssitr) { _statesetSortList.push_back(ssitr->first); } // sort the StateSet's so that equal StateSet's sit along side each // other. std::sort(_statesetSortList.begin(),_statesetSortList.end(),LessStateSetFunctor()); osg::notify(osg::INFO) << "searching for duplicate attributes"<< std::endl; // find the duplicates. StateSetSortList::iterator first_unique = _statesetSortList.begin(); StateSetSortList::iterator current = first_unique; ++current; for(; current!=_statesetSortList.end();++current) { if (**current==**first_unique) { osg::notify(osg::INFO) << " found duplicate "<<(*current)->className()<<" first="<<*first_unique<<" current="<<*current<< std::endl; ObjectSet& objSet = _statesets[*current]; for(ObjectSet::iterator sitr=objSet.begin(); sitr!=objSet.end(); ++sitr) { osg::notify(osg::INFO) << " replace duplicate "<<*current<<" with "<<*first_unique<< std::endl; osg::Object* obj = *sitr; osg::Drawable* drawable = dynamic_cast(obj); if (drawable) { drawable->setStateSet(*first_unique); } else { osg::Node* node = dynamic_cast(obj); if (node) { node->setStateSet(*first_unique); } } } } else first_unique = current; } } } //////////////////////////////////////////////////////////////////////////// // Flatten static transforms //////////////////////////////////////////////////////////////////////////// void Optimizer::FlattenStaticTransformsVisitor::apply(osg::Geode& geode) { if (!_matrixStack.empty()) { for(int i=0;i(obj); if (drawable) { TransformFunctor tf(matrix); drawable->applyAttributeOperation(tf); drawable->dirtyBound(); return; } osg::LOD* lod = dynamic_cast(obj); if (lod) { osg::Matrix matrix_no_trans = matrix; matrix_no_trans.setTrans(0.0f,0.0f,0.0f); osg::Vec3 v111(1.0f,1.0f,1.0f); osg::Vec3 new_v111 = v111*matrix_no_trans; float ratio = new_v111.length()/v111.length(); // move center point. lod->setCenter(lod->getCenter()*matrix); // adjust ranges to new scale. for(int i=0;igetNumRanges();++i) { lod->setRange(i,lod->getRange(i)*ratio); } lod->dirtyBound(); return; } osg::Billboard* billboard = dynamic_cast(obj); if (billboard) { osg::Matrix matrix_no_trans = matrix; matrix_no_trans.setTrans(0.0f,0.0f,0.0f); TransformFunctor tf(matrix_no_trans); osg::Vec3 axis = osg::Matrix::transform3x3(tf._im,billboard->getAxis()); axis.normalize(); billboard->setAxis(axis); for(int i=0;igetNumDrawables();++i) { billboard->setPos(i,billboard->getPos(i)*matrix); billboard->getDrawable(i)->applyAttributeOperation(tf); } billboard->dirtyBound(); return; } } void Optimizer::FlattenStaticTransformsVisitor::disableObject(ObjectMap::iterator itr) { if (itr==_transformMap.end()) { // Euston we have a problem.. osg::notify(osg::WARN)<<"Warning: internal error Optimizer::FlattenStaticTransformsVisitor::disableObject()"<second._canBeApplied) { // we havn't been disabled yet so we need to disable, itr->second._canBeApplied = false; // and then inform everybody we have been disabled. for(ObjectStruct::TransformSet::iterator titr = itr->second._transformSet.begin(); titr != itr->second._transformSet.end(); ++titr) { disableTransform(*titr); } } } void Optimizer::FlattenStaticTransformsVisitor::disableTransform(osg::Transform* transform) { TransformMap::iterator itr=_transformMap.find(transform); if (itr==_transformMap.end()) { // Euston we have a problem.. osg::notify(osg::WARN)<<"Warning: internal error Optimizer::FlattenStaticTransformsVisitor::disableTransform()"<second._canBeApplied) { // we havn't been disabled yet so we need to disable, itr->second._canBeApplied = false; // and then inform everybody we have been disabled. for(TransformStruct::ObjectSet::iterator oitr = itr->second._objectSet.begin(); oitr != itr->second._objectSet.end(); ++oitr) { disableObject(*oitr); } } } void Optimizer::FlattenStaticTransformsVisitor::removeTransforms() { // create the TransformMap from the ObjectMap ObjectMap::iterator oitr; for(oitr=_objectMap.begin(); oitr!