#ifndef OSG_LINESEGMENT #define OSG_LINESEGMENT 1 #include #include #include namespace osg { /** LineSegment class for representing a line segment.*/ class SG_EXPORT LineSegment : public Referenced { public: LineSegment() {}; LineSegment(const LineSegment& seg) : Referenced(),_s(seg._s),_e(seg._e) {} LineSegment(const Vec3& s,const Vec3& e) : _s(s),_e(e) {} virtual ~LineSegment() {} LineSegment& operator = (const LineSegment& seg) { _s = seg._s; _e = seg._e; return *this; } inline void set(const Vec3& s,const Vec3& e) { _s=s; _e=e; } inline Vec3& start() { return _s; } inline const Vec3& start() const { return _s; } inline Vec3& end() { return _e; } inline const Vec3& end() const { return _e; } /** return true if segment intersects BoundingBox.*/ const bool intersect(const BoundingBox& bb) const; /** return true if segment intersects BoundingSphere and return the intersection ratio's.*/ const bool intersect(const BoundingBox& bb,float& r1,float& r2) const; /** return true if segment intersects BoundingSphere.*/ const bool intersect(const BoundingSphere& bs) const; /** return true if segment intersects BoundingSphere and return the intersection ratio's.*/ const bool intersect(const BoundingSphere& bs,float& r1,float& r2) const; /** return true if segment intersects triangle and set ratio long segment. */ const bool intersect(const Vec3& v1,const Vec3& v2,const Vec3& v3,float& r); /** post multiply a segment by matrix.*/ inline void mult(const LineSegment& seg,const Matrix& m) { _s = seg._s*m; _e = seg._e*m; } /** pre multiply a segment by matrix.*/ inline void mult(const Matrix& m,const LineSegment& seg) { _s = m*seg._s; _e = m*seg._e; } protected: static const bool intersectAndClip(Vec3& s,Vec3& e,const BoundingBox& bb); Vec3 _s; Vec3 _e; }; }; #endif