#include #include #include #include #include #include #include "DepthPartitionNode.h" const double r_earth = 6378.137; const double r_sun = 695990.0; const double AU = 149697900.0; osg::Node* createScene() { // Create the Earth, in blue osg::ShapeDrawable *earth_sd = new osg::ShapeDrawable; osg::Sphere* earth_sphere = new osg::Sphere; earth_sphere->setRadius(r_earth); earth_sd->setShape(earth_sphere); earth_sd->setColor(osg::Vec4(0, 0, 1.0, 1.0)); osg::Geode* earth = new osg::Geode; earth->setName("earth"); earth->addDrawable(earth_sd); // Create the Sun, in yellow osg::ShapeDrawable *sun_sd = new osg::ShapeDrawable; osg::Sphere* sun_sphere = new osg::Sphere; sun_sphere->setRadius(r_sun); sun_sd->setShape(sun_sphere); sun_sd->setColor(osg::Vec4(1.0, 0.0, 0.0, 1.0)); osg::Geode* sun_geode = new osg::Geode; sun_geode->setName("sun"); sun_geode->addDrawable(sun_sd); // Move the sun behind the earth osg::PositionAttitudeTransform *pat = new osg::PositionAttitudeTransform; pat->setPosition(osg::Vec3d(0.0, AU, 0.0)); osg::Group* scene = new osg::Group; scene->addChild(earth); scene->addChild(pat); pat->addChild(sun_geode); return scene; } int main( int argc, char **argv ) { // use an ArgumentParser object to manage the program arguments. osg::ArgumentParser arguments(&argc,argv); // construct the viewer. osgViewer::Viewer viewer; bool needToSetHomePosition = false; // read the scene from the list of file specified commandline args. osg::ref_ptr scene = osgDB::readNodeFiles(arguments); // if one hasn't been loaded create an earth and sun test model. if (!scene) { scene = createScene(); needToSetHomePosition = true; } // Create a DepthPartitionNode to manage partitioning of the scene osg::ref_ptr dpn = new DepthPartitionNode; dpn->addChild(scene.get()); dpn->setActive(true); // Control whether the node analyzes the scene // pass the loaded scene graph to the viewer. viewer.setSceneData(dpn.get()); viewer.setCameraManipulator(new osgGA::TrackballManipulator); if (needToSetHomePosition) { viewer.getCameraManipulator()->setHomePosition(osg::Vec3d(0.0,-5.0*r_earth,0.0),osg::Vec3d(0.0,0.0,0.0),osg::Vec3d(0.0,0.0,1.0)); } // depth partion node is only supports single window/single threaded at present. viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded); return viewer.run(); }