/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_ImpostorSprite #define OSG_ImpostorSprite 1 #include #include #include #include #include #include #include #include namespace osgSim { class Impostor; class ImpostorSpriteManager; /** An ImposterSprite is a textured quad which is rendered in place of * 3D geometry. The ImposterSprite is generated by rendering the original * 3D geometry to a texture as an image cache. The ImpostorSprite is * automatically generated by the osgUtil::CullVisitor so it not * necessary to deal with it directly. */ class OSGSIM_EXPORT ImpostorSprite : public osg::Drawable { public: ImpostorSprite(); /** Clone an object of the same type as an ImpostorSprite. */ virtual osg::Object* cloneType() const { return new ImpostorSprite(); } /** Clone on ImpostorSprite just returns a clone of type, * since it is not appropriate to share data of an ImpostorSprite. */ virtual osg::Object* clone(const osg::CopyOp&) const { return new ImpostorSprite(); } virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast(obj)!=NULL; } virtual const char* libraryName() const { return "osgSim"; } virtual const char* className() const { return "ImpostorSprite"; } /** Set the parent, which must be an Impostor. * Unlike conventional Drawables, ImpostorSprites can only ever have * one parent. */ void setParent(Impostor* parent) { _parent = parent; } /** Get the parent, which is an Impostor. */ Impostor* getParent() { return _parent; } /** Get the const parent, which is an Impostor. */ const Impostor* getParent() const { return _parent; } /** Set the eye point for when the ImpostorSprite was snapped. */ inline void setStoredLocalEyePoint(const osg::Vec3& v) { _storedLocalEyePoint=v; } /** Get the eye point for when the ImpostorSprite was snapped. */ inline const osg::Vec3& getStoredLocalEyePoint() const { return _storedLocalEyePoint; } /** Set the frame number for when the ImpostorSprite was last used in rendering. */ inline void setLastFrameUsed(int frameNumber) { _lastFrameUsed = frameNumber; } /** Get the frame number for when the ImpostorSprite was last used in rendering. */ inline int getLastFrameUsed() const { return _lastFrameUsed; } /** Get the coordinates of the corners of the quad. * Stored in the order, [0] - top_left, [1] - bottom_left, [2] - bottom_right, [3] - top_left. */ inline osg::Vec3* getCoords() { return _coords; } /** Get the const coordinates of the corners of the quad. */ inline const osg::Vec3* getCoords() const { return _coords; } /** Get the texture coordinates of the corners of the quad. * Stored in the order, [0] - top_left, [1] - bottom_left, [2] - bottom_right, [3] - top_left. */ inline osg::Vec2* getTexCoords() { return _texcoords; } /** Get the const texture coordinates of the corners of the quad. */ inline const osg::Vec2* getTexCoords() const { return _texcoords; } /** Get the control coordinates of the corners of the quad. * The control coordinates are the corners of the quad projected * out onto the front face of bounding box which enclosed the impostor * geometry when it was pre-rendered into the impostor sprite's texture. * At the point of creation/or update of the impostor sprite the control * coords will lie on top of the corners of the quad in screen space - with a pixel error * of zero. Once the camera moves relative to the impostor sprite the * control coords will no longer lie on top of the corners of the quad in * screen space - a pixel error will have accumulated. This pixel error * can then be used to determine whether the impostor needs to be updated. * Stored in the order, [0] - top_left, [1] - bottom_left, [2] - bottom_right, [3] - top_left. */ inline osg::Vec3* getControlCoords() { return _controlcoords; } /** Get the const control coordinates of the corners of the quad. */ inline const osg::Vec3* getControlCoords() const { return _controlcoords; } /** Calculate the pixel error value for passing in the ModelViewProjectionWindow transform, * which transform local coords into screen space. */ float calcPixelError(const osg::Matrix& MVPW) const; void setTexture(osg::Texture2D* tex,int s,int t); osg::Texture2D* getTexture() { return _texture; } const osg::Texture2D* getTexture() const { return _texture; } int s() const { return _s; } int t() const { return _t; } /** Draw ImpostorSprite directly. */ virtual void drawImplementation(osg::State& state) const; /** Return true, osg::ImpostorSprite does support accept(AttributeFunctor&). */ virtual bool supports(const AttributeFunctor&) const { return true; } /** Accept an AttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has. */ virtual void accept(AttributeFunctor& af); /** Return true, osg::ImpostorSprite does support accept(ConstAttributeFunctor&). */ virtual bool supports(const ConstAttributeFunctor&) const { return true; } /** Accept a ConstAttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has. */ virtual void accept(ConstAttributeFunctor& af) const; /** Return true, osg::ImpostorSprite does support accept(PrimitiveFunctor&). */ virtual bool supports(const osg::PrimitiveFunctor&) const { return true; } /** Accept a PrimtiveFunctor and call its methods to tell it about the interal primtives that this Drawable has. */ virtual void accept(osg::PrimitiveFunctor& pf) const; // for debugging purposes. osg::Vec4 _color; virtual osg::BoundingBox computeBound() const; /** Set the camera node to use for pre rendering the impostor sprite's texture.*/ void setCameraNode(osg::CameraNode* camera) { _camera = camera; } /** Get the camera node to use for pre rendering the impostor sprite's texture.*/ osg::CameraNode* getCameraNode() { return _camera.get(); } /** Get the const camera node to use for pre rendering the impostor sprite's texture.*/ const osg::CameraNode* getCameraNode() const { return _camera.get(); } protected: ImpostorSprite(const ImpostorSprite&); ImpostorSprite& operator = (const ImpostorSprite&) { return *this;} virtual ~ImpostorSprite(); Impostor* _parent; friend class osgSim::ImpostorSpriteManager; // camera node for doing the pre rendering. osg::ref_ptr _camera; // support for a double linked list managed by the // ImposotorSpriteManager. ImpostorSpriteManager* _ism; ImpostorSprite* _previous; ImpostorSprite* _next; int _lastFrameUsed; osg::Vec3 _storedLocalEyePoint; osg::Vec3 _coords[4]; osg::Vec2 _texcoords[4]; osg::Vec3 _controlcoords[4]; osg::Texture2D* _texture; int _s; int _t; }; /** Helper class for managing the reuse of ImpostorSprite resources. */ class OSGSIM_EXPORT ImpostorSpriteManager : public osg::Referenced { public: ImpostorSpriteManager(); bool empty() const { return _first==0; } ImpostorSprite* first() { return _first; } ImpostorSprite* last() { return _last; } void push_back(ImpostorSprite* is); void remove(ImpostorSprite* is); ImpostorSprite* createOrReuseImpostorSprite(int s,int t,int frameNumber); osg::StateSet* createOrReuseStateSet(); void reset(); protected: ~ImpostorSpriteManager(); osg::ref_ptr _texenv; osg::ref_ptr _alphafunc; ImpostorSprite* _first; ImpostorSprite* _last; typedef std::vector< osg::ref_ptr > StateSetList; StateSetList _stateSetList; unsigned int _reuseStateSetIndex; }; } #endif