//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSG_TEXTURECUBEMAP #define OSG_TEXTURECUBEMAP 1 #include #ifndef GL_TEXTURE_CUBE_MAP #define GL_TEXTURE_CUBE_MAP 0x8513 #endif namespace osg { /** TextureCubeMap state class which encapsulates OpenGl texture cubemap functionality.*/ class SG_EXPORT TextureCubeMap : public Texture { public : TextureCubeMap(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ TextureCubeMap(const TextureCubeMap& cm,const CopyOp& copyop=CopyOp::SHALLOW_COPY); META_StateAttribute(osg, TextureCubeMap,TEXTURE); /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/ virtual int compare(const StateAttribute& rhs) const; enum Face { POSITIVE_X=0, NEGATIVE_X=1, POSITIVE_Y=2, NEGATIVE_Y=3, POSITIVE_Z=4, NEGATIVE_Z=5 }; /** Set the texture image for specified face. */ void setImage(Face, Image* image); /** Get the texture image for specified face. */ Image* getImage(Face); /** Get the const texture image for specified face. */ const Image* getImage(Face) const; /** Set the texture width and height. If width or height are zero then * the repsective size value is calculated from the source image sizes. */ inline void setTextureSize(int width, int height) const { _textureWidth = width; _textureHeight = height; } /** Get the texture subload width. */ inline void getTextureSize(int& width, int& height) const { width = _textureWidth; height = _textureHeight; } class SubloadCallback : public Referenced { public: virtual void load(const TextureCubeMap& texture,State& state) const = 0; virtual void subload(const TextureCubeMap& texture,State& state) const = 0; }; void setSubloadCallback(SubloadCallback* cb) { _subloadCallback = cb;; } SubloadCallback* getSubloadCallback() { return _subloadCallback.get(); } const SubloadCallback* getSubloadCallback() const { return _subloadCallback.get(); } /** Set the number of mip map levels the the texture has been created with, should only be called within an osg::Texuture::apply() and custom OpenGL texture load.*/ void setNumMipmapLevels(unsigned int num) const { _numMimpmapLevels=num; } /** Get the number of mip map levels the the texture has been created with.*/ unsigned int getNumMipmapLevels() const { return _numMimpmapLevels; } /** On first apply (unless already compiled), create the minmapped * texture and bind it, subsequent apply will simple bind to texture.*/ virtual void apply(State& state) const; protected : virtual ~TextureCubeMap(); bool imagesValid() const; virtual void computeInternalFormat() const; mutable ref_ptr _images[6]; // subloaded images can have different texture and image sizes. mutable GLsizei _textureWidth, _textureHeight; // number of mip map levels the the texture has been created with, mutable GLsizei _numMimpmapLevels; ref_ptr _subloadCallback; }; } #endif