=_objectMap.end(); ++oitr) { osg::Object* object = oitr->first; ObjectStruct& os = oitr->second; for(ObjectStruct::TransformSet::iterator titr = os._transformSet.begin(); titr != os._transformSet.end(); ++titr) { _transformMap[*titr].add(object); } } // disable all the objects which have more than one matrix associated // with them, and then disable all transforms which have an object associated // them that can't be applied, and then disable all objects which have // disabled transforms associated, recursing until all disabled // associativity. for(oitr=_objectMap.begin(); oitr!=_objectMap.end(); ++oitr) { ObjectStruct& os = oitr->second; if (os._canBeApplied) { if (os._moreThanOneMatrixRequired) { disableObject(oitr); } } } // transform the objects that can be applied. for(oitr=_objectMap.begin(); oitr!=_objectMap.end(); ++oitr) { osg::Object* object = oitr->first; ObjectStruct& os = oitr->second; if (os._canBeApplied) { doTransform(object,os._matrix); } } // clean up the transforms. for(TransformMap::iterator titr=_transformMap.begin(); titr!=_transformMap.end(); ++titr) { if (titr->second._canBeApplied) { osg::ref_ptr transform = titr->first; osg::ref_ptr group = new osg::Group; int i; for(i=0;igetNumChildren();++i) { for(int j=0;jgetNumParents();++j) { group->addChild(transform->getChild(i)); } } for(i=transform->getNumParents()-1;i>=0;--i) { transform->getParent(i)->replaceChild(transform.get(),group.get()); } } } _objectMap.clear(); _transformMap.clear(); _transformStack.clear(); _matrixStack.clear(); } //////////////////////////////////////////////////////////////////////////// // RemoveRedundentNodes. //////////////////////////////////////////////////////////////////////////// void Optimizer::RemoveRedundentNodesVisitor::apply(osg::Group& group) { if (typeid(group)==typeid(osg::Group)) { if (group.getNumParents()>0 && group.getNumChildren()<=1) { _redundentNodeList.insert(&group); } } traverse(group); } void Optimizer::RemoveRedundentNodesVisitor::removeRedundentNodes() { for(NodeList::iterator itr=_redundentNodeList.begin(); itr!=_redundentNodeList.end(); ++itr) { osg::ref_ptr group = dynamic_cast(*itr); if (group.valid()) { for(int j=group->getNumParents()-1;j>=0;--j) { for(int i=0;igetNumChildren();++i) { group->getParent(j)->addChild(group->getChild(i)); } group->getParent(j)->removeChild(group.get()); } } } _redundentNodeList.clear(); } //////////////////////////////////////////////////////////////////////////// // combine LOD's. //////////////////////////////////////////////////////////////////////////// void Optimizer::CombineLODsVisitor::apply(osg::LOD& lod) { for(int i=0;i LODSet; LODSet lodChildren; for(int i=0;igetNumChildren();++i) { osg::Node* child = group->getChild(i); osg::LOD* lod = dynamic_cast(child); if (lod) { if (lod->getNumRanges()-1==lod->getNumChildren()) { lodChildren.insert(lod); } else { // wonky LOD, numRanges should = numChildren+1 } } } if (lodChildren.size()>=2) { osg::BoundingBox bb; LODSet::iterator lod_itr; for(lod_itr=lodChildren.begin(); lod_itr!=lodChildren.end(); ++lod_itr) { bb.expandBy((*lod_itr)->getCenter()); } if (bb.radius()<1e-2) { typedef std::pair RangePair; typedef std::multimap RangeMap; RangeMap rangeMap; float maxRange = 0.0f; for(lod_itr=lodChildren.begin(); lod_itr!=lodChildren.end(); ++lod_itr) { osg::LOD* lod = *lod_itr; for(int i=0;igetNumRanges()-1;++i) { if (maxRangegetRange(i+1)) maxRange = lod->getRange(i+1); rangeMap.insert(RangeMap::value_type(RangePair(lod->getRange(i),lod->getRange(i+1)),lod->getChild(i))); } } // create new LOD containing all other LOD's children. osg::LOD* newLOD = new osg::LOD; newLOD->setName("newLOD"); newLOD->setCenter(bb.center()); int i=0; for(RangeMap::iterator c_itr=rangeMap.begin(); c_itr!=rangeMap.end(); ++c_itr,++i) { newLOD->setRange(i,c_itr->first.first); newLOD->addChild(c_itr->second); } newLOD->setRange(i,maxRange); // add LOD into parent. group->addChild(newLOD); // remove all the old LOD's from group. for(lod_itr=lodChildren.begin(); lod_itr!=lodChildren.end(); ++lod_itr) { group->removeChild(*lod_itr); } } } } _groupList.clear(); }