/* OpenSceneGraph example, osgsimplifier. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include #include #include #include #include #include #include #include class KeyboardEventHandler : public osgGA::GUIEventHandler { public: KeyboardEventHandler(unsigned int& flag) : _flag(flag) {} virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&) { switch(ea.getEventType()) { case(osgGA::GUIEventAdapter::KEYDOWN): { if (ea.getKey()=='n') { _flag = 1; return true; } if (ea.getKey()=='p') { _flag = 2; return true; } break; } default: break; } return false; } private: unsigned int& _flag; }; int main( int argc, char **argv ) { // use an ArgumentParser object to manage the program arguments. osg::ArgumentParser arguments(&argc,argv); // set up the usage document, in case we need to print out how to use this program. arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName()); arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" examples illustrates simplification of triangle meshes."); arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ..."); arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information"); arguments.getApplicationUsage()->addCommandLineOption("--ratio ","Specify the sample ratio","0.5]"); arguments.getApplicationUsage()->addCommandLineOption("--max-error ","Specify the maximum error","4.0"); float sampleRatio = 0.5f; float maxError = 4.0f; // construct the viewer. osgViewer::Viewer viewer; // read the sample ratio if one is supplied while (arguments.read("--ratio",sampleRatio)) {} while (arguments.read("--max-error",maxError)) {} // if user request help write it out to cout. if (arguments.read("-h") || arguments.read("--help")) { arguments.getApplicationUsage()->write(std::cout); return 1; } if (arguments.argc()<=1) { arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION); return 1; } // read the scene from the list of file specified commandline args. osg::ref_ptr loadedModel = osgDB::readRefNodeFiles(arguments); // if not loaded assume no arguments passed in, try use default mode instead. if (!loadedModel) loadedModel = osgDB::readRefNodeFile("dumptruck.osgt"); // if no model has been successfully loaded report failure. if (!loadedModel) { std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl; return 1; } //loadedModel->accept(simplifier); unsigned int keyFlag = 0; viewer.addEventHandler(new KeyboardEventHandler(keyFlag)); // add the state manipulator viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) ); // add the window size toggle handler viewer.addEventHandler(new osgViewer::WindowSizeHandler); // add the stats handler viewer.addEventHandler(new osgViewer::StatsHandler); viewer.setCameraManipulator(new osgGA::TrackballManipulator()); // set the scene to render viewer.setSceneData(loadedModel.get()); // create the windows and run the threads. viewer.realize(); float multiplier = 0.8f; float minRatio = 0.001f; float ratio = sampleRatio; while( !viewer.done() ) { // fire off the cull and draw traversals of the scene. viewer.frame(); if (keyFlag == 1 || keyFlag == 2) { if (keyFlag == 1) ratio *= multiplier; if (keyFlag == 2) ratio /= multiplier; if (ratio root = (osg::Node*)loadedModel->clone(osg::CopyOp::DEEP_COPY_ALL); root->accept(simplifier); std::cout<<"done"